Player Matchup

Neith
Neith
AllGot06
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,291 Elo+
Solo
Hel
Hel
BelladonnaShine
Hel
Level 18
God Stats
1W - 4L
1,327 SR
Queue Stats
25W - 25L
1,371 Elo+
Solo
Ra
Ra
Momocroides
Ra
Level 4
God Stats
0W - 2L
1,307 SR
Queue Stats
1W - 6L
1,268 Elo+
Party 2
Anubis
Anubis
Tallon99
Anubis
Level 7
God Stats
3W - 5L
1,635 SR
Queue Stats
4W - 10L
1,402 Elo+
Solo
Merlin
Merlin
Terr0z1n
Merlin
Level 17
God Stats
1W - 3L
1,519 SR
Queue Stats
32W - 34L
1,439 Elo+
Party 2
Team Averages
Level 10
1,458 SR
1,354 Elo+

VS

Team Averages
Level 33
1,606 SR
1,496 Elo+
Yemoja
Yemoja
GraziZeyrek
Yemoja
Level 22
God Stats
60W - 60L
1,622 SR
Queue Stats
76W - 95L
1,396 Elo+
Solo
Thoth
Thoth
IgoorGomess
Thoth
Level 17
God Stats
11W - 6L
1,500 SR
Queue Stats
129W - 123L
1,575 Elo+
Party 1
Neith
Neith
Paulo_Angnes
Neith
Level 88
God Stats
9W - 12L
1,772 SR
Queue Stats
65W - 72L
1,571 Elo+
Party 1
Bacchus
Bacchus
Uires
Bacchus
Level 22
God Stats
2W - 1L
1,636 SR
Queue Stats
64W - 46L
1,552 Elo+
Party 1
Sol
Sol
ÁlvaroFreitas92
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 61L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AllGot06
Neith
14
0 / 9 / 1
8,565
857
9,374
15,848
5,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 7 / 0
9,494
949
9,665
15,988
6,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
1 / 7 / 1
9,144
914
6,035
10,423
3,758
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Tallon99
Anubis
14
0 / 7 / 1
8,365
837
2,557
13,102
5,389
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
Terr0z1n
Merlin
15
1 / 8 / 2
9,411
941
8,148
13,591
5,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

82

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
0 / 0 / 12
10,465
1,047
4,569
6,241
5,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
8 / 1 / 20
11,897
1,190
16,032
7,794
2,624
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
21 / 2 / 10
13,292
1,329
28,250
9,819
3,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Uires
Bacchus
18
9 / 0 / 15
11,869
1,187
11,553
9,976
9,969
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 2 / 8
9,415
942
2,466
7,136
2,696
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
103
5
Kills
38
38
Deaths
5
5
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Neith
AllGot06
Neith
0
9
1
0.06
L
3
7
0
0.43
W
Yemoja
0
0
12
6
W
8
1
20
18
L
1
7
1
0.21
W
21
2
10
13
L
Anubis
Tallon99
Anubis
0
7
1
0.07
L
Merlin
Terr0z1n
Merlin
1
8
2
0.25
W
Bacchus
Uires
Bacchus
9
0
15
16.5
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,779
Damage
62,870
68,952
Taken
40,966
26,326
Mitigated
24,748
7,469
Healing
7,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AllGot06
Neith
9,374
4,020
0
701
15,848
5,553
0
9,787
6,061
0
18,709
L
9,665
843
2,599
2,718
15,988
6,456
0
9,414
6,574
36,699
0
W
Yemoja
4,569
88
535
1,313
6,241
5,722
0
4,227
2,014
16,873
0
W
16,032
170
0
0
7,794
2,624
0
4,520
3,274
38,628
0
L
6,035
1,005
384
710
10,423
3,758
0
5,305
5,118
17,362
0
W
28,250
16,538
0
2,847
9,819
3,737
0
7,690
2,129
0
36,639
L
Anubis
Tallon99
Anubis
2,557
642
0
357
13,102
5,389
0
5,063
8,039
15,563
0
L
Merlin
Terr0z1n
Merlin
8,148
1,509
0
0
13,591
5,170
0
5,051
8,540
23,049
0
W
Bacchus
Uires
Bacchus
11,553
1,639
0
396
9,976
9,969
0
4,534
5,442
16,100
0
W
2,466
623
0
2,014
7,136
2,696
0
5,434
1,702
23,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,979
Gold Earned
56,938
145
Minions Killed
163
5
Camps Cleared
4
817,913
Distance Traveled
874,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,565
857
8
1
3
173,944
0
L
Hel
9,494
949
68
7
0
174,047
0
W
Yemoja
10,465
1,047
26
3
1
170,638
0
W
Thoth
11,897
1,190
42
4
1
168,449
0
L
Ra
9,144
914
32
3
1
149,619
0
W
Neith
13,292
1,329
30
3
1
164,447
0
L
Anubis
8,365
837
19
2
0
155,039
0
L
Merlin
9,411
941
18
2
1
165,264
0
W
Bacchus
11,869
1,187
14
1
1
209,051
0
W
Sol
9,415
942
51
5
0
162,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role