Player Matchup

Thor
Thor
Platinum II
AfricanRuler
Thor
Platinum II
Level 147
God Stats
2W - 2L
1,575 SR
Queue Stats
42W - 33L
2,100 MMR
Solo
Sobek
Sobek
Diamond IV
OhSpaghetti
Sobek
Diamond IV
Level 119
God Stats
26W - 27L
1,618 SR
Queue Stats
365W - 338L
2,181 MMR
Party 1
Cupid
Cupid
Diamond V
Waffle Bot 7000
Cupid
Diamond V
Level 144
God Stats
33W - 23L
1,884 SR
Queue Stats
304W - 273L
2,084 MMR
Party 1
Hel
Hel
Diamond IV
XxChicamenxX
Hel
Diamond IV
Level 136
God Stats
9W - 2L
1,773 SR
Queue Stats
76W - 59L
2,192 MMR
Solo
Chaac
Chaac
Platinum I
hoppaz
Chaac
Platinum I
Level 160
God Stats
6W - 4L
1,804 SR
Queue Stats
488W - 478L
2,106 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,731 SR
2,132 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,647 SR
2,019 MMR
Bastet
Bastet
Diamond IV
ByCrisBH
Bastet
Diamond IV
Level 149
God Stats
6W - 12L
1,512 SR
Queue Stats
663W - 644L
2,105 MMR
Solo
Odin
Odin
Diamond V
GrimGuard_Gunner
Odin
Diamond V
Level 155
God Stats
10W - 4L
1,793 SR
Queue Stats
55W - 38L
2,136 MMR
Solo
Danzaburou
Danzaburou
Diamond III
Quackmandan
Danzaburou
Diamond III
Level 160
God Stats
15W - 12L
1,689 SR
Queue Stats
199W - 160L
2,148 MMR
Solo
Merlin
Merlin
Masters
TkReno1z
Merlin
Masters
Level 160
God Stats
13W - 10L
1,742 SR
Queue Stats
688W - 641L
2,204 MMR
Solo
Ao Kuang
Ao Kuang
Diamond V
zlkln
Ao Kuang
Diamond V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 1
3,991
798
1,330
2,021
491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
1 / 0 / 1
3,414
683
979
3,461
1,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 1
3,106
621
975
3,186
517
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 1
3,743
749
1,069
2,260
575
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
hoppaz
Chaac
6
0 / 0 / 1
3,427
685
1,674
1,530
799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
ApolloSetPersephoneAthenaGuan Yu

VS

Bans
TiamatTsukuyomiGaneshaFenrirOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ByCrisBH
Bastet
1
0 / 0 / 0
2,458
492
0
376
48
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
1 / 0 / 0
3,273
655
1,710
2,272
727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
Quackmandan
Danzaburou
4
0 / 2 / 1
2,932
586
2,426
2,672
634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
TkReno1z
Merlin
6
0 / 1 / 0
3,556
711
720
2,278
602
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
zlkln
Ao Kuang
5
0 / 1 / 0
3,408
682
716
3,727
851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
1
1
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
Bastet
ByCrisBH
Bastet
0
0
0
0
L
1
0
0
1
W
1
0
1
1.5
L
Danzaburou
Quackmandan
Danzaburou
0
2
1
0.25
L
Merlin
TkReno1z
Merlin
0
1
0
0
W
0
1
1
0.5
W
0
0
1
0.5
W
Chaac
hoppaz
Chaac
0
0
1
0.5
L
Ao Kuang
zlkln
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,027
Damage
5,572
12,458
Taken
11,325
3,669
Mitigated
2,862
6,857
Healing
3,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,330
379
0
863
2,021
491
0
14
2,007
0
11,422
L
Bastet
ByCrisBH
Bastet
0
0
0
105
376
48
0
0
376
0
112
L
1,710
414
0
1,266
2,272
727
0
675
1,597
0
9,722
W
979
30
0
1,716
3,461
1,287
0
0
3,461
4,861
0
L
Danzaburou
Quackmandan
Danzaburou
2,426
1,469
0
825
2,672
634
0
474
2,198
0
8,362
L
Merlin
TkReno1z
Merlin
720
284
0
214
2,278
602
0
899
1,379
16,719
0
W
975
611
130
1,739
3,186
517
0
0
3,186
0
11,082
W
1,069
334
58
1,319
2,260
575
0
706
1,554
17,266
0
W
Chaac
hoppaz
Chaac
1,674
407
0
1,032
1,530
799
0
716
814
0
10,783
L
Ao Kuang
zlkln
Ao Kuang
716
95
0
1,535
3,727
851
0
0
3,727
9,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,681
Gold Earned
15,627
136
Minions Killed
99
0
Camps Cleared
0
487,546
Distance Traveled
357,273
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,991
798
31
6
0
108,774
1
L
Bastet
2,458
492
0
0
0
10,039
0
L
Odin
3,273
655
14
3
0
94,976
0
W
Sobek
3,414
683
9
2
0
106,735
0
L
Danzaburou
2,932
586
18
4
0
74,417
0
L
Merlin
3,556
711
42
8
0
87,183
2
W
Cupid
3,106
621
27
5
0
83,734
0
W
Hel
3,743
749
52
10
0
98,169
0
W
Chaac
3,427
685
17
3
0
90,134
0
L
Ao Kuang
3,408
682
25
5
0
90,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role