Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
EdnalPereira126
Cerberus
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
22W - 26L
1,669 Elo+
Party 1
Fenrir
Fenrir
Hectixxz
Fenrir
Level 24
God Stats
37W - 27L
1,643 SR
Queue Stats
86W - 73L
1,583 Elo+
Solo
King Arthur
King Arthur
Jetsugai
King Arthur
Level 24
God Stats
27W - 22L
1,455 SR
Queue Stats
512W - 276L
1,669 Elo+
Solo
Janus
Janus
SCHIMPFY1
Janus
Level 28
God Stats
16W - 16L
1,576 SR
Queue Stats
265W - 202L
1,593 Elo+
Solo
Team Averages
Level 31
1,535 SR
1,603 Elo+

VS

Team Averages
Level 21
1,644 SR
1,677 Elo+
Ymir
Ymir
EsLucky7evin
Ymir
Level 24
God Stats
8W - 1L
1,785 SR
Queue Stats
50W - 15L
1,786 Elo+
Party 2
Cu Chulainn
Cu Chulainn
IcaritoNLU
Cu Chulainn
Level 7
God Stats
2W - 1L
1,779 SR
Queue Stats
10W - 8L
1,556 Elo+
Solo
Scylla
Scylla
MrCass_
Scylla
Level 14
God Stats
13W - 9L
1,649 SR
Queue Stats
40W - 23L
1,729 Elo+
Solo
Medusa
Medusa
Theocritus X
Medusa
Level 29
God Stats
1W - 0L
1,504 SR
Queue Stats
51W - 19L
1,737 Elo+
Party 2
Serqet
Serqet
TopScholar123
Serqet
Level 29
God Stats
15W - 8L
1,503 SR
Queue Stats
346W - 332L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
0 / 8 / 1
5,896
454
2,668
8,254
1,884
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
2
0 / 2 / 0
4,256
327
168
1,573
487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Hectixxz
Fenrir
10
3 / 6 / 0
6,471
498
4,993
11,739
3,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

King Arthur
Jetsugai
King Arthur
13
4 / 1 / 1
8,032
618
5,653
9,915
5,904
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
SCHIMPFY1
Janus
12
1 / 7 / 3
7,176
552
4,820
8,332
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 6
7,651
589
5,391
7,361
4,934
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
IcaritoNLU
Cu Chulainn
11
1 / 2 / 2
6,000
462
2,903
5,922
3,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Scylla
MrCass_
Scylla
11
5 / 3 / 3
7,208
554
7,566
7,077
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
8 / 1 / 3
8,419
648
8,789
7,595
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
2 / 0 / 4
6,980
537
3,798
7,500
2,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
24
24
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
8
1
0.06
L
Cerberus
0
2
0
0
W
8
2
6
5.5
L
Fenrir
Hectixxz
Fenrir
3
6
0
0.5
W
Cu Chulainn
IcaritoNLU
Cu Chulainn
1
2
2
1
L
King Arthur
Jetsugai
King Arthur
4
1
1
4.5
W
Scylla
MrCass_
Scylla
5
3
3
2.17
L
Janus
SCHIMPFY1
Janus
1
7
3
0.36
W
Medusa
8
1
3
9.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,302
Damage
28,447
39,813
Taken
35,455
14,245
Mitigated
15,970
8,059
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
2,668
1,280
0
864
8,254
1,884
0
2,469
5,785
0
20,391
L
Cerberus
168
0
0
91
1,573
487
0
364
1,209
913
0
W
5,391
1,588
213
1,930
7,361
4,934
0
1,244
6,054
22,569
0
L
Fenrir
Hectixxz
Fenrir
4,993
2,067
123
4,204
11,739
3,589
81
3,128
8,155
0
26,347
W
Cu Chulainn
IcaritoNLU
Cu Chulainn
2,903
901
0
350
5,922
3,493
151
332
5,576
0
23,372
L
King Arthur
Jetsugai
King Arthur
5,653
625
0
2,517
9,915
5,904
0
1,504
7,919
0
42,330
W
Scylla
MrCass_
Scylla
7,566
794
0
1,584
7,077
2,295
306
1,428
5,553
31,070
0
L
Janus
SCHIMPFY1
Janus
4,820
546
0
260
8,332
2,381
0
4,914
3,100
37,166
0
W
Medusa
8,789
4,550
0
2,877
7,595
2,591
189
1,045
6,514
0
50,399
W
3,798
778
0
3,748
7,500
2,657
0
666
6,770
0
40,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,831
Gold Earned
36,258
279
Minions Killed
313
0
Camps Cleared
0
1,050,012
Distance Traveled
1,255,200
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,896
454
49
4
0
205,492
2
L
Cerberus
4,256
327
4
0
0
93,827
0
W
Ymir
7,651
589
34
3
0
246,250
0
L
Fenrir
6,471
498
49
4
0
244,351
3
W
Cu Chulainn
6,000
462
45
3
0
245,106
3
L
King Arthur
8,032
618
93
7
0
265,459
5
W
Scylla
7,208
554
63
5
0
234,576
1
L
Janus
7,176
552
84
6
0
240,883
0
W
Medusa
8,419
648
97
7
0
232,480
5
W
Serqet
6,980
537
74
6
0
296,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role