Player Matchup

Apollo
Apollo
Capitalteez
Apollo
Level 23
God Stats
6W - 11L
1,358 SR
Queue Stats
126W - 114L
1,607 Elo+
Solo
Medusa
Medusa
EndlessMahogany
Medusa
Level 24
God Stats
10W - 8L
1,623 SR
Queue Stats
18W - 22L
1,551 Elo+
Solo
Bacchus
Bacchus
GrandmasterBM
Bacchus
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Hatch08
Sol
Level 28
God Stats
30W - 22L
1,648 SR
Queue Stats
117W - 119L
1,501 Elo+
Solo
Nemesis
Nemesis
MDNTRedDeath
Nemesis
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 58L
1,500 Elo+
Solo
Team Averages
Level 17
1,526 SR
1,532 Elo+

VS

Team Averages
Level 16
1,463 SR
1,242 Elo+
Cernunnos
Cernunnos
MgInxy
Cernunnos
Level 28
God Stats
0W - 3L
1,359 SR
Queue Stats
0W - 4L
983 Elo+
Party 1
Thanatos
Thanatos
Nikitos2159god
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
983 Elo+
Party 1
Agni
Agni
PøkeyBùmWânk
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,532 Elo+
Party 2
Hel
Hel
arbyz60
Hel
Level 15
God Stats
0W - 1L
1,456 SR
Queue Stats
0W - 4L
983 Elo+
Party 1
Ao Kuang
Ao Kuang
lossincoming
Ao Kuang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
2 / 0 / 0
4,638
773
1,997
3,126
656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 1 / 0
4,266
711
0
2,349
578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
6
1 / 1 / 3
4,166
694
1,194
3,071
1,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
8
3 / 1 / 1
4,748
791
4,553
4,903
1,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
MDNTRedDeath
Nemesis
6
0 / 0 / 1
3,893
649
0
2,683
563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MgInxy
Cernunnos
6
0 / 2 / 0
3,574
596
1,694
3,002
755
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
5
1 / 3 / 1
3,465
578
1,229
4,167
1,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
2,762
460
0
66
8
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
5
1 / 1 / 1
3,461
577
1,544
2,657
798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
lossincoming
Ao Kuang
1
0 / 0 / 0
2,747
458
0
245
32
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
2
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
2
0
0
2
W
0
1
0
0
W
Bacchus
1
1
3
2.5
W
Sol
3
1
1
3.5
W
Nemesis
MDNTRedDeath
Nemesis
0
0
1
0.5
L
Cernunnos
MgInxy
Cernunnos
0
2
0
0
L
Thanatos
1
3
1
0.5
L
0
0
0
0
L
Hel
1
1
1
1.5
L
Ao Kuang
lossincoming
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,744
Damage
4,467
16,132
Taken
10,137
4,445
Mitigated
3,005
7,088
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
1,997
1,272
0
1,020
3,126
656
810
134
2,992
0
16,679
W
0
0
0
385
2,349
578
1,548
0
2,349
0
19,680
W
Bacchus
1,194
163
0
1,066
3,071
1,466
0
544
2,527
4,404
0
W
Sol
4,553
1,996
0
3,382
4,903
1,182
1,947
866
4,037
26,111
0
W
Nemesis
MDNTRedDeath
Nemesis
0
0
0
1,235
2,683
563
0
0
2,683
0
12,650
L
Cernunnos
MgInxy
Cernunnos
1,694
1,065
99
1,064
3,002
755
525
279
2,723
0
11,404
L
Thanatos
1,229
676
0
1,438
4,167
1,412
28
3,597
570
0
6,712
L
0
0
0
0
66
8
0
0
66
872
0
L
Hel
1,544
238
861
887
2,657
798
75
1,871
786
6,867
0
L
Ao Kuang
lossincoming
Ao Kuang
0
0
0
42
245
32
0
0
245
577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,711
Gold Earned
16,009
168
Minions Killed
45
0
Camps Cleared
0
564,310
Distance Traveled
380,141
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,638
773
41
7
0
96,325
2
W
Medusa
4,266
711
34
6
0
94,588
0
W
Bacchus
4,166
694
8
1
0
136,817
0
W
Sol
4,748
791
45
8
0
105,524
1
W
Nemesis
3,893
649
40
7
0
131,056
0
L
Cernunnos
3,574
596
20
3
0
99,004
0
L
Thanatos
3,465
578
11
2
0
122,324
1
L
Agni
2,762
460
3
1
0
18,342
0
L
Hel
3,461
577
9
2
0
124,303
1
L
Ao Kuang
2,747
458
2
0
0
16,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role