Player Matchup

Fenrir
Fenrir
JumpsieIXL
Fenrir
Level 18
God Stats
1W - 1L
1,650 SR
Queue Stats
5W - 13L
1,293 Elo+
Party 1
Kukulkan
Kukulkan
mcmikey550
Kukulkan
Level 81
God Stats
1W - 1L
1,866 SR
Queue Stats
5W - 13L
1,293 Elo+
Party 1
Ymir
Ymir
uphorias
Ymir
Level 16
God Stats
1W - 3L
1,784 SR
Queue Stats
5W - 13L
1,293 Elo+
Party 1
Team Averages
Level 38
1,766 SR
1,293 Elo+

VS

Team Averages
Level 34
1,500 SR
1,495 Elo+
Heimdallr
Heimdallr
HecatesWheel
Heimdallr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 60L
1,221 Elo+
Solo
Anhur
Anhur
Inverseparabola
Anhur
Level 15
God Stats
5W - 0L
1,500 SR
Queue Stats
71W - 17L
1,766 Elo+
Solo
Chang'e
Chang'e
juankay588
Chang'e
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JumpsieIXL
Fenrir
10
2 / 6 / 4
7,798
600
5,794
15,040
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
mcmikey550
Kukulkan
12
2 / 4 / 4
8,161
628
13,467
9,291
2,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
3 / 5 / 4
8,655
666
3,568
14,158
9,134
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HecatesWheel
Heimdallr
9
0 / 2 / 8
8,187
630
617
6,539
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
14 / 1 / 1
11,204
862
20,113
13,372
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
juankay588
Chang'e
13
1 / 4 / 12
9,117
701
11,973
12,590
4,451
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
7
Kills
15
15
Deaths
7
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
HecatesWheel
Heimdallr
0
2
8
2
W
14
1
1
14.5
L
Fenrir
JumpsieIXL
Fenrir
2
6
4
0.67
W
Chang'e
juankay588
Chang'e
1
4
12
1.75
L
Kukulkan
mcmikey550
Kukulkan
2
4
4
1
L
Ymir
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,829
Damage
32,703
38,489
Taken
32,501
15,794
Mitigated
11,960
2,425
Healing
16,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
HecatesWheel
Heimdallr
617
204
0
738
6,539
2,588
0
5,429
1,110
0
1,882
W
20,113
12,206
0
5,942
13,372
4,921
2,401
5,287
8,085
0
66,515
L
Fenrir
JumpsieIXL
Fenrir
5,794
2,294
489
1,796
15,040
3,683
0
3,824
11,216
0
14,843
W
Chang'e
juankay588
Chang'e
11,973
1,157
3,082
6,514
12,590
4,451
937
6,351
6,239
45,798
0
L
Kukulkan
mcmikey550
Kukulkan
13,467
953
0
0
9,291
2,977
0
1,695
7,596
51,989
0
L
Ymir
3,568
459
0
140
14,158
9,134
0
6,479
7,679
9,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,614
Gold Earned
28,508
108
Minions Killed
161
0
Camps Cleared
0
631,843
Distance Traveled
570,118
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,187
630
2
0
0
132,622
0
W
Anhur
11,204
862
83
6
0
220,467
2
L
Fenrir
7,798
600
18
1
0
195,600
0
W
Chang'e
9,117
701
76
6
0
217,029
5
L
Kukulkan
8,161
628
76
6
0
231,503
0
L
Ymir
8,655
666
14
1
0
204,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role