Player Matchup

Khepri
Khepri
Combuspoll0
Khepri
Level 28
God Stats
0W - 2L
1,499 SR
Queue Stats
77W - 71L
1,502 Elo+
Solo
Nemesis
Nemesis
DemonicHorns
Nemesis
Level 7
God Stats
3W - 5L
1,460 SR
Queue Stats
7W - 8L
1,484 Elo+
Solo
Cupid
Cupid
GoRideaWave
Cupid
Level 22
God Stats
11W - 7L
1,724 SR
Queue Stats
79W - 73L
1,623 Elo+
Solo
Janus
Janus
thorchice
Janus
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
30W - 24L
1,500 Elo+
Solo
Bellona
Bellona
xXDreadnaughtXx
Bellona
Level 19
God Stats
2W - 6L
1,263 SR
Queue Stats
55W - 60L
1,403 Elo+
Solo
Team Averages
Level 20
1,489 SR
1,503 Elo+

VS

Team Averages
Level 26
1,356 SR
1,507 Elo+
Danzaburou
Danzaburou
Ace2003XYZ
Danzaburou
Level 28
God Stats
27W - 25L
1,461 SR
Queue Stats
174W - 162L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
CCnCMykki
Kuzenbo
Level 27
God Stats
2W - 6L
1,252 SR
Queue Stats
118W - 123L
1,491 Elo+
Solo
Horus
Horus
DonkeyDeuce
Horus
Level 25
God Stats
1W - 2L
1,189 SR
Queue Stats
82W - 67L
1,584 Elo+
Solo
Hades
Hades
JCamiloMoya
Hades
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,605 Elo+
Solo
Loki
Loki
MXT ChantinW
Loki
Level 27
God Stats
22W - 14L
1,378 SR
Queue Stats
54W - 50L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 5 / 7
7,631
424
4,663
11,447
6,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
DemonicHorns
Nemesis
12
1 / 3 / 3
7,758
431
3,264
8,625
3,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 0 / 2
9,350
519
11,867
5,173
1,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
thorchice
Janus
15
4 / 4 / 6
9,466
526
14,384
11,109
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 2 / 2
8,018
445
5,407
8,893
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ace2003XYZ
Danzaburou
12
3 / 4 / 3
8,352
464
5,097
10,918
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
CCnCMykki
Kuzenbo
13
0 / 3 / 0
8,049
447
2,349
8,713
8,145
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 0 / 9
9,164
509
3,542
15,882
14,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 2 / 5
9,884
549
12,318
13,662
6,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 6
8,942
497
5,803
13,152
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
13
Kills
14
14
Deaths
14
20
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ace2003XYZ
Danzaburou
3
4
3
1.13
W
Kuzenbo
CCnCMykki
Kuzenbo
0
3
0
0
L
Khepri
1
5
7
0.9
L
Nemesis
DemonicHorns
Nemesis
1
3
3
0.83
W
2
0
9
6.5
L
4
0
2
5
W
6
2
5
4.25
W
3
5
6
1.2
L
Janus
thorchice
Janus
4
4
6
1.75
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,585
Damage
29,109
45,247
Taken
62,327
21,491
Mitigated
39,315
12,241
Healing
24,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ace2003XYZ
Danzaburou
5,097
2,592
0
2,973
10,918
5,352
687
3,053
7,721
0
55,297
W
Kuzenbo
CCnCMykki
Kuzenbo
2,349
835
0
2,120
8,713
8,145
548
862
7,810
34,479
0
L
Khepri
4,663
369
0
1,778
11,447
6,948
196
3,317
8,130
13,936
0
L
Nemesis
DemonicHorns
Nemesis
3,264
1,333
0
1,970
8,625
3,440
0
2,251
6,374
0
41,736
W
3,542
1,642
667
6,656
15,882
14,677
200
5,308
10,326
0
16,031
L
11,867
6,546
108
2,214
5,173
1,811
380
562
4,611
0
68,327
W
12,318
2,146
1,074
7,656
13,662
6,463
355
4,623
8,701
69,247
0
W
5,803
1,407
0
2,893
13,152
4,678
0
4,257
8,722
0
52,003
L
Janus
thorchice
Janus
14,384
393
0
2,855
11,109
3,494
336
4,717
6,392
65,593
0
L
5,407
1,681
0
3,316
8,893
5,798
717
3,820
5,073
0
35,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,223
Gold Earned
44,391
416
Minions Killed
393
0
Camps Cleared
0
1,533,875
Distance Traveled
1,555,356
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,352
464
89
5
0
316,585
3
W
Kuzenbo
8,049
447
77
4
0
174,418
0
L
Khepri
7,631
424
8
0
0
345,912
4
L
Nemesis
7,758
431
68
4
0
275,061
2
W
Horus
9,164
509
23
1
0
359,412
5
L
Cupid
9,350
519
129
7
0
342,277
4
W
Hades
9,884
549
124
7
0
346,853
3
W
Loki
8,942
497
80
4
0
358,088
5
L
Janus
9,466
526
140
8
0
333,318
10
L
Bellona
8,018
445
71
4
0
237,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role