Player Matchup

Sol
Sol
DTB JAY5676
Sol
Level 14
God Stats
11W - 14L
1,313 SR
Queue Stats
14W - 22L
1,265 Elo+
Party 1
Cthulhu
Cthulhu
GOATFROMNY
Cthulhu
Level 8
God Stats
1W - 1L
1,763 SR
Queue Stats
7W - 13L
1,294 Elo+
Party 1
Neith
Neith
GracedMantis351
Neith
Level 7
God Stats
3W - 4L
1,546 SR
Queue Stats
3W - 4L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
LTK_Cookie
Sun Wukong
Level 15
God Stats
13W - 13L
1,419 SR
Queue Stats
15W - 18L
1,344 Elo+
Party 1
Cerberus
Cerberus
SeamedCoronet39
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,682 Elo+
Party 1
Team Averages
Level 10
1,508 SR
1,420 Elo+

VS

Team Averages
Level 25
1,487 SR
1,393 Elo+
Medusa
Medusa
Goateth1934
Medusa
Level 25
God Stats
5W - 4L
1,534 SR
Queue Stats
82W - 66L
1,576 Elo+
Solo
Chaac
Chaac
Grumete560
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,167 Elo+
Solo
Pele
Pele
ItssHidden
Pele
Level 29
God Stats
19W - 13L
1,526 SR
Queue Stats
130W - 151L
1,368 Elo+
Solo
Cthulhu
Cthulhu
SmokeGiugo420
Cthulhu
Level 28
God Stats
2W - 3L
1,601 SR
Queue Stats
54W - 39L
1,501 Elo+
Solo
Janus
Janus
Titanio1ZX
Janus
Level 26
God Stats
1W - 4L
1,272 SR
Queue Stats
98W - 96L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 4 / 0
5,240
437
4,772
5,953
1,949
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
GOATFROMNY
Cthulhu
6
0 / 2 / 2
4,633
386
2,467
7,292
2,839
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 10 / 2
5,007
417
3,710
8,550
1,952
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LTK_Cookie
Sun Wukong
5
0 / 11 / 0
4,460
372
4,757
10,398
3,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
6
0 / 8 / 2
4,746
396
2,570
8,544
2,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
13 / 0 / 1
8,615
718
7,275
5,562
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
10
4 / 2 / 9
6,727
561
6,097
8,175
5,118
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
6 / 1 / 5
6,598
550
3,642
6,519
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
11
7 / 0 / 4
7,300
608
4,794
8,422
6,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
11
5 / 1 / 6
7,158
597
8,964
5,465
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
3
Kills
35
35
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Cthulhu
GOATFROMNY
Cthulhu
0
2
2
0.5
W
Medusa
13
0
1
13.5
L
0
10
2
0.1
W
Chaac
4
2
9
4.25
W
6
1
5
8.5
L
Sun Wukong
LTK_Cookie
Sun Wukong
0
11
0
0
L
Cerberus
0
8
2
0.13
W
Cthulhu
7
0
4
9
W
Janus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,276
Damage
30,772
40,737
Taken
34,143
13,667
Mitigated
16,762
4,173
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,772
989
0
553
5,953
1,949
0
2,949
2,834
12,976
0
L
Cthulhu
GOATFROMNY
Cthulhu
2,467
628
0
913
7,292
2,839
0
3,097
3,989
10,178
0
W
Medusa
7,275
3,780
0
2,098
5,562
1,749
2,535
435
5,127
0
45,364
L
3,710
2,241
0
855
8,550
1,952
0
1,595
6,903
0
17,233
W
Chaac
6,097
1,415
0
2,010
8,175
5,118
264
3,431
4,744
0
26,706
W
3,642
1,265
171
1,924
6,519
1,911
0
1,879
4,640
0
18,308
L
Sun Wukong
LTK_Cookie
Sun Wukong
4,757
2,355
0
955
10,398
3,971
115
4,631
5,695
0
17,103
L
Cerberus
2,570
354
0
897
8,544
2,956
0
876
7,558
11,550
0
W
Cthulhu
4,794
1,061
0
1,418
8,422
6,257
30
863
7,409
24,887
0
W
Janus
8,964
1,060
0
344
5,465
1,727
678
3,051
2,414
41,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,086
Gold Earned
36,398
113
Minions Killed
290
0
Camps Cleared
0
1,042,920
Distance Traveled
1,215,289
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,240
437
15
1
0
214,984
4
L
Cthulhu
4,633
386
17
1
0
222,992
1
W
Medusa
8,615
718
90
8
0
225,548
0
L
Neith
5,007
417
35
3
0
215,619
1
W
Chaac
6,727
561
37
3
0
259,880
1
W
Pele
6,598
550
27
2
0
255,753
0
L
Sun Wukong
4,460
372
17
1
0
219,610
1
L
Cerberus
4,746
396
29
2
0
169,715
4
W
Cthulhu
7,300
608
61
5
0
223,914
3
W
Janus
7,158
597
75
6
0
250,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role