Player Matchup

Merlin
Merlin
Platinum III
Balgy
Merlin
Platinum III
Level 131
God Stats
5W - 5L
1,731 SR
Queue Stats
245W - 240L
1,893 MMR
Solo
Ymir
Ymir
Diamond III
JuuzouSuzuyaRe
Ymir
Diamond III
Level 155
God Stats
14W - 11L
1,632 SR
Queue Stats
260W - 256L
2,212 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
Madrido
Sun Wukong
Platinum II
Level 157
God Stats
3W - 3L
1,691 SR
Queue Stats
515W - 507L
1,897 MMR
Solo
King Arthur
King Arthur
Gold I
NotShisui
King Arthur
Gold I
Level 68
God Stats
14W - 9L
1,406 SR
Queue Stats
121W - 108L
1,857 MMR
Solo
Rama
Rama
Platinum I
Électhor
Rama
Platinum I
Level 102
God Stats
17W - 11L
1,627 SR
Queue Stats
61W - 59L
1,959 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,617 SR
1,964 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,633 SR
1,795 MMR
Ao Kuang
Ao Kuang
Diamond IV
BarracudaBR
Ao Kuang
Diamond IV
Level 152
God Stats
15W - 12L
1,934 SR
Queue Stats
144W - 136L
2,073 MMR
Solo
Anhur
Anhur
Diamond III
GogetaBlúe
Anhur
Diamond III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum I
ReillyNG
Guan Yu
Platinum I
Level 160
God Stats
0W - 4L
1,626 SR
Queue Stats
188W - 180L
1,936 MMR
Party 1
Nox
Nox
Platinum III
SnusMytologin
Nox
Platinum III
Level 121
God Stats
1W - 6L
1,749 SR
Queue Stats
214W - 238L
1,796 MMR
Solo
Aphrodite
Aphrodite
Gold I
xSatyaVaswani
Aphrodite
Gold I
Level 157
God Stats
4W - 2L
1,355 SR
Queue Stats
204W - 194L
1,672 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Balgy
Merlin
20
4 / 5 / 9
13,345
556
13,534
15,474
6,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 9
11,794
491
6,852
24,661
24,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
Madrido
Sun Wukong
20
3 / 2 / 10
13,979
582
18,394
22,959
15,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
NotShisui
King Arthur
20
10 / 4 / 9
15,016
626
23,871
40,720
41,742
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
20
12 / 5 / 8
15,727
655
32,464
27,940
10,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatChang'eApolloAthenaSet

VS

Bans
TsukuyomiScyllaCu ChulainnRaijinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BarracudaBR
Ao Kuang
18
8 / 6 / 3
12,030
501
22,605
24,842
10,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
2 / 8 / 2
12,011
500
23,293
23,197
9,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
ReillyNG
Guan Yu
18
2 / 6 / 7
11,308
471
15,463
29,147
30,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
4 / 6 / 7
10,949
456
12,739
24,418
18,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
xSatyaVaswani
Aphrodite
18
4 / 4 / 5
11,344
473
15,546
20,012
8,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
44
30
Kills
20
20
Deaths
30
45
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
Balgy
Merlin
4
5
9
1.7
L
Ao Kuang
BarracudaBR
Ao Kuang
8
6
3
1.58
L
2
8
2
0.38
W
1
4
9
1.38
W
Sun Wukong
Madrido
Sun Wukong
3
2
10
4
W
King Arthur
NotShisui
King Arthur
10
4
9
3.63
L
Guan Yu
ReillyNG
Guan Yu
2
6
7
0.92
L
4
6
7
1.25
L
Aphrodite
xSatyaVaswani
Aphrodite
4
4
5
1.63
W
Rama
12
5
8
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,115
Damage
89,646
131,754
Taken
121,616
98,441
Mitigated
76,350
52,373
Healing
43,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Balgy
Merlin
13,534
489
328
3,113
15,474
6,752
0
9,540
5,934
99,954
0
L
Ao Kuang
BarracudaBR
Ao Kuang
22,605
4,841
0
5,372
24,842
10,095
0
5,196
19,646
81,332
0
L
23,293
11,958
0
5,067
23,197
9,210
0
2,222
20,975
0
120,284
W
6,852
973
0
4,281
24,661
24,233
568
11,623
13,038
20,358
0
W
Sun Wukong
Madrido
Sun Wukong
18,394
4,014
0
10,872
22,959
15,357
2,232
11,731
11,228
0
121,482
W
King Arthur
NotShisui
King Arthur
23,871
2,918
0
16,458
40,720
41,742
370
13,633
27,087
608
90,235
L
Guan Yu
ReillyNG
Guan Yu
15,463
2,243
1,410
8,872
29,147
30,121
0
3,456
25,691
0
81,367
L
12,739
2,212
484
4,628
24,418
18,183
171
4,492
19,821
46,043
0
L
Aphrodite
xSatyaVaswani
Aphrodite
15,546
2,752
7,412
10,424
20,012
8,741
132
5,390
14,622
77,615
0
W
Rama
32,464
29,282
0
17,321
27,940
10,357
4,290
7,200
20,740
0
151,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,861
Gold Earned
57,642
711
Minions Killed
639
0
Camps Cleared
0
2,310,373
Distance Traveled
2,256,669
32
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,345
556
150
6
0
422,828
8
L
Ao Kuang
12,030
501
105
4
0
469,295
4
L
Anhur
12,011
500
171
7
0
399,929
1
W
Ymir
11,794
491
25
1
0
472,525
8
W
Sun Wukong
13,979
582
174
7
0
542,473
7
W
King Arthur
15,016
626
156
7
0
453,809
4
L
Guan Yu
11,308
471
145
6
0
452,474
1
L
Nox
10,949
456
69
3
0
480,783
4
L
Aphrodite
11,344
473
149
6
0
454,188
11
W
Rama
15,727
655
206
9
0
418,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role