Player Matchup

Sobek
Sobek
JSpeed11
Sobek
Level 41
God Stats
2W - 0L
1,706 SR
Queue Stats
2W - 0L
1,672 Elo+
Party 1
Merlin
Merlin
JackRanger
Merlin
Level 27
God Stats
2W - 1L
1,455 SR
Queue Stats
80W - 91L
1,410 Elo+
Party 2
Ymir
Ymir
Nepsis
Ymir
Level 140
God Stats
2W - 2L
1,350 SR
Queue Stats
73W - 84L
1,407 Elo+
Party 2
Skadi
Skadi
OaktownFunk
Skadi
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,878 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Rex0120
Tsukuyomi
Level 44
God Stats
2W - 1L
1,281 SR
Queue Stats
116W - 106L
1,401 Elo+
Solo
Team Averages
Level 59
1,458 SR
1,554 Elo+

VS

Team Averages
Level 39
1,453 SR
1,392 Elo+
King Arthur
King Arthur
Mr Shenkir
King Arthur
Level 40
God Stats
1W - 2L
1,582 SR
Queue Stats
12W - 21L
1,350 Elo+
Solo
Nox
Nox
NZ_Jinx-
Nox
Level 22
God Stats
0W - 3L
1,314 SR
Queue Stats
50W - 91L
1,318 Elo+
Party 3
Cupid
Cupid
NoSkillAllSpam
Cupid
Level 44
God Stats
11W - 17L
1,387 SR
Queue Stats
115W - 149L
1,372 Elo+
Party 3
Susano
Susano
slayer-_-2023
Susano
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 101L
1,496 Elo+
Solo
Ymir
Ymir
wqkks
Ymir
Level 49
God Stats
46W - 55L
1,479 SR
Queue Stats
160W - 211L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JSpeed11
Sobek
17
4 / 3 / 5
11,655
466
4,857
17,614
15,873
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Merlin
JackRanger
Merlin
18
3 / 3 / 7
12,614
505
12,350
7,772
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Nepsis
Ymir
20
8 / 5 / 6
14,783
591
15,375
26,501
15,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 5 / 2
9,379
375
5,181
7,435
2,300
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Rex0120
Tsukuyomi
20
9 / 2 / 7
14,501
580
14,149
15,834
10,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mr Shenkir
King Arthur
6
0 / 3 / 1
7,116
285
635
4,142
1,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

18
1 / 9 / 6
11,987
479
5,467
18,550
7,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

20
5 / 4 / 5
12,751
510
9,368
16,739
6,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

12
4 / 5 / 1
9,199
368
4,097
13,389
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
wqkks
Ymir
20
6 / 5 / 2
12,257
490
13,182
20,480
23,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
31
26
Kills
16
18
Deaths
26
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
JSpeed11
Sobek
4
3
5
2.17
W
Merlin
JackRanger
Merlin
3
3
7
2.17
L
King Arthur
Mr Shenkir
King Arthur
0
3
1
0.17
L
1
9
6
0.44
W
Ymir
Nepsis
Ymir
8
5
6
2.2
L
5
4
5
1.88
W
2
5
2
0.6
W
Tsukuyomi
Rex0120
Tsukuyomi
9
2
7
6.25
L
4
5
1
0.9
L
Ymir
wqkks
Ymir
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,912
Damage
32,749
75,156
Taken
73,300
47,674
Mitigated
44,197
24,009
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
JSpeed11
Sobek
4,857
486
1,071
5,253
17,614
15,873
1,673
5,857
11,757
33,646
0
W
Merlin
JackRanger
Merlin
12,350
736
0
499
7,772
3,176
227
4,559
3,213
68,442
0
L
King Arthur
Mr Shenkir
King Arthur
635
73
0
125
4,142
1,901
0
3,078
1,064
0
4,041
L
5,467
212
0
2,362
18,550
7,308
135
5,529
12,609
64,305
0
W
Ymir
Nepsis
Ymir
15,375
2,143
655
10,390
26,501
15,962
7,947
2,859
21,830
107,408
0
L
9,368
4,130
1,062
4,437
16,739
6,630
812
6,849
9,794
0
63,338
W
5,181
1,798
0
0
7,435
2,300
853
3,127
4,308
0
25,805
W
Tsukuyomi
Rex0120
Tsukuyomi
14,149
4,454
0
6,141
15,834
10,363
1,802
2,247
13,587
0
110,480
L
4,097
652
0
4,169
13,389
4,485
0
6,877
6,432
0
29,436
L
Ymir
wqkks
Ymir
13,182
827
0
3,369
20,480
23,873
1,050
9,479
10,819
81,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,932
Gold Earned
53,310
588
Minions Killed
396
0
Camps Cleared
0
2,078,957
Distance Traveled
1,507,407
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,655
466
50
2
0
505,140
1
W
Merlin
12,614
505
142
6
0
418,605
1
L
King Arthur
7,116
285
9
0
0
88,439
0
L
Nox
11,987
479
118
5
0
366,263
0
W
Ymir
14,783
591
187
7
0
429,168
0
L
Cupid
12,751
510
107
4
0
392,335
0
W
Skadi
9,379
375
51
2
0
222,309
1
W
Tsukuyomi
14,501
580
158
6
0
503,735
4
L
Susano
9,199
368
53
2
0
286,931
0
L
Ymir
12,257
490
109
4
0
373,439
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role