Player Matchup

Fenrir
Fenrir
ColdVicious23
Fenrir
Level 22
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
Jaxon8-4
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,392 Elo+
Solo
Guan Yu
Guan Yu
Orphandelk
Guan Yu
Level 28
God Stats
2W - 3L
1,838 SR
Queue Stats
308W - 314L
1,460 Elo+
Solo
Ymir
Ymir
Ralloy
Ymir
Level 13
God Stats
7W - 9L
1,500 SR
Queue Stats
298W - 273L
1,374 Elo+
Solo
Izanami
Izanami
TKD KID 808
Izanami
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
48W - 51L
1,559 Elo+
Solo
Team Averages
Level 20
1,517 SR
1,457 Elo+

VS

Team Averages
Level 43
1,551 SR
1,350 Elo+
Chronos
Chronos
HARDTIMES14
Chronos
Level 8
God Stats
6W - 2L
1,500 SR
Queue Stats
51W - 56L
1,534 Elo+
Solo
Ra
Ra
Juanmalaga17
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,182 Elo+
Party 1
Sobek
Sobek
TomyGOD123
Sobek
Level 115
God Stats
3W - 1L
1,846 SR
Queue Stats
53W - 61L
1,433 Elo+
Party 1
Xbalanque
Xbalanque
alpha_alvaro_116
Xbalanque
Level 78
God Stats
38W - 35L
1,473 SR
Queue Stats
113W - 106L
1,418 Elo+
Party 1
Neith
Neith
paco46
Neith
Level 5
God Stats
1W - 3L
1,435 SR
Queue Stats
2W - 4L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,717
310
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 8 / 0
4,262
355
1,305
7,035
1,633
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes

Shoes

+6%
Movement Speed

Guan Yu
Orphandelk
Guan Yu
11
3 / 5 / 0
6,423
535
6,649
11,143
9,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
Ralloy
Ymir
9
0 / 4 / 2
5,812
484
963
7,415
3,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
TKD KID 808
Izanami
9
2 / 6 / 0
5,452
454
4,717
8,174
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HARDTIMES14
Chronos
13
9 / 0 / 1
7,631
636
5,561
5,472
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 1 / 2
7,223
602
2,771
3,721
1,094
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
10
2 / 2 / 12
6,504
542
5,407
8,925
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
12
3 / 2 / 4
7,155
596
5,996
6,703
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
paco46
Neith
10
4 / 0 / 9
6,132
511
4,114
2,381
607
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
5
Kills
21
23
Deaths
5
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Chronos
HARDTIMES14
Chronos
9
0
1
9.5
L
0
8
0
0
W
3
1
2
4
L
Guan Yu
Orphandelk
Guan Yu
3
5
0
0.6
L
Ymir
Ralloy
Ymir
0
4
2
0.25
L
Izanami
TKD KID 808
Izanami
2
6
0
0.33
W
Sobek
2
2
12
4
W
Xbalanque
3
2
4
2.5
W
Neith
paco46
Neith
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,634
Damage
23,849
33,767
Taken
27,202
17,431
Mitigated
11,318
7,991
Healing
9,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
HARDTIMES14
Chronos
5,561
1,690
0
2,143
5,472
2,266
1,277
310
5,087
38,200
4,848
L
1,305
286
0
800
7,035
1,633
0
3,844
3,191
9,420
0
W
2,771
43
0
800
3,721
1,094
1,247
192
3,479
35,101
0
L
Guan Yu
Orphandelk
Guan Yu
6,649
1,056
85
3,570
11,143
9,490
0
2,508
8,635
0
29,614
L
Ymir
Ralloy
Ymir
963
250
0
1,700
7,415
3,875
0
3,010
4,405
19,597
0
L
Izanami
TKD KID 808
Izanami
4,717
3,083
0
1,836
8,174
2,433
265
4,180
3,994
0
27,328
W
Sobek
5,407
599
149
3,061
8,925
5,702
432
1,639
7,286
17,346
0
W
Xbalanque
5,996
2,753
0
2,035
6,703
1,649
1,386
0
6,403
0
33,396
W
Neith
paco46
Neith
4,114
2,099
0
1,021
2,381
607
594
127
2,254
0
13,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,666
Gold Earned
34,645
162
Minions Killed
245
0
Camps Cleared
0
800,796
Distance Traveled
1,065,309
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,717
310
0
0
0
7,915
0
W
Chronos
7,631
636
73
6
0
216,950
1
L
Sol
4,262
355
8
1
0
188,000
0
W
Ra
7,223
602
66
6
0
200,765
0
L
Guan Yu
6,423
535
58
5
0
226,035
0
L
Ymir
5,812
484
34
3
0
207,883
4
L
Izanami
5,452
454
62
5
0
170,963
2
W
Sobek
6,504
542
17
1
0
245,325
0
W
Xbalanque
7,155
596
68
6
0
212,474
0
W
Neith
6,132
511
21
2
0
189,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role