Player Matchup

Nu Wa
Nu Wa
IlIGoodSportllI
Nu Wa
Level 22
God Stats
16W - 17L
1,575 SR
Queue Stats
370W - 308L
1,799 Elo+
Solo
Da Ji
Da Ji
ItsBranDiesel
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 35L
1,580 Elo+
Solo
Sylvanus
Sylvanus
OnslaughtNemesis
Sylvanus
Level 27
God Stats
7W - 4L
1,608 SR
Queue Stats
86W - 94L
1,369 Elo+
Party 1
Hercules
Hercules
TheGoldenApple03
Hercules
Level 25
God Stats
16W - 11L
1,521 SR
Queue Stats
175W - 141L
1,531 Elo+
Solo
Danzaburou
Danzaburou
Two Tap Tec
Danzaburou
Level 29
God Stats
12W - 11L
1,354 SR
Queue Stats
43W - 52L
1,421 Elo+
Party 1
Team Averages
Level 26
1,512 SR
1,540 Elo+

VS

Team Averages
Level 17
1,609 SR
1,605 Elo+
Vulcan
Vulcan
FgF G0DS
Vulcan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,551 Elo+
Party 2
Loki
Loki
FgF SH4DOW
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,551 Elo+
Party 2
Geb
Geb
Frozen_Lies
Geb
Level 27
God Stats
10W - 14L
1,545 SR
Queue Stats
435W - 350L
1,634 Elo+
Solo
Apollo
Apollo
Whitelizard269
Apollo
Level 29
God Stats
21W - 22L
1,864 SR
Queue Stats
418W - 416L
1,560 Elo+
Solo
Hera
Hera
caler1ley
Hera
Level 17
God Stats
0W - 2L
1,635 SR
Queue Stats
23W - 9L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 3
7,033
703
6,045
4,512
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
6 / 0 / 4
6,577
658
5,022
5,285
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 1 / 3
5,314
531
2,419
5,777
2,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
1 / 0 / 1
5,685
569
2,435
4,614
2,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Two Tap Tec
Danzaburou
8
0 / 1 / 3
4,874
487
5,660
5,185
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FgF G0DS
Vulcan
9
1 / 3 / 0
5,205
521
1,229
5,284
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 5 / 1
4,689
469
1,859
6,501
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
4,887
489
3,542
8,208
3,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 2
4,297
430
3,288
5,303
1,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hera
9
0 / 3 / 0
4,919
492
2,953
4,811
1,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
3
3
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
FgF G0DS
Vulcan
1
3
0
0.33
L
1
5
1
0.3
L
1
2
0
0.5
W
7
1
3
8.5
W
6
0
4
8
W
1
1
3
2.5
W
1
0
1
1.5
W
Danzaburou
Two Tap Tec
Danzaburou
0
1
3
1.5
L
0
2
2
0.5
L
Hera
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,581
Damage
12,871
25,373
Taken
30,107
10,176
Mitigated
8,717
9,942
Healing
9,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
FgF G0DS
Vulcan
1,229
324
0
895
5,284
1,513
0
2,337
2,755
23,312
0
L
1,859
458
0
1,924
6,501
1,523
0
1,696
4,643
0
14,365
L
3,542
0
0
3,131
8,208
3,017
0
2,220
5,898
17,638
0
W
6,045
1,633
0
1,159
4,512
1,341
168
522
3,882
39,338
0
W
5,022
1,450
0
2,389
5,285
1,761
0
1,122
4,119
0
31,301
W
2,419
1,594
1,054
2,057
5,777
2,624
0
1,950
3,827
15,876
0
W
2,435
668
0
1,402
4,614
2,910
580
2,386
2,228
0
25,907
W
Danzaburou
Two Tap Tec
Danzaburou
5,660
2,734
168
1,713
5,185
1,540
224
1,592
3,593
0
26,527
L
3,288
1,727
0
1,777
5,303
1,589
0
1,522
3,677
0
21,233
L
Hera
2,953
759
0
1,924
4,811
1,075
0
107
4,470
22,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,483
Gold Earned
23,997
253
Minions Killed
210
0
Camps Cleared
0
806,432
Distance Traveled
859,754
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,205
521
52
5
0
184,290
0
L
Loki
4,689
469
41
4
0
209,009
0
L
Geb
4,887
489
25
3
0
181,401
0
W
Nu Wa
7,033
703
68
7
0
183,436
3
W
Da Ji
6,577
658
55
6
0
189,408
1
W
Sylvanus
5,314
531
32
3
0
140,602
0
W
Hercules
5,685
569
56
6
0
137,911
0
W
Danzaburou
4,874
487
42
4
0
155,075
4
L
Apollo
4,297
430
47
5
0
138,016
3
L
Hera
4,919
492
45
5
0
147,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role