Player Matchup

Ullr
Ullr
BilfBoi69
Ullr
Level 11
God Stats
4W - 5L
1,700 SR
Queue Stats
93W - 81L
1,627 Elo+
Party 2
Cerberus
Cerberus
D-STROYA-01
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,502 Elo+
Party 2
Discordia
Discordia
Hurkadurkadurka
Discordia
Level 27
God Stats
24W - 12L
1,565 SR
Queue Stats
170W - 143L
1,579 Elo+
Solo
Ymir
Ymir
LonestarEagle5
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,385 Elo+
Solo
Thanatos
Thanatos
Pacafista
Thanatos
Level 23
God Stats
5W - 4L
1,578 SR
Queue Stats
105W - 100L
1,475 Elo+
Solo
Team Averages
Level 19
1,569 SR
1,514 Elo+

VS

Team Averages
Level 17
1,670 SR
1,539 Elo+
Sol
Sol
BellOreki
Sol
Level 15
God Stats
9W - 3L
1,753 SR
Queue Stats
184W - 107L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
LordOfSchmeat
Cthulhu
Level 12
God Stats
4W - 1L
1,678 SR
Queue Stats
36W - 20L
1,599 Elo+
Party 1
Olorun
Olorun
euud
Olorun
Level 17
God Stats
50W - 35L
1,581 SR
Queue Stats
135W - 86L
1,581 Elo+
Party 1
Chang'e
Chang'e
sasakibom
Chang'e
Level 11
God Stats
15W - 9L
1,753 SR
Queue Stats
38W - 33L
1,414 Elo+
Party 1
Hachiman
Hachiman
wakeralan
Hachiman
Level 29
God Stats
9W - 3L
1,584 SR
Queue Stats
50W - 53L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
5 / 10 / 9
12,536
1,045
20,701
25,027
10,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
D-STROYA-01
Cerberus
18
1 / 5 / 9
11,173
931
8,152
27,774
25,340
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Discordia
Hurkadurkadurka
Discordia
18
5 / 3 / 7
13,165
1,097
34,965
12,505
6,255
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 11 / 1
9,974
831
4,191
20,981
19,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Pacafista
Thanatos
17
3 / 15 / 6
11,142
929
10,327
22,031
9,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 3 / 22
15,049
1,254
46,043
24,034
9,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
19
1 / 4 / 27
12,516
1,043
13,678
20,106
20,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
euud
Olorun
20
14 / 2 / 18
13,924
1,160
19,519
19,726
8,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
sasakibom
Chang'e
18
2 / 5 / 21
11,374
948
3,432
9,907
3,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
wakeralan
Hachiman
20
9 / 1 / 18
13,985
1,165
19,909
10,908
4,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
150
15
Kills
44
44
Deaths
15
32
Assists
106
Player
Kills
Deaths
Assists
KDA
W
18
3
22
9.67
L
Ullr
5
10
9
0.95
L
Cerberus
D-STROYA-01
Cerberus
1
5
9
1.1
L
Discordia
Hurkadurkadurka
Discordia
5
3
7
2.83
L
1
11
1
0.14
W
Cthulhu
1
4
27
3.63
L
Thanatos
Pacafista
Thanatos
3
15
6
0.4
W
Olorun
euud
Olorun
14
2
18
11.5
W
Chang'e
sasakibom
Chang'e
2
5
21
2.5
W
Hachiman
wakeralan
Hachiman
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,336
Damage
102,581
108,318
Taken
84,681
72,057
Mitigated
46,059
10,331
Healing
33,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
46,043
22,864
678
14,268
24,034
9,086
0
12,395
11,639
72,893
0
L
Ullr
20,701
13,802
0
1,715
25,027
10,882
0
21,845
3,182
0
41,335
L
Cerberus
D-STROYA-01
Cerberus
8,152
113
0
4,767
27,774
25,340
0
20,750
7,024
23,386
0
L
Discordia
Hurkadurkadurka
Discordia
34,965
1,130
141
377
12,505
6,255
0
8,318
4,187
76,209
0
L
4,191
621
0
0
20,981
19,816
0
14,469
6,512
16,062
0
W
Cthulhu
13,678
1,165
88
1,029
20,106
20,020
0
8,609
11,497
24,459
0
L
Thanatos
Pacafista
Thanatos
10,327
3,012
0
3,331
22,031
9,764
0
17,290
4,741
0
20,389
W
Olorun
euud
Olorun
19,519
9,440
3,855
7,886
19,726
8,726
0
12,731
6,995
27,497
0
W
Chang'e
sasakibom
Chang'e
3,432
1,042
1,684
1,963
9,907
3,748
0
6,673
3,234
11,773
0
W
Hachiman
wakeralan
Hachiman
19,909
9,479
0
1,555
10,908
4,479
0
6,900
4,008
0
46,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,990
Gold Earned
66,848
226
Minions Killed
203
4
Camps Cleared
3
996,814
Distance Traveled
1,081,580
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,049
1,254
91
8
1
218,943
0
L
Ullr
12,536
1,045
38
3
3
204,757
0
L
Cerberus
11,173
931
37
3
0
175,455
0
L
Discordia
13,165
1,097
104
9
0
247,696
0
L
Ymir
9,974
831
21
2
0
154,939
0
W
Cthulhu
12,516
1,043
15
1
1
215,472
0
L
Thanatos
11,142
929
26
2
1
213,967
0
W
Olorun
13,924
1,160
21
2
0
225,200
0
W
Chang'e
11,374
948
18
2
1
184,266
0
W
Hachiman
13,985
1,165
58
5
0
237,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role