Player Matchup

Rama
Rama
DPoli
Rama
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,475 Elo+
Party 2
Hercules
Hercules
SkBDan
Hercules
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,524 Elo+
Party 2
Janus
Janus
chiminus
Janus
Level 116
God Stats
1W - 1L
1,874 SR
Queue Stats
6W - 8L
1,350 Elo+
Party 2
Team Averages
Level 110
1,625 SR
1,450 Elo+

VS

Team Averages
Level 87
1,328 SR
1,346 Elo+
Nu Wa
Nu Wa
Frootie
Nu Wa
Level 67
God Stats
3W - 7L
1,500 SR
Queue Stats
127W - 166L
1,344 Elo+
Party 1
Mercury
Mercury
Juicebox
Mercury
Level 68
God Stats
1W - 8L
1,302 SR
Queue Stats
151W - 191L
1,395 Elo+
Party 1
Odin
Odin
KlNGM
Odin
Level 127
God Stats
0W - 1L
1,183 SR
Queue Stats
1W - 4L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DPoli
Rama
12
5 / 1 / 6
8,614
783
5,232
6,175
2,022
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
SkBDan
Hercules
9
1 / 3 / 9
7,835
712
3,261
9,570
6,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
chiminus
Janus
12
6 / 0 / 5
8,577
780
6,730
2,971
876
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Frootie
Nu Wa
10
3 / 4 / 1
7,728
703
8,083
6,295
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Juicebox
Mercury
9
1 / 4 / 3
7,070
643
2,948
7,774
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
KlNGM
Odin
10
0 / 4 / 3
6,852
623
2,125
6,748
5,267
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
DPoli
Rama
5
1
6
8
L
Nu Wa
Frootie
Nu Wa
3
4
1
0.88
L
Mercury
Juicebox
Mercury
1
4
3
0.63
L
Odin
KlNGM
Odin
0
4
3
0.38
W
Hercules
SkBDan
Hercules
1
3
9
1.83
W
Janus
chiminus
Janus
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,223
Damage
13,156
18,716
Taken
20,817
9,596
Mitigated
9,704
6,408
Healing
1,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
DPoli
Rama
5,232
4,135
0
3,115
6,175
2,022
2,080
2,771
3,242
0
27,721
L
Nu Wa
Frootie
Nu Wa
8,083
2,214
0
943
6,295
1,987
26
2,248
4,047
27,683
0
L
Mercury
Juicebox
Mercury
2,948
1,554
0
731
7,774
2,450
0
2,326
5,448
0
20,202
L
Odin
KlNGM
Odin
2,125
254
0
0
6,748
5,267
0
2,391
4,357
0
16,867
W
Hercules
SkBDan
Hercules
3,261
663
0
3,293
9,570
6,698
0
3,607
5,639
63
9,459
W
Janus
chiminus
Janus
6,730
1,063
0
0
2,971
876
748
1,250
1,627
41,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,026
Gold Earned
21,650
131
Minions Killed
105
0
Camps Cleared
0
606,081
Distance Traveled
608,565
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,614
783
52
5
0
198,271
1
L
Nu Wa
7,728
703
47
4
0
176,930
4
L
Mercury
7,070
643
28
3
0
232,785
2
L
Odin
6,852
623
30
3
0
198,850
7
W
Hercules
7,835
712
12
1
0
207,082
3
W
Janus
8,577
780
67
6
0
200,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role