Player Matchup

Heimdallr
Heimdallr
Capetostar
Heimdallr
Level 35
God Stats
1W - 0L
1,285 SR
Queue Stats
16W - 10L
1,148 Elo+
Solo
Merlin
Merlin
DiegoBrown
Merlin
Level 27
God Stats
3W - 3L
1,264 SR
Queue Stats
71W - 74L
1,413 Elo+
Solo
Tyr
Tyr
broly2019
Tyr
Level 78
God Stats
4W - 4L
1,423 SR
Queue Stats
71W - 96L
1,478 Elo+
Solo
Team Averages
Level 47
1,324 SR
1,346 Elo+

VS

Team Averages
Level 45
1,329 SR
1,351 Elo+
Mulan
Mulan
erickbarga
Mulan
Level 26
God Stats
0W - 7L
987 SR
Queue Stats
60W - 126L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
lEmoccionl
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ádamas
Cthulhu
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 14L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Capetostar
Heimdallr
9
2 / 1 / 3
6,408
801
4,107
4,749
1,487
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
DiegoBrown
Merlin
11
2 / 1 / 2
6,681
835
4,227
2,514
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 3
6,395
799
2,255
5,802
3,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
8
0 / 3 / 3
5,693
712
3,720
7,336
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
10
3 / 2 / 0
6,607
826
3,632
4,006
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Ádamas
Cthulhu
5
0 / 0 / 2
5,353
669
933
1,345
520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
3
3
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Capetostar
Heimdallr
2
1
3
3.5
W
Merlin
DiegoBrown
Merlin
2
1
2
3
W
1
1
3
2.5
L
Mulan
0
3
3
0.5
L
Nu Wa
3
2
0
1.5
L
Cthulhu
Ádamas
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,589
Damage
8,285
13,065
Taken
12,687
5,551
Mitigated
5,167
3,642
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Capetostar
Heimdallr
4,107
1,113
597
465
4,749
1,487
947
1,766
2,869
0
16,247
W
Merlin
DiegoBrown
Merlin
4,227
272
34
479
2,514
769
646
846
1,564
28,119
0
W
2,255
673
0
2,067
5,802
3,295
366
1,573
4,047
0
21,144
L
Mulan
3,720
809
0
1,291
7,336
3,370
0
2,208
4,824
0
14,424
L
Nu Wa
3,632
943
0
765
4,006
1,277
0
1,066
2,810
22,399
0
L
Cthulhu
Ádamas
Cthulhu
933
134
111
562
1,345
520
0
409
814
3,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,484
Gold Earned
17,653
124
Minions Killed
74
0
Camps Cleared
0
447,695
Distance Traveled
447,854
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,408
801
30
4
0
142,587
1
W
Merlin
6,681
835
56
7
0
151,969
0
W
Tyr
6,395
799
38
5
0
153,139
1
L
Mulan
5,693
712
25
3
0
250,293
1
L
Nu Wa
6,607
826
44
6
0
149,824
2
L
Cthulhu
5,353
669
5
1
0
47,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role