Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BullBag7
Danzaburou
Level 39
God Stats
6W - 10L
1,475 SR
Queue Stats
33W - 34L
1,558 Elo+
Party 1
Vulcan
Vulcan
MoneeyMoves
Vulcan
Level 95
God Stats
4W - 2L
1,755 SR
Queue Stats
75W - 84L
1,505 Elo+
Party 1
Geb
Geb
Nepeh
Geb
Level 87
God Stats
3W - 3L
1,805 SR
Queue Stats
183W - 214L
1,470 Elo+
Party 1
Bellona
Bellona
reij3011
Bellona
Level 115
God Stats
6W - 1L
1,716 SR
Queue Stats
259W - 285L
1,494 Elo+
Party 1
Team Averages
Level 91
1,650 SR
1,506 Elo+

VS

Team Averages
Level 46
1,477 SR
1,394 Elo+
Jormungandr
Jormungandr
MezZ-Up_HaYzOn
Jormungandr
Level 61
God Stats
18W - 10L
1,500 SR
Queue Stats
96W - 85L
1,425 Elo+
Party 2
Tiamat
Tiamat
NonleadedEnd08
Tiamat
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 11L
1,382 Elo+
Party 3
Izanami
Izanami
Or1g1ne_Dylan
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,369 Elo+
Party 2
Sun Wukong
Sun Wukong
Palmier04
Sun Wukong
Level 67
God Stats
48W - 31L
1,482 SR
Queue Stats
105W - 96L
1,438 Elo+
Party 2
Ne Zha
Ne Zha
chizmunch
Ne Zha
Level 38
God Stats
1W - 2L
1,402 SR
Queue Stats
4W - 9L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 3
6,478
648
4,577
6,578
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
BullBag7
Danzaburou
9
4 / 0 / 1
5,990
599
5,347
3,613
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
11
4 / 0 / 2
6,283
628
4,430
1,842
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
Nepeh
Geb
8
0 / 0 / 6
5,335
534
3,129
6,522
2,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
reij3011
Bellona
10
1 / 0 / 1
5,853
585
2,119
4,143
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MezZ-Up_HaYzOn
Jormungandr
7
0 / 3 / 0
4,855
486
3,513
9,459
3,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 2 / 0
4,679
468
1,397
4,329
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
6
0 / 4 / 0
4,360
436
2,222
3,827
1,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Palmier04
Sun Wukong
10
0 / 2 / 0
5,282
528
2,344
5,431
1,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
chizmunch
Ne Zha
7
0 / 2 / 0
4,495
450
877
5,539
1,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
13
Kills
0
0
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
3
5.5
W
Danzaburou
BullBag7
Danzaburou
4
0
1
4.5
L
Jormungandr
MezZ-Up_HaYzOn
Jormungandr
0
3
0
0
W
Vulcan
4
0
2
5
W
Geb
Nepeh
Geb
0
0
6
3
L
0
2
0
0
L
Izanami
0
4
0
0
L
Sun Wukong
Palmier04
Sun Wukong
0
2
0
0
L
Ne Zha
chizmunch
Ne Zha
0
2
0
0
W
Bellona
reij3011
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,602
Damage
10,353
22,698
Taken
28,585
8,933
Mitigated
9,892
9,319
Healing
5,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,577
1,469
0
4,746
6,578
2,221
0
1,037
5,477
0
39,213
W
Danzaburou
BullBag7
Danzaburou
5,347
2,529
0
647
3,613
1,179
0
1,203
2,410
0
27,027
L
Jormungandr
MezZ-Up_HaYzOn
Jormungandr
3,513
1,142
198
1,641
9,459
3,288
0
3,418
5,987
15,409
0
W
Vulcan
4,430
1,143
0
306
1,842
617
333
582
1,206
29,993
0
W
Geb
Nepeh
Geb
3,129
424
0
1,217
6,522
2,416
0
1,930
4,552
11,811
0
L
1,397
214
0
1,077
4,329
2,143
444
1,183
3,028
18,016
0
L
Izanami
2,222
1,662
0
15
3,827
1,276
0
1,142
2,685
0
19,919
L
Sun Wukong
Palmier04
Sun Wukong
2,344
582
0
552
5,431
1,894
0
746
4,645
0
29,972
L
Ne Zha
chizmunch
Ne Zha
877
156
0
2,314
5,539
1,291
342
793
4,681
0
17,503
W
Bellona
reij3011
Bellona
2,119
574
0
2,403
4,143
2,500
0
0
4,143
45
25,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,939
Gold Earned
23,671
278
Minions Killed
230
0
Camps Cleared
0
994,639
Distance Traveled
905,888
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,478
648
85
9
0
220,445
3
W
Danzaburou
5,990
599
48
5
0
174,394
0
L
Jormungandr
4,855
486
27
3
0
154,094
0
W
Vulcan
6,283
628
64
6
0
208,015
2
W
Geb
5,335
534
20
2
0
201,246
1
L
Tiamat
4,679
468
43
4
0
179,922
2
L
Izanami
4,360
436
41
4
0
169,704
0
L
Sun Wukong
5,282
528
71
7
0
183,886
0
L
Ne Zha
4,495
450
48
5
0
218,282
0
W
Bellona
5,853
585
61
6
0
190,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role