Player Matchup

Achilles
Achilles
Unequaled
Achilles
Level 154
God Stats
20W - 3L
1,757 SR
Queue Stats
661W - 73L
2,240 Elo+
Party 1
Tiamat
Tiamat
Yаsh
Tiamat
Level 136
God Stats
29W - 2L
1,500 SR
Queue Stats
978W - 82L
2,161 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jtkiller
Ah Muzen Cab
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 2L
2,143 Elo+
Party 1
Team Averages
Level 146
1,586 SR
2,181 Elo+

VS

Team Averages
Level 157
1,598 SR
1,868 Elo+
Sylvanus
Sylvanus
BeyondPlusUltra
Sylvanus
Level 156
God Stats
3W - 6L
1,575 SR
Queue Stats
356W - 213L
1,795 Elo+
Party 2
Zeus
Zeus
EnchantedFantom
Zeus
Level 158
God Stats
20W - 8L
1,904 SR
Queue Stats
490W - 149L
1,897 Elo+
Party 2
Vamana
Vamana
TehMonkehKing
Vamana
Level 156
God Stats
3W - 2L
1,316 SR
Queue Stats
181W - 47L
1,911 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Unequaled
Achilles
16
5 / 4 / 3
12,061
670
14,864
23,181
23,471
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Yаsh
Tiamat
12
0 / 6 / 4
10,835
602
8,565
12,303
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
jtkiller
Ah Muzen Cab
16
3 / 4 / 4
12,099
672
20,602
18,799
14,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 0 / 12
12,616
701
11,247
21,211
34,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 4 / 4
12,158
675
22,196
11,746
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 4 / 3
11,340
630
10,186
19,707
11,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
8
Kills
14
14
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
0
12
8
L
7
4
4
2.25
L
5
4
3
1.63
W
Achilles
Unequaled
Achilles
5
4
3
1.63
W
Tiamat
Yаsh
Tiamat
0
6
4
0.33
W
Ah Muzen Cab
jtkiller
Ah Muzen Cab
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,031
Damage
43,629
54,283
Taken
52,664
50,697
Mitigated
50,581
18,189
Healing
21,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
11,247
3,025
6,603
9,032
21,211
34,144
584
3,970
17,241
38,424
0
L
22,196
2,944
0
875
11,746
4,657
877
1,661
10,085
70,597
0
L
10,186
5,404
715
4,164
19,707
11,780
55
3,110
16,597
0
49,687
W
Achilles
Unequaled
Achilles
14,864
3,571
370
7,236
23,181
23,471
853
14,980
8,201
0
51,916
W
Tiamat
Yаsh
Tiamat
8,565
1,010
0
1,544
12,303
12,912
0
7,708
4,595
37,100
0
W
Ah Muzen Cab
jtkiller
Ah Muzen Cab
20,602
8,431
0
9,039
18,799
14,314
2,407
10,852
7,947
0
83,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,995
Gold Earned
36,114
211
Minions Killed
243
0
Camps Cleared
0
993,596
Distance Traveled
901,560
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,616
701
56
3
0
299,491
0
L
Zeus
12,158
675
112
6
0
292,137
3
L
Vamana
11,340
630
75
4
0
309,932
6
W
Achilles
12,061
670
66
4
0
352,390
4
W
Tiamat
10,835
602
47
3
0
311,819
2
W
Ah Muzen Cab
12,099
672
98
5
0
329,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role