Player Matchup

Sylvanus
Sylvanus
Brumak2000
Sylvanus
Level 120
God Stats
3W - 7L
1,440 SR
Queue Stats
185W - 217L
1,434 Elo+
Party 2
Chaac
Chaac
Chief007117
Chaac
Level 82
God Stats
37W - 24L
1,504 SR
Queue Stats
192W - 219L
1,408 Elo+
Party 2
Anhur
Anhur
DerTodesKing
Anhur
Level 77
God Stats
6W - 4L
1,460 SR
Queue Stats
181W - 215L
1,428 Elo+
Party 2
Janus
Janus
DirtyLemur
Janus
Level 83
God Stats
131W - 138L
1,487 SR
Queue Stats
216W - 243L
1,426 Elo+
Solo
Apollo
Apollo
jmats7
Apollo
Level 83
God Stats
6W - 6L
1,559 SR
Queue Stats
177W - 206L
1,428 Elo+
Party 2
Team Averages
Level 89
1,490 SR
1,425 Elo+

VS

Team Averages
Level 92
1,499 SR
1,481 Elo+
Aphrodite
Aphrodite
Benquake66
Aphrodite
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 118L
1,509 Elo+
Party 1
Sobek
Sobek
Joshquake67
Sobek
Level 96
God Stats
4W - 4L
1,413 SR
Queue Stats
299W - 272L
1,528 Elo+
Party 1
Ganesha
Ganesha
MegaLightning01
Ganesha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 139L
1,488 Elo+
Party 3
Artemis
Artemis
Paiwii
Artemis
Level 84
God Stats
10W - 8L
1,635 SR
Queue Stats
312W - 296L
1,444 Elo+
Party 3
Kali
Kali
TSCMaven
Kali
Level 127
God Stats
18W - 26L
1,449 SR
Queue Stats
48W - 70L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Brumak2000
Sylvanus
10
4 / 1 / 5
5,748
575
5,857
6,055
2,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
4 / 0 / 0
6,504
650
6,187
5,973
5,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
4 / 0 / 5
5,725
573
5,399
6,172
1,478
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
10
4 / 2 / 1
5,935
594
5,324
3,448
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
jmats7
Apollo
11
3 / 1 / 2
6,297
630
2,168
4,731
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Benquake66
Aphrodite
8
0 / 5 / 2
4,601
460
1,488
6,699
2,332
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 4 / 0
4,775
478
3,273
8,807
5,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 4 / 1
4,725
473
2,848
8,052
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Paiwii
Artemis
8
1 / 4 / 0
4,508
451
3,177
4,913
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
10
3 / 2 / 0
5,498
550
4,129
7,067
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
19
Kills
4
4
Deaths
19
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Benquake66
Aphrodite
0
5
2
0.2
W
Sylvanus
Brumak2000
Sylvanus
4
1
5
6.5
W
4
0
0
4
W
4
0
5
6.5
W
Janus
4
2
1
2.25
L
0
4
0
0
L
0
4
1
0.13
L
Artemis
Paiwii
Artemis
1
4
0
0.25
L
Kali
3
2
0
1.5
W
Apollo
jmats7
Apollo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,935
Damage
14,915
26,379
Taken
35,538
11,351
Mitigated
13,758
10,451
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Benquake66
Aphrodite
1,488
381
341
2,572
6,699
2,332
0
4,466
1,759
12,844
0
W
Sylvanus
Brumak2000
Sylvanus
5,857
1,624
1,434
3,849
6,055
2,208
416
1,171
4,884
22,472
0
W
6,187
1,271
135
2,993
5,973
5,221
0
2,992
2,981
0
31,199
W
5,399
2,121
0
1,162
6,172
1,478
768
1,677
4,495
0
25,680
W
Janus
5,324
87
0
628
3,448
998
0
1,359
2,089
22,940
0
L
3,273
352
0
3,205
8,807
5,735
0
0
8,807
17,857
0
L
2,848
444
0
2,293
8,052
2,502
0
3,142
4,910
16,294
0
L
Artemis
Paiwii
Artemis
3,177
1,281
0
665
4,913
1,242
0
1,835
3,078
0
18,919
L
Kali
4,129
2,141
0
1,171
7,067
1,947
0
1,194
5,803
0
27,056
W
Apollo
jmats7
Apollo
2,168
1,093
0
250
4,731
1,446
44
410
4,321
0
33,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
24,107
271
Minions Killed
195
0
Camps Cleared
0
848,904
Distance Traveled
831,057
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,601
460
25
3
0
177,418
1
W
Sylvanus
5,748
575
44
4
0
140,223
2
W
Chaac
6,504
650
61
6
0
204,415
1
W
Anhur
5,725
573
39
4
0
170,157
2
W
Janus
5,935
594
51
5
0
150,711
0
L
Sobek
4,775
478
42
4
0
166,995
0
L
Ganesha
4,725
473
6
1
0
179,652
0
L
Artemis
4,508
451
62
6
0
145,174
6
L
Kali
5,498
550
60
6
0
161,818
3
W
Apollo
6,297
630
76
8
0
183,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role