Player Matchup

Bellona
Bellona
Crybacon
Bellona
Level 7
God Stats
2W - 2L
1,734 SR
Queue Stats
4W - 4L
1,516 Elo+
Party 3
Bacchus
Bacchus
IndianFlu
Bacchus
Level 21
God Stats
5W - 2L
1,888 SR
Queue Stats
66W - 36L
1,683 Elo+
Solo
Artemis
Artemis
TheFunkehMonke
Artemis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 239L
1,485 Elo+
Party 1
Thor
Thor
VenoM3001
Thor
Level 17
God Stats
5W - 4L
1,499 SR
Queue Stats
24W - 26L
1,447 Elo+
Party 3
Kukulkan
Kukulkan
Xpert2021
Kukulkan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,352 Elo+
Party 1
Team Averages
Level 25
1,624 SR
1,497 Elo+

VS

Team Averages
Level 22
1,487 SR
1,494 Elo+
Anubis
Anubis
ESCALADA32
Anubis
Level 25
God Stats
20W - 18L
1,647 SR
Queue Stats
45W - 51L
1,566 Elo+
Solo
Cerberus
Cerberus
IvegaK
Cerberus
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 93L
1,457 Elo+
Solo
Skadi
Skadi
MercuryRime
Skadi
Level 28
God Stats
13W - 25L
1,473 SR
Queue Stats
311W - 334L
1,476 Elo+
Party 2
Sol
Sol
cORona8723
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
cacharro2004
Erlang Shen
Level 28
God Stats
0W - 2L
1,317 SR
Queue Stats
281W - 302L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crybacon
Bellona
17
6 / 3 / 5
11,331
540
8,128
11,397
8,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bacchus
IndianFlu
Bacchus
16
6 / 2 / 9
11,705
557
12,289
16,691
21,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 2 / 5
10,430
497
9,117
10,036
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
18
7 / 1 / 5
11,760
560
8,513
13,908
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
Xpert2021
Kukulkan
16
3 / 5 / 3
10,045
478
7,065
7,089
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ESCALADA32
Anubis
13
5 / 3 / 1
9,480
451
4,184
6,463
2,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
IvegaK
Cerberus
17
6 / 8 / 0
10,931
521
11,374
22,560
15,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 8 / 2
8,351
398
8,926
16,904
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 2 / 2
6,253
298
208
2,757
761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
cacharro2004
Erlang Shen
10
0 / 4 / 2
7,642
364
2,342
10,093
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
25
Kills
11
13
Deaths
25
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
Crybacon
Bellona
6
3
5
2.83
L
Anubis
ESCALADA32
Anubis
5
3
1
1.83
W
Bacchus
IndianFlu
Bacchus
6
2
9
5.25
L
Cerberus
IvegaK
Cerberus
6
8
0
0.75
L
0
8
2
0.13
W
3
2
5
2.75
W
Thor
7
1
5
9.5
W
Kukulkan
Xpert2021
Kukulkan
3
5
3
0.9
L
0
2
2
0.5
L
Erlang Shen
cacharro2004
Erlang Shen
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,112
Damage
27,034
59,121
Taken
58,777
42,674
Mitigated
32,639
15,909
Healing
10,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Crybacon
Bellona
8,128
2,249
0
1,208
11,397
8,685
3,181
3,680
7,442
0
60,846
L
Anubis
ESCALADA32
Anubis
4,184
225
0
2,358
6,463
2,919
272
3,543
2,920
49,499
0
W
Bacchus
IndianFlu
Bacchus
12,289
2,226
0
5,771
16,691
21,347
509
3,233
13,320
43,591
0
L
Cerberus
IvegaK
Cerberus
11,374
893
0
3,522
22,560
15,772
0
6,059
16,501
46,651
0
L
8,926
5,183
0
2,342
16,904
5,303
900
6,109
10,795
0
59,550
W
9,117
3,656
0
1,097
10,036
4,558
5,569
2,381
7,580
0
69,029
W
Thor
8,513
2,449
1,070
6,763
13,908
5,478
1,354
3,543
10,215
0
68,715
W
Kukulkan
Xpert2021
Kukulkan
7,065
781
0
0
7,089
2,606
2,462
2,275
4,814
45,396
0
L
208
60
0
324
2,757
761
631
285
2,472
3,219
1,275
L
Erlang Shen
cacharro2004
Erlang Shen
2,342
744
0
1,456
10,093
7,884
112
3,358
6,735
0
13,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,271
Gold Earned
42,657
484
Minions Killed
332
0
Camps Cleared
0
1,903,593
Distance Traveled
1,212,886
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,331
540
126
6
0
377,861
3
L
Anubis
9,480
451
105
5
0
188,318
2
W
Bacchus
11,705
557
46
2
0
380,336
5
L
Cerberus
10,931
521
98
5
0
317,552
1
L
Skadi
8,351
398
95
5
0
310,775
7
W
Artemis
10,430
497
111
5
0
369,635
2
W
Thor
11,760
560
132
6
0
431,107
5
W
Kukulkan
10,045
478
69
3
0
344,654
0
L
Sol
6,253
298
4
0
0
127,975
1
L
Erlang Shen
7,642
364
30
1
0
268,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role