Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ARSHK9
Tsukuyomi
Level 129
God Stats
5W - 10L
1,352 SR
Queue Stats
182W - 158L
1,555 Elo+
Party 2
Sobek
Sobek
Broly570
Sobek
Level 132
God Stats
4W - 1L
1,500 SR
Queue Stats
293W - 260L
1,417 Elo+
Party 3
Sol
Sol
GrinnellTheGod
Sol
Level 119
God Stats
37W - 10L
1,940 SR
Queue Stats
404W - 345L
1,577 Elo+
Party 2
Apollo
Apollo
superfruit87
Apollo
Level 47
God Stats
23W - 19L
1,567 SR
Queue Stats
241W - 195L
1,615 Elo+
Party 2
Team Averages
Level 114
1,572 SR
1,533 Elo+

VS

Team Averages
Level 111
1,494 SR
1,485 Elo+
He Bo
He Bo
 
He Bo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Anthonator501st
Ah Muzen Cab
Level 148
God Stats
4W - 2L
1,451 SR
Queue Stats
271W - 278L
1,502 Elo+
Party 1
Chaac
Chaac
Cobalt9K
Chaac
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 54L
1,395 Elo+
Party 1
Ganesha
Ganesha
MatthewJ09
Ganesha
Level 146
God Stats
19W - 11L
1,709 SR
Queue Stats
132W - 139L
1,515 Elo+
Party 1
Ra
Ra
brandthebeast
Ra
Level 126
God Stats
3W - 5L
1,309 SR
Queue Stats
187W - 193L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 0 / 5
5,685
569
3,347
3,028
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
ARSHK9
Tsukuyomi
10
3 / 2 / 5
6,066
607
4,314
5,457
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Broly570
Sobek
10
1 / 1 / 3
5,925
593
2,054
5,480
3,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 0 / 0
6,944
694
4,182
4,549
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
10
2 / 0 / 3
5,865
587
4,964
6,226
1,879
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 5 / 0
4,467
447
993
6,747
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Anthonator501st
Ah Muzen Cab
9
1 / 2 / 1
5,288
529
3,445
4,923
1,506
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
Cobalt9K
Chaac
9
1 / 2 / 0
4,865
487
2,302
5,049
3,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
MatthewJ09
Ganesha
7
0 / 1 / 2
5,040
504
2,244
7,503
3,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 2 / 0
5,501
550
3,022
4,959
1,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
3
3
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
5
2.5
L
He Bo
 
He Bo
0
5
0
0
W
Tsukuyomi
ARSHK9
Tsukuyomi
3
2
5
2.75
L
Ah Muzen Cab
Anthonator501st
Ah Muzen Cab
1
2
1
0.75
W
Sobek
Broly570
Sobek
1
1
3
2.5
L
Chaac
Cobalt9K
Chaac
1
2
0
0.5
W
6
0
0
6
L
Ganesha
MatthewJ09
Ganesha
0
1
2
1
L
1
2
0
0.5
W
Apollo
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,861
Damage
12,006
24,740
Taken
29,181
10,082
Mitigated
11,587
12,229
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,347
286
0
1,894
3,028
1,952
144
1,441
1,587
28,229
0
L
He Bo
 
He Bo
993
108
0
2,161
6,747
1,661
186
1,696
4,985
19,222
0
W
Tsukuyomi
ARSHK9
Tsukuyomi
4,314
1,389
0
2,183
5,457
1,889
0
1,815
3,642
0
23,315
L
Ah Muzen Cab
Anthonator501st
Ah Muzen Cab
3,445
1,149
0
1,225
4,923
1,506
550
1,113
3,810
0
33,252
W
Sobek
Broly570
Sobek
2,054
34
0
2,107
5,480
3,131
0
1,073
4,382
17,483
0
L
Chaac
Cobalt9K
Chaac
2,302
387
0
1,000
5,049
3,236
0
2,680
2,369
0
16,594
W
4,182
1,712
0
3,533
4,549
1,231
2,234
148
4,226
36,304
0
L
Ganesha
MatthewJ09
Ganesha
2,244
235
0
1,197
7,503
3,531
252
1,661
5,730
10,812
0
L
3,022
279
355
1,142
4,959
1,653
0
2,075
2,704
30,087
0
W
Apollo
4,964
2,374
0
2,512
6,226
1,879
180
1,782
4,444
0
29,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
25,161
282
Minions Killed
226
0
Camps Cleared
0
981,250
Distance Traveled
959,857
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,685
569
65
7
0
179,670
0
L
He Bo
4,467
447
39
4
0
194,671
4
W
Tsukuyomi
6,066
607
49
5
0
235,036
0
L
Ah Muzen Cab
5,288
529
74
7
0
183,250
1
W
Sobek
5,925
593
31
3
0
217,492
3
L
Chaac
4,865
487
35
4
0
189,730
3
W
Sol
6,944
694
78
8
0
179,742
2
L
Ganesha
5,040
504
4
0
0
196,012
5
L
Ra
5,501
550
74
7
0
196,194
2
W
Apollo
5,865
587
59
6
0
169,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role