Player Matchup

Tiamat
Tiamat
Bibicheeee
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CallMeFranki
Sol
Level 24
God Stats
15W - 10L
1,489 SR
Queue Stats
35W - 33L
1,422 Elo+
Party 1
Pele
Pele
Nexisone
Pele
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,332 Elo+
Solo
Ares
Ares
Olgu44
Ares
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
33W - 39L
1,500 Elo+
Party 4
Neith
Neith
ousica1
Neith
Level 7
God Stats
4W - 12L
1,221 SR
Queue Stats
94W - 100L
1,265 Elo+
Party 4
Team Averages
Level 16
1,442 SR
1,404 Elo+

VS

Team Averages
Level 14
1,485 SR
1,332 Elo+
Ganesha
Ganesha
Guillllotine
Ganesha
Level 14
God Stats
11W - 1L
1,747 SR
Queue Stats
39W - 33L
1,461 Elo+
Party 3
Olorun
Olorun
Holik44
Olorun
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,432 Elo+
Party 3
Bellona
Bellona
Nirmat
Bellona
Level 18
God Stats
5W - 5L
1,257 SR
Queue Stats
66W - 72L
1,295 Elo+
Party 2
Nu Wa
Nu Wa
Shahin245
Nu Wa
Level 8
God Stats
14W - 17L
1,390 SR
Queue Stats
254W - 294L
1,199 Elo+
Solo
Kali
Kali
gabolume
Kali
Level 20
God Stats
19W - 14L
1,528 SR
Queue Stats
73W - 89L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bibicheeee
Tiamat
15
4 / 8 / 3
9,497
413
10,849
15,987
8,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 7 / 4
10,073
438
12,438
15,722
4,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
15
7 / 9 / 5
10,653
463
18,339
26,449
8,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
Olgu44
Ares
5
2 / 1 / 0
6,971
303
795
4,332
1,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
ousica1
Neith
15
1 / 4 / 3
9,968
433
4,195
14,257
4,963
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Guillllotine
Ganesha
15
0 / 6 / 20
10,895
474
10,100
19,762
13,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
Holik44
Olorun
17
10 / 5 / 8
11,580
503
13,737
13,017
4,901
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Nirmat
Bellona
17
4 / 1 / 10
11,459
498
9,383
14,077
17,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
Shahin245
Nu Wa
18
8 / 2 / 12
12,628
549
14,250
9,382
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
18
6 / 4 / 8
12,520
544
11,315
21,794
12,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
86
17
Kills
28
29
Deaths
18
15
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bibicheeee
Tiamat
4
8
3
0.69
L
3
7
4
0.71
W
Ganesha
Guillllotine
Ganesha
0
6
20
1.67
W
Olorun
Holik44
Olorun
10
5
8
2.8
L
Pele
7
9
5
1.06
W
Bellona
Nirmat
Bellona
4
1
10
9
L
Ares
Olgu44
Ares
2
1
0
2
W
Nu Wa
Shahin245
Nu Wa
8
2
12
7
W
Kali
6
4
8
2.5
L
Neith
ousica1
Neith
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,616
Damage
58,785
76,747
Taken
78,032
28,983
Mitigated
52,402
18,009
Healing
21,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bibicheeee
Tiamat
10,849
595
0
2,201
15,987
8,681
354
9,663
6,289
51,736
0
L
12,438
2,011
0
3,472
15,722
4,749
112
8,141
7,256
52,775
2,748
W
Ganesha
Guillllotine
Ganesha
10,100
1,052
0
1,558
19,762
13,905
1,193
7,052
12,710
31,138
0
W
Olorun
Holik44
Olorun
13,737
7,666
1,112
4,008
13,017
4,901
3,816
3,231
9,786
42,722
0
L
Pele
18,339
4,600
0
8,466
26,449
8,730
0
11,977
14,372
0
88,605
W
Bellona
Nirmat
Bellona
9,383
1,477
0
4,586
14,077
17,993
698
5,604
8,473
275
52,286
L
Ares
Olgu44
Ares
795
91
0
598
4,332
1,860
0
3,386
946
3,234
0
W
Nu Wa
Shahin245
Nu Wa
14,250
2,866
0
1,727
9,382
3,290
4,631
3,444
5,938
71,986
0
W
Kali
11,315
7,086
0
8,621
21,794
12,313
2,484
4,447
17,347
0
99,724
L
Neith
ousica1
Neith
4,195
1,239
0
3,272
14,257
4,963
1,422
5,195
8,962
0
56,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,162
Gold Earned
59,082
406
Minions Killed
440
0
Camps Cleared
0
1,551,315
Distance Traveled
2,105,322
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,497
413
91
4
0
403,731
0
L
Sol
10,073
438
104
5
0
392,087
2
W
Ganesha
10,895
474
5
0
0
447,791
1
W
Olorun
11,580
503
67
3
0
397,754
0
L
Pele
10,653
463
108
5
0
334,319
3
W
Bellona
11,459
498
92
4
0
429,503
1
L
Ares
6,971
303
1
0
0
102,156
3
W
Nu Wa
12,628
549
133
6
0
420,731
2
W
Kali
12,520
544
143
6
0
409,543
3
L
Neith
9,968
433
102
4
0
319,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role