Player Matchup

Fenrir
Fenrir
Silver II
Joe_472
Fenrir
Silver II
Level 80
God Stats
10W - 12L
1,810 SR
Queue Stats
124W - 112L
1,503 MMR
Solo
Guan Yu
Guan Yu
Gold V
gylfison2227
Guan Yu
Gold V
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 26L
1,489 MMR
Solo
Hachiman
Hachiman
Platinum V
joN4sty
Hachiman
Platinum V
Level 103
God Stats
0W - 3L
1,243 SR
Queue Stats
178W - 176L
1,581 MMR
Solo
Geb
Geb
Bronze III
maksiton4ik
Geb
Bronze III
Level 109
God Stats
3W - 3L
1,852 SR
Queue Stats
10W - 9L
1,541 MMR
Solo
Kukulkan
Kukulkan
Bronze III
rubiocarlos20
Kukulkan
Bronze III
Level 109
God Stats
0W - 2L
1,772 SR
Queue Stats
15W - 8L
1,503 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,635 SR
1,523 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,523 SR
1,586 MMR
Awilix
Awilix
Gold III
Arcangel_BJP69
Awilix
Gold III
Level 123
God Stats
17W - 15L
1,464 SR
Queue Stats
252W - 246L
1,564 MMR
Solo
Tyr
Tyr
Platinum V
DMiaN-
Tyr
Platinum V
Level 143
God Stats
16W - 25L
1,546 SR
Queue Stats
822W - 822L
1,711 MMR
Party 1
Chiron
Chiron
Gold III
DMiaNz-
Chiron
Gold III
Level 45
God Stats
5W - 4L
1,500 SR
Queue Stats
257W - 241L
1,628 MMR
Party 1
Artio
Artio
Platinum V
ManLikeAliii
Artio
Platinum V
Level 105
God Stats
29W - 20L
1,553 SR
Queue Stats
238W - 224L
1,514 MMR
Solo
Scylla
Scylla
Gold V
SonicVenom
Scylla
Gold V
Level 118
God Stats
1W - 2L
1,550 SR
Queue Stats
34W - 43L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Joe_472
Fenrir
18
4 / 11 / 6
11,684
467
14,147
25,840
12,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
gylfison2227
Guan Yu
17
1 / 5 / 3
11,007
440
7,066
23,403
27,706
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
joN4sty
Hachiman
19
4 / 5 / 2
11,950
478
12,130
18,661
7,309
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
0 / 8 / 7
10,453
418
10,542
32,600
23,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
rubiocarlos20
Kukulkan
19
5 / 8 / 5
12,916
517
23,064
17,668
7,977
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ApolloSetAthenaPersephoneTiamat

VS

Bans
DanzaburouTsukuyomiJanusNemesisNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 9
14,676
587
18,648
20,729
10,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tyr
DMiaN-
Tyr
20
4 / 1 / 11
14,361
574
16,807
24,411
32,130
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
DMiaNz-
Chiron
20
9 / 2 / 9
16,119
645
29,113
25,132
12,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
8 / 2 / 19
14,328
573
17,081
31,042
38,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
SonicVenom
Scylla
20
6 / 6 / 8
13,529
541
11,509
15,087
7,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
93
14
Kills
37
37
Deaths
14
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
10
3
9
4.83
W
Tyr
DMiaN-
Tyr
4
1
11
9.5
W
Chiron
DMiaNz-
Chiron
9
2
9
6.75
L
Fenrir
Joe_472
Fenrir
4
11
6
0.64
W
8
2
19
8.75
W
Scylla
SonicVenom
Scylla
6
6
8
1.67
L
Guan Yu
gylfison2227
Guan Yu
1
5
3
0.5
L
Hachiman
joN4sty
Hachiman
4
5
2
1
L
0
8
7
0.44
L
Kukulkan
rubiocarlos20
Kukulkan
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,949
Damage
93,158
118,172
Taken
116,401
78,738
Mitigated
100,889
27,945
Healing
44,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,648
9,305
0
5,597
20,729
10,412
1,438
7,305
12,804
0
119,447
W
Tyr
DMiaN-
Tyr
16,807
3,283
0
10,876
24,411
32,130
1,037
5,496
18,147
0
95,869
W
Chiron
DMiaNz-
Chiron
29,113
18,090
1,402
14,771
25,132
12,300
5,510
6,480
18,652
0
170,627
L
Fenrir
Joe_472
Fenrir
14,147
3,681
0
4,802
25,840
12,401
0
8,270
17,324
0
73,469
W
17,081
1,097
1,386
8,846
31,042
38,663
249
11,279
19,763
47,402
0
W
Scylla
SonicVenom
Scylla
11,509
646
0
1,194
15,087
7,384
1,990
4,223
10,864
75,244
0
L
Guan Yu
gylfison2227
Guan Yu
7,066
1,024
379
8,460
23,403
27,706
0
3,069
20,248
450
71,005
L
Hachiman
joN4sty
Hachiman
12,130
4,667
0
5,418
18,661
7,309
782
2,752
15,869
0
77,521
L
10,542
1,380
0
8,190
32,600
23,345
0
6,532
25,954
42,293
0
L
Kukulkan
rubiocarlos20
Kukulkan
23,064
2,174
0
696
17,668
7,977
90
7,599
9,943
90,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,010
Gold Earned
73,013
602
Minions Killed
708
0
Camps Cleared
0
2,141,673
Distance Traveled
2,533,443
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,676
587
158
6
0
566,714
6
W
Tyr
14,361
574
154
6
0
543,624
7
W
Chiron
16,119
645
202
8
0
454,692
2
L
Fenrir
11,684
467
102
4
0
447,655
7
W
Artio
14,328
573
63
3
0
557,577
5
W
Scylla
13,529
541
131
5
0
410,836
11
L
Guan Yu
11,007
440
156
6
0
411,696
5
L
Hachiman
11,950
478
120
5
0
405,349
2
L
Geb
10,453
418
65
3
0
462,753
0
L
Kukulkan
12,916
517
159
6
0
414,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role