Player Matchup

Guan Yu
Guan Yu
Anthonator501st
Guan Yu
Level 148
God Stats
8W - 9L
1,839 SR
Queue Stats
271W - 278L
1,483 Elo+
Party 1
Cabrakan
Cabrakan
Cobalt9K
Cabrakan
Level 69
God Stats
12W - 13L
1,344 SR
Queue Stats
33W - 54L
1,380 Elo+
Party 1
Ravana
Ravana
Draco637
Ravana
Level 148
God Stats
4W - 8L
1,396 SR
Queue Stats
138W - 143L
1,498 Elo+
Party 1
Izanami
Izanami
MatthewJ09
Izanami
Level 146
God Stats
11W - 7L
1,220 SR
Queue Stats
132W - 139L
1,496 Elo+
Party 1
Ra
Ra
brandthebeast
Ra
Level 126
God Stats
3W - 5L
1,269 SR
Queue Stats
187W - 193L
1,493 Elo+
Party 1
Team Averages
Level 127
1,414 SR
1,470 Elo+

VS

Team Averages
Level 107
1,600 SR
1,525 Elo+
Raijin
Raijin
 
Raijin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Equipmunk69
Chang'e
Level 85
God Stats
54W - 30L
1,657 SR
Queue Stats
339W - 361L
1,535 Elo+
Party 2
Anhur
Anhur
Macilsmore
Anhur
Level 109
God Stats
6W - 8L
1,217 SR
Queue Stats
272W - 273L
1,516 Elo+
Solo
Arachne
Arachne
ch33k 34t3r
Arachne
Level 108
God Stats
9W - 4L
1,824 SR
Queue Stats
774W - 706L
1,532 Elo+
Party 2
Fenrir
Fenrir
ch33kb34t3r
Fenrir
Level 106
God Stats
11W - 7L
1,801 SR
Queue Stats
652W - 629L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 5 / 9
10,792
514
16,232
21,691
19,005
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
Cobalt9K
Cabrakan
13
3 / 3 / 7
8,505
405
3,809
11,230
9,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Draco637
Ravana
17
6 / 6 / 8
10,464
498
10,821
14,834
7,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
MatthewJ09
Izanami
16
2 / 4 / 7
10,205
486
9,910
12,033
4,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 4 / 8
10,635
506
5,037
11,215
5,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
4 / 4 / 10
11,797
562
16,140
11,128
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
Equipmunk69
Chang'e
17
2 / 3 / 6
11,150
531
9,531
12,917
10,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Anhur
18
4 / 3 / 6
11,528
549
9,368
14,228
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
ch33k 34t3r
Arachne
18
4 / 5 / 6
11,335
540
8,973
17,292
7,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
17
8 / 4 / 7
11,773
561
11,225
19,301
16,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
57
19
Kills
22
22
Deaths
19
39
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
4
10
2.25
L
6
5
9
2.1
L
Cabrakan
Cobalt9K
Cabrakan
3
3
7
2.17
L
Ravana
Draco637
Ravana
6
6
8
1.67
W
Chang'e
Equipmunk69
Chang'e
2
3
6
1.67
W
Anhur
4
3
6
2.33
L
Izanami
MatthewJ09
Izanami
2
4
7
1.38
L
2
4
8
1.5
W
Arachne
ch33k 34t3r
Arachne
4
5
6
1.4
W
Fenrir
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,809
Damage
55,237
71,003
Taken
74,866
46,314
Mitigated
43,782
14,966
Healing
26,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
16,140
926
172
3,464
11,128
4,283
0
1,511
9,617
92,354
0
L
16,232
2,634
850
4,181
21,691
19,005
213
6,574
14,933
0
65,324
L
Cabrakan
Cobalt9K
Cabrakan
3,809
381
0
0
11,230
9,709
0
3,965
7,132
10,929
0
L
Ravana
Draco637
Ravana
10,821
3,496
0
4,166
14,834
7,418
311
6,093
8,441
0
67,575
W
Chang'e
Equipmunk69
Chang'e
9,531
399
2,030
5,779
12,917
10,522
1,366
701
12,196
59,189
0
W
Anhur
9,368
3,799
0
4,260
14,228
4,800
2,422
1,132
13,054
0
82,497
L
Izanami
MatthewJ09
Izanami
9,910
6,002
0
1,596
12,033
4,817
1,064
3,715
8,249
0
75,450
L
5,037
409
1,549
2,624
11,215
5,365
0
4,313
6,577
92,652
0
W
Arachne
ch33k 34t3r
Arachne
8,973
5,294
0
7,009
17,292
7,374
0
2,034
15,194
0
74,952
W
Fenrir
11,225
2,916
0
3,925
19,301
16,803
0
3,024
15,959
0
33,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,601
Gold Earned
57,583
561
Minions Killed
526
0
Camps Cleared
0
1,944,025
Distance Traveled
1,966,364
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,797
562
139
7
0
372,462
3
L
Guan Yu
10,792
514
107
5
0
408,863
5
L
Cabrakan
8,505
405
16
1
0
398,119
5
L
Ravana
10,464
498
110
5
0
403,242
5
W
Chang'e
11,150
531
113
5
0
385,911
6
W
Anhur
11,528
549
122
6
0
348,098
8
L
Izanami
10,205
486
162
8
0
345,878
7
L
Ra
10,635
506
166
8
0
387,923
4
W
Arachne
11,335
540
117
6
0
447,154
9
W
Fenrir
11,773
561
35
2
0
412,739
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role