Player Matchup

Cerberus
Cerberus
BadCompany1319
Cerberus
Level 11
God Stats
0W - 3L
1,663 SR
Queue Stats
29W - 29L
1,455 Elo+
Party 1
Anubis
Anubis
Badcompany1318
Anubis
Level 29
God Stats
26W - 14L
1,775 SR
Queue Stats
115W - 122L
1,446 Elo+
Party 1
Izanami
Izanami
Demontron91
Izanami
Level 17
God Stats
8W - 7L
1,666 SR
Queue Stats
12W - 17L
1,513 Elo+
Party 1
Team Averages
Level 19
1,701 SR
1,472 Elo+

VS

Team Averages
Level 40
1,501 SR
1,557 Elo+
Baron Samedi
Baron Samedi
SpiderMonkey988
Baron Samedi
Level 29
God Stats
82W - 63L
1,615 SR
Queue Stats
108W - 91L
1,525 Elo+
Party 2
Nemesis
Nemesis
XxZeR0Sc0PExX
Nemesis
Level 62
God Stats
4W - 3L
1,304 SR
Queue Stats
63W - 54L
1,525 Elo+
Party 2
Chaac
Chaac
enanoskiller41
Chaac
Level 28
God Stats
24W - 27L
1,583 SR
Queue Stats
603W - 637L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
1 / 3 / 10
7,998
727
7,900
13,223
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
9 / 3 / 5
8,596
781
7,965
7,236
3,588
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Demontron91
Izanami
11
4 / 4 / 7
8,299
754
8,713
9,798
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SpiderMonkey988
Baron Samedi
12
4 / 4 / 2
8,177
743
8,366
9,898
3,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
11
1 / 6 / 7
7,859
714
5,489
10,057
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
4 / 4 / 3
8,864
806
9,357
10,601
3,760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
9
10
Deaths
14
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
10
2
L
9
3
5
3.83
L
Izanami
Demontron91
Izanami
4
4
7
1.88
W
Baron Samedi
SpiderMonkey988
Baron Samedi
4
4
2
1.25
W
Nemesis
1
6
7
0.75
W
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,578
Damage
23,212
30,257
Taken
30,556
15,946
Mitigated
9,210
7,138
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
7,900
630
0
4,238
13,223
9,102
63
5,177
8,046
26,804
0
L
7,965
508
0
2,101
7,236
3,588
296
1,045
6,191
16,316
0
L
Izanami
Demontron91
Izanami
8,713
5,883
0
799
9,798
3,256
340
2,160
7,638
0
36,802
W
Baron Samedi
SpiderMonkey988
Baron Samedi
8,366
601
814
3,105
9,898
3,030
41
5,198
4,700
30,593
0
W
Nemesis
5,489
1,577
0
1,250
10,057
2,420
0
6,270
3,787
0
15,397
W
9,357
2,554
0
3,312
10,601
3,760
847
4,434
6,167
0
29,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
24,900
136
Minions Killed
112
0
Camps Cleared
0
501,301
Distance Traveled
562,215
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,998
727
53
5
0
198,703
2
L
Anubis
8,596
781
32
3
0
130,359
1
L
Izanami
8,299
754
51
5
0
172,239
1
W
Baron Samedi
8,177
743
44
4
0
175,081
5
W
Nemesis
7,859
714
23
2
0
201,502
3
W
Chaac
8,864
806
45
4
0
185,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role