Player Matchup

Artemis
Artemis
B SCHMITZ 77
Artemis
Level 19
God Stats
12W - 6L
1,955 SR
Queue Stats
98W - 78L
1,538 Elo+
Solo
Bellona
Bellona
Dacm456
Bellona
Level 29
God Stats
1W - 1L
1,250 SR
Queue Stats
41W - 41L
1,634 Elo+
Solo
Yemoja
Yemoja
FireNova_96
Yemoja
Level 10
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 43L
1,585 Elo+
Party 1
Thor
Thor
bboy7698
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
goodboy_91
Nu Wa
Level 145
God Stats
10W - 8L
1,616 SR
Queue Stats
201W - 183L
1,533 Elo+
Party 1
Team Averages
Level 43
1,564 SR
1,558 Elo+

VS

Team Averages
Level 24
1,508 SR
1,463 Elo+
Zhong Kui
Zhong Kui
Blackstone12357
Zhong Kui
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,458 Elo+
Solo
Kuzenbo
Kuzenbo
Koincty
Kuzenbo
Level 27
God Stats
9W - 12L
1,702 SR
Queue Stats
104W - 102L
1,536 Elo+
Party 2
Hachiman
Hachiman
Moincty
Hachiman
Level 28
God Stats
0W - 4L
1,340 SR
Queue Stats
111W - 108L
1,559 Elo+
Party 2
Chaac
Chaac
Puerto_Rico_7
Chaac
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
231W - 264L
1,412 Elo+
Party 3
Tsukuyomi
Tsukuyomi
x_X_Javy_Lopez_X
Tsukuyomi
Level 27
God Stats
13W - 14L
1,500 SR
Queue Stats
645W - 680L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
B SCHMITZ 77
Artemis
18
2 / 6 / 1
12,005
522
12,528
20,230
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Dacm456
Bellona
20
10 / 1 / 11
14,018
609
24,136
20,397
19,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
14
0 / 2 / 10
10,179
443
2,886
8,313
6,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
17
4 / 6 / 5
11,247
489
5,261
18,394
7,435
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
19
7 / 1 / 9
12,507
544
23,120
13,734
5,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Blackstone12357
Zhong Kui
16
2 / 4 / 2
10,857
472
13,095
19,720
13,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Koincty
Kuzenbo
16
4 / 2 / 5
11,635
506
9,396
22,524
27,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Moincty
Hachiman
18
4 / 4 / 5
11,662
507
14,702
21,735
8,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 7 / 1
9,610
418
4,591
18,104
14,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
16
4 / 6 / 2
10,661
464
7,655
18,020
8,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
23
Kills
15
16
Deaths
23
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
B SCHMITZ 77
Artemis
2
6
1
0.42
L
Zhong Kui
Blackstone12357
Zhong Kui
2
4
2
0.75
W
Bellona
Dacm456
Bellona
10
1
11
15.5
W
Yemoja
0
2
10
2.5
L
Kuzenbo
Koincty
Kuzenbo
4
2
5
3.25
L
Hachiman
Moincty
Hachiman
4
4
5
1.63
L
1
7
1
0.21
W
Thor
4
6
5
1.08
W
Nu Wa
7
1
9
11.5
L
Tsukuyomi
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,931
Damage
49,439
81,068
Taken
100,103
45,476
Mitigated
72,365
26,115
Healing
34,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
B SCHMITZ 77
Artemis
12,528
5,073
0
7,550
20,230
7,539
5,177
4,430
15,775
0
86,544
L
Zhong Kui
Blackstone12357
Zhong Kui
13,095
767
0
8,275
19,720
13,357
1,813
5,220
13,926
74,579
0
W
Bellona
Dacm456
Bellona
24,136
11,389
0
4,108
20,397
19,242
973
7,226
12,946
0
105,230
W
Yemoja
2,886
300
3,986
1,504
8,313
6,118
108
2,659
5,625
22,307
0
L
Kuzenbo
Koincty
Kuzenbo
9,396
2,793
0
5,564
22,524
27,951
0
4,883
17,251
53,309
0
L
Hachiman
Moincty
Hachiman
14,702
6,579
282
12,922
21,735
8,336
1,332
3,906
17,513
0
100,202
L
4,591
542
0
4,671
18,104
14,013
128
4,365
13,467
59
40,016
W
Thor
5,261
1,430
0
3,159
18,394
7,435
192
5,277
13,092
0
55,391
W
Nu Wa
23,120
7,291
0
5,808
13,734
5,142
1,732
3,301
10,383
95,671
0
L
Tsukuyomi
7,655
2,593
0
2,472
18,020
8,708
418
5,702
11,940
0
67,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,956
Gold Earned
54,425
583
Minions Killed
520
0
Camps Cleared
0
2,008,936
Distance Traveled
1,999,259
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,005
522
147
6
0
339,629
5
L
Zhong Kui
10,857
472
138
6
0
379,112
1
W
Bellona
14,018
609
172
7
0
464,028
5
W
Yemoja
10,179
443
36
2
0
378,912
2
L
Kuzenbo
11,635
506
75
3
0
451,260
6
L
Hachiman
11,662
507
121
5
0
373,591
0
L
Chaac
9,610
418
83
4
0
387,411
4
W
Thor
11,247
489
86
4
0
412,774
0
W
Nu Wa
12,507
544
142
6
0
413,593
3
L
Tsukuyomi
10,661
464
103
4
0
407,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role