Player Matchup

Hun Batz
Hun Batz
Silver III
LilSouljah
Hun Batz
Silver III
Level 105
God Stats
8W - 11L
1,530 SR
Queue Stats
17W - 32L
1,240 MMR
Solo
Eset
Eset
Silver I
MONSTER75
Eset
Silver I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 246L
1,193 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Matxikadu
Kuzenbo
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Naim99s
Danzaburou
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver II
muertealoscalvos
Kukulkan
Silver II
Level 144
God Stats
35W - 30L
1,660 SR
Queue Stats
230W - 219L
1,229 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,538 SR
1,332 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 77
1,496 SR
1,208 MMR
Bellona
Bellona
Silver III
BigmanLui
Bellona
Silver III
Level 83
God Stats
0W - 1L
1,341 SR
Queue Stats
18W - 22L
1,309 MMR
Party 1
Ymir
Ymir
Bronze III
Jordan1RetroHigh
Ymir
Bronze III
Level 32
God Stats
0W - 1L
1,858 SR
Queue Stats
2W - 8L
1,260 MMR
Solo
Anhur
Anhur
Bronze I
LoadMyBong
Anhur
Bronze I
Level 48
God Stats
4W - 4L
1,271 SR
Queue Stats
76W - 96L
1,200 MMR
Solo
Fenrir
Fenrir
Bronze III
OneSadSeal
Fenrir
Bronze III
Level 64
God Stats
0W - 1L
1,575 SR
Queue Stats
8W - 19L
1,024 MMR
Party 1
Janus
Janus
Gold IV
She7a
Janus
Gold IV
Level 160
God Stats
9W - 16L
1,433 SR
Queue Stats
484W - 466L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LilSouljah
Hun Batz
15
0 / 3 / 2
9,081
478
3,734
12,272
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Eset
15
2 / 5 / 6
9,652
508
7,002
11,592
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Matxikadu
Kuzenbo
13
1 / 0 / 10
9,217
485
7,230
15,273
15,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Naim99s
Danzaburou
20
10 / 1 / 2
12,692
668
15,194
14,057
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
4 / 0 / 1
11,481
604
11,510
9,904
4,360
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
DiscordiaSetAchillesTsukuyomiHorus

VS

Bans
ApolloTyrNoxGuan YuBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigmanLui
Bellona
16
1 / 2 / 0
9,312
490
9,100
15,982
12,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 5 / 4
6,990
368
4,534
15,497
9,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
13
1 / 4 / 1
7,884
415
7,831
10,240
3,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
OneSadSeal
Fenrir
14
3 / 3 / 2
8,454
445
7,859
13,964
7,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
She7a
Janus
16
4 / 3 / 2
9,868
519
9,594
10,411
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
17
Kills
9
9
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
BigmanLui
Bellona
1
2
0
0.5
L
0
5
4
0.4
W
Hun Batz
LilSouljah
Hun Batz
0
3
2
0.33
L
Anhur
1
4
1
0.38
W
Eset
2
5
6
1
W
Kuzenbo
Matxikadu
Kuzenbo
1
0
10
6
W
Danzaburou
Naim99s
Danzaburou
10
1
2
11
L
Fenrir
OneSadSeal
Fenrir
3
3
2
1.33
L
Janus
She7a
Janus
4
3
2
1.67
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,670
Damage
38,918
63,098
Taken
66,094
34,503
Mitigated
36,442
23,538
Healing
15,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BigmanLui
Bellona
9,100
1,590
0
7,128
15,982
12,599
0
8,838
7,114
0
65,188
L
4,534
1,106
0
742
15,497
9,345
0
4,734
10,659
27,129
0
W
Hun Batz
LilSouljah
Hun Batz
3,734
717
171
4,762
12,272
4,185
610
1,838
10,434
0
60,653
L
Anhur
7,831
3,403
0
2,448
10,240
3,103
0
2,366
7,812
0
46,354
W
Eset
7,002
659
226
3,314
11,592
4,212
43
4,231
7,361
60,668
0
W
Kuzenbo
Matxikadu
Kuzenbo
7,230
3,356
0
1,816
15,273
15,290
368
3,679
11,594
33,211
0
W
Danzaburou
Naim99s
Danzaburou
15,194
10,574
0
10,524
14,057
6,456
5,538
3,750
10,307
0
109,344
L
Fenrir
OneSadSeal
Fenrir
7,859
1,666
0
3,970
13,964
7,973
0
4,497
9,369
0
40,272
L
Janus
She7a
Janus
9,594
1,452
0
1,681
10,411
3,422
0
4,699
5,398
73,738
0
W
11,510
1,568
0
2,725
9,904
4,360
0
630
9,274
79,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,123
Gold Earned
42,508
610
Minions Killed
479
0
Camps Cleared
0
1,753,919
Distance Traveled
1,736,013
37
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,312
490
142
7
0
327,254
6
L
Ymir
6,990
368
36
2
0
316,435
8
W
Hun Batz
9,081
478
109
6
0
351,833
6
L
Anhur
7,884
415
87
5
0
324,135
2
W
Eset
9,652
508
114
6
0
347,691
8
W
Kuzenbo
9,217
485
37
2
0
383,413
10
W
Danzaburou
12,692
668
185
10
0
318,532
6
L
Fenrir
8,454
445
63
3
0
414,628
5
L
Janus
9,868
519
151
8
0
353,561
5
W
Kukulkan
11,481
604
165
9
0
352,450
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role