Player Matchup

Merlin
Merlin
MagusPowah
Merlin
Level 41
God Stats
55W - 39L
1,542 SR
Queue Stats
571W - 564L
1,535 Elo+
Party 1
Athena
Athena
Muow
Athena
Level 41
God Stats
3W - 1L
1,859 SR
Queue Stats
106W - 85L
1,608 Elo+
Party 1
Achilles
Achilles
Twisterboi
Achilles
Level 27
God Stats
5W - 3L
1,546 SR
Queue Stats
92W - 47L
1,691 Elo+
Party 1
Chernobog
Chernobog
UZBEKlSTAN
Chernobog
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 11L
1,505 Elo+
Party 1
Nemesis
Nemesis
agni20201
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,758 Elo+
Solo
Team Averages
Level 28
1,589 SR
1,620 Elo+

VS

Team Averages
Level 30
1,557 SR
1,543 Elo+
Awilix
Awilix
HarmonyWonder
Awilix
Level 25
God Stats
1W - 2L
1,567 SR
Queue Stats
75W - 66L
1,593 Elo+
Solo
Agni
Agni
Joseetee
Agni
Level 27
God Stats
22W - 18L
1,565 SR
Queue Stats
249W - 252L
1,482 Elo+
Solo
Hachiman
Hachiman
PaulPain
Hachiman
Level 67
God Stats
0W - 1L
1,301 SR
Queue Stats
21W - 14L
1,541 Elo+
Party 2
Sobek
Sobek
Wabiko
Sobek
Level 26
God Stats
3W - 5L
1,481 SR
Queue Stats
91W - 58L
1,655 Elo+
Solo
Amaterasu
Amaterasu
Warcrimekneegrow
Amaterasu
Level 7
God Stats
1W - 1L
1,870 SR
Queue Stats
3W - 5L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MagusPowah
Merlin
20
4 / 1 / 6
14,194
568
11,146
9,131
4,311
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
Muow
Athena
16
8 / 9 / 8
12,560
502
13,516
25,093
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Twisterboi
Achilles
20
9 / 3 / 4
13,985
559
18,817
21,397
28,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chernobog
UZBEKlSTAN
Chernobog
16
2 / 7 / 7
11,334
453
5,395
14,262
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
agni20201
Nemesis
20
6 / 2 / 8
14,357
574
11,694
17,193
9,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 4 / 3
12,972
519
12,137
18,679
12,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
17
1 / 11 / 5
9,987
399
8,845
17,038
5,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
PaulPain
Hachiman
18
7 / 7 / 8
11,948
478
21,849
26,393
10,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Wabiko
Sobek
6
0 / 3 / 2
7,458
298
2,268
7,022
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
19
2 / 4 / 7
11,317
453
4,625
18,254
10,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
47
29
Kills
22
22
Deaths
29
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
12
4
3
3.38
L
Agni
1
11
5
0.32
W
Merlin
MagusPowah
Merlin
4
1
6
7
W
Athena
Muow
Athena
8
9
8
1.33
L
Hachiman
PaulPain
Hachiman
7
7
8
1.57
W
Achilles
Twisterboi
Achilles
9
3
4
3.67
W
Chernobog
UZBEKlSTAN
Chernobog
2
7
7
0.79
L
Sobek
Wabiko
Sobek
0
3
2
0.33
L
Amaterasu
2
4
7
1.38
W
Nemesis
agni20201
Nemesis
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,568
Damage
49,724
87,076
Taken
87,386
58,264
Mitigated
43,039
18,279
Healing
26,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,137
4,356
0
6,357
18,679
12,537
0
1,881
16,454
0
87,818
L
Agni
8,845
708
0
2,677
17,038
5,718
0
5,124
11,523
61,573
0
W
Merlin
MagusPowah
Merlin
11,146
439
0
2,817
9,131
4,311
941
1,351
7,648
108,798
0
W
Athena
Muow
Athena
13,516
4,184
0
2,355
25,093
11,627
226
3,894
20,987
42,747
0
L
Hachiman
PaulPain
Hachiman
21,849
14,066
0
11,428
26,393
10,802
554
7,997
18,148
0
90,714
W
Achilles
Twisterboi
Achilles
18,817
6,805
0
4,754
21,397
28,309
1,393
2,548
18,688
0
105,441
W
Chernobog
UZBEKlSTAN
Chernobog
5,395
3,410
0
1,152
14,262
4,736
480
1,734
12,458
0
45,689
L
Sobek
Wabiko
Sobek
2,268
289
0
2,881
7,022
3,362
0
2,139
4,863
9,923
0
L
Amaterasu
4,625
2,161
0
2,808
18,254
10,620
1,108
6,719
10,994
170
46,640
W
Nemesis
agni20201
Nemesis
11,694
5,981
0
7,201
17,193
9,281
2,106
1,095
16,012
0
102,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,430
Gold Earned
53,682
643
Minions Killed
495
0
Camps Cleared
0
2,366,539
Distance Traveled
1,926,571
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,972
519
145
6
0
488,982
0
L
Agni
9,987
399
112
4
0
396,265
0
W
Merlin
14,194
568
183
7
0
457,629
2
W
Athena
12,560
502
55
2
0
478,377
3
L
Hachiman
11,948
478
123
5
0
387,020
1
W
Achilles
13,985
559
146
6
0
482,587
2
W
Chernobog
11,334
453
98
4
0
418,196
2
L
Sobek
7,458
298
11
0
0
159,887
2
L
Amaterasu
11,317
453
104
4
0
494,417
0
W
Nemesis
14,357
574
161
6
0
529,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role