Player Matchup

Janus
Janus
IM BATMAN 5275
Janus
Level 87
God Stats
5W - 10L
1,320 SR
Queue Stats
345W - 410L
1,364 Elo+
Solo
The Morrigan
The Morrigan
Sweet_127
The Morrigan
Level 66
God Stats
4W - 0L
1,277 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 2
Izanami
Izanami
Wolf Reaper BR
Izanami
Level 139
God Stats
4W - 2L
1,638 SR
Queue Stats
304W - 301L
1,448 Elo+
Solo
Cabrakan
Cabrakan
blitz2killu
Cabrakan
Level 135
God Stats
8W - 4L
1,549 SR
Queue Stats
135W - 151L
1,433 Elo+
Solo
Mercury
Mercury
zero_ghost20
Mercury
Level 82
God Stats
3W - 2L
1,704 SR
Queue Stats
26W - 24L
1,449 Elo+
Party 2
Team Averages
Level 102
1,497 SR
1,439 Elo+

VS

Team Averages
Level 92
1,482 SR
1,399 Elo+
Tyr
Tyr
FallingForDeath
Tyr
Level 123
God Stats
5W - 12L
1,349 SR
Queue Stats
118W - 106L
1,444 Elo+
Party 1
Anubis
Anubis
Guest_80082
Anubis
Level 58
God Stats
1W - 4L
1,220 SR
Queue Stats
37W - 74L
1,285 Elo+
Party 3
Izanami
Izanami
guest_03210
Izanami
Level 90
God Stats
34W - 34L
1,610 SR
Queue Stats
140W - 163L
1,439 Elo+
Party 3
Bakasura
Bakasura
heatedcobra2484
Bakasura
Level 89
God Stats
1W - 1L
1,762 SR
Queue Stats
126W - 122L
1,461 Elo+
Party 1
Ymir
Ymir
ronmexico__7
Ymir
Level 102
God Stats
14W - 23L
1,472 SR
Queue Stats
101W - 119L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 8
9,994
526
6,667
10,102
3,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
Sweet_127
The Morrigan
17
3 / 2 / 3
10,374
546
5,978
5,080
2,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 1 / 7
11,410
601
16,062
11,429
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
blitz2killu
Cabrakan
16
6 / 3 / 9
10,203
537
10,554
14,104
14,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
zero_ghost20
Mercury
18
7 / 0 / 4
11,038
581
7,735
9,686
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
9,047
476
5,904
12,694
9,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
12
0 / 11 / 0
7,784
410
3,143
12,022
4,899
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
guest_03210
Izanami
14
1 / 7 / 3
8,310
437
6,581
15,326
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
16
4 / 4 / 0
9,490
499
5,508
14,051
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 2
9,203
484
5,009
15,315
8,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
27
Kills
9
9
Deaths
28
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
L
Anubis
0
11
0
0
W
3
3
8
2.33
W
The Morrigan
Sweet_127
The Morrigan
3
2
3
2.25
W
8
1
7
11.5
W
Cabrakan
blitz2killu
Cabrakan
6
3
9
3.5
L
Izanami
guest_03210
Izanami
1
7
3
0.36
L
Bakasura
4
4
0
1
L
3
5
2
0.8
W
Mercury
zero_ghost20
Mercury
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,996
Damage
26,145
50,401
Taken
69,408
29,336
Mitigated
31,914
15,126
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,904
632
0
5,488
12,694
9,291
357
4,394
7,880
0
49,312
L
Anubis
3,143
130
0
1,524
12,022
4,899
723
6,125
5,618
39,969
0
W
6,667
596
0
2,173
10,102
3,579
635
1,549
8,080
58,901
0
W
The Morrigan
Sweet_127
The Morrigan
5,978
1,073
0
1,028
5,080
2,643
1,177
0
4,993
57,533
1,463
W
16,062
10,566
0
5,862
11,429
4,422
2,342
1,473
9,741
0
96,290
W
Cabrakan
blitz2killu
Cabrakan
10,554
1,413
0
3,787
14,104
14,914
111
3,488
10,492
40,191
0
L
Izanami
guest_03210
Izanami
6,581
5,297
222
4,334
15,326
3,747
0
2,822
12,464
0
53,930
L
Bakasura
5,508
3,586
0
5,218
14,051
5,513
329
3,725
10,080
0
55,518
L
5,009
1,348
0
1,544
15,315
8,464
0
4,957
10,211
27,784
0
W
Mercury
zero_ghost20
Mercury
7,735
4,441
0
2,276
9,686
3,778
638
1,110
8,469
0
83,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,019
Gold Earned
43,834
586
Minions Killed
450
0
Camps Cleared
0
1,815,397
Distance Traveled
1,650,374
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,047
476
104
5
0
387,585
5
L
Anubis
7,784
410
76
4
0
240,724
3
W
Janus
9,994
526
119
6
0
328,133
3
W
The Morrigan
10,374
546
123
6
0
334,449
3
W
Izanami
11,410
601
161
8
0
330,458
3
W
Cabrakan
10,203
537
49
3
0
359,296
8
L
Izanami
8,310
437
99
5
0
309,733
3
L
Bakasura
9,490
499
117
6
0
362,717
7
L
Ymir
9,203
484
54
3
0
349,615
10
W
Mercury
11,038
581
134
7
0
463,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role