Player Matchup

Artio
Artio
Arlouro
Artio
Level 24
God Stats
3W - 5L
1,360 SR
Queue Stats
151W - 167L
1,413 Elo+
Party 3
Tiamat
Tiamat
Diablo69
Tiamat
Level 38
God Stats
1W - 1L
1,270 SR
Queue Stats
14W - 12L
1,370 Elo+
Party 2
Izanami
Izanami
Dragonighter633
Izanami
Level 27
God Stats
3W - 4L
1,167 SR
Queue Stats
185W - 189L
1,400 Elo+
Party 3
Pele
Pele
SnowFlowers
Pele
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 19L
1,427 Elo+
Party 2
Kukulkan
Kukulkan
willos130
Kukulkan
Level 15
God Stats
2W - 1L
1,707 SR
Queue Stats
19W - 17L
1,444 Elo+
Party 2
Team Averages
Level 24
1,401 SR
1,411 Elo+

VS

Team Averages
Level 21
1,577 SR
1,258 Elo+
Cerberus
Cerberus
Foxytheweeb
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
961 Elo+
Party 1
Chernobog
Chernobog
GuitmitrePT
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,383 Elo+
Party 4
Janus
Janus
Immortal323
Janus
Level 27
God Stats
4W - 5L
1,724 SR
Queue Stats
55W - 51L
1,438 Elo+
Party 4
Nox
Nox
JakjakTH
Nox
Level 29
God Stats
2W - 3L
1,659 SR
Queue Stats
4W - 12L
1,010 Elo+
Party 1
Nemesis
Nemesis
PsyEsquilo
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,497 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Arlouro
Artio
14
2 / 2 / 10
9,718
572
7,356
13,271
11,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Diablo69
Tiamat
16
9 / 1 / 5
10,943
644
16,410
9,216
8,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 3 / 6
10,379
611
10,118
10,025
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
14 / 3 / 6
11,792
694
9,854
10,312
3,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
willos130
Kukulkan
16
5 / 2 / 2
10,024
590
10,452
8,996
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Foxytheweeb
Cerberus
11
1 / 9 / 0
7,374
434
3,604
17,720
8,668
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
GuitmitrePT
Chernobog
12
3 / 9 / 5
7,978
469
9,329
13,681
3,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 6 / 0
9,272
545
12,447
12,565
3,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 8 / 1
6,148
362
3,767
10,494
8,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
PsyEsquilo
Nemesis
11
0 / 8 / 3
6,904
406
5,776
16,395
4,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
39
Kills
11
11
Deaths
40
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
Arlouro
Artio
2
2
10
3.5
W
Tiamat
Diablo69
Tiamat
9
1
5
11.5
W
9
3
6
4
L
Cerberus
Foxytheweeb
Cerberus
1
9
0
0.11
L
Chernobog
GuitmitrePT
Chernobog
3
9
5
0.61
L
6
6
0
1
L
1
8
1
0.19
L
Nemesis
PsyEsquilo
Nemesis
0
8
3
0.19
W
14
3
6
5.67
W
Kukulkan
willos130
Kukulkan
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,190
Damage
34,923
51,820
Taken
70,855
30,147
Mitigated
29,097
22,961
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Arlouro
Artio
7,356
1,442
840
6,530
13,271
11,156
509
4,793
8,366
20,961
0
W
Tiamat
Diablo69
Tiamat
16,410
3,209
0
3,995
9,216
8,001
4,174
3,152
6,024
62,216
0
W
10,118
6,989
0
2,391
10,025
3,996
4,855
3,108
6,837
0
59,211
L
Cerberus
Foxytheweeb
Cerberus
3,604
290
0
921
17,720
8,668
0
13,080
4,085
28,657
0
L
Chernobog
GuitmitrePT
Chernobog
9,329
5,974
0
0
13,681
3,753
807
5,128
8,458
0
37,788
L
12,447
1,556
98
3,252
12,565
3,389
461
5,825
6,514
59,639
0
L
3,767
149
0
0
10,494
8,467
337
2,904
7,516
17,236
0
L
Nemesis
PsyEsquilo
Nemesis
5,776
2,410
0
3,457
16,395
4,820
0
6,163
10,064
0
34,233
W
9,854
2,189
0
5,936
10,312
3,970
874
2,890
7,364
0
72,381
W
Kukulkan
willos130
Kukulkan
10,452
1,843
0
3,269
8,996
3,024
2,391
5,257
3,411
49,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,856
Gold Earned
37,676
481
Minions Killed
359
0
Camps Cleared
0
1,604,518
Distance Traveled
1,433,857
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,718
572
14
1
0
340,576
5
W
Tiamat
10,943
644
110
6
0
306,137
0
W
Izanami
10,379
611
123
7
0
298,694
0
L
Cerberus
7,374
434
90
5
0
225,022
1
L
Chernobog
7,978
469
67
4
0
264,252
1
L
Janus
9,272
545
122
7
0
319,188
2
L
Nox
6,148
362
25
1
0
301,812
0
L
Nemesis
6,904
406
55
3
0
323,583
2
W
Pele
11,792
694
123
7
0
366,029
4
W
Kukulkan
10,024
590
111
7
0
293,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role