Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
B4NDIT8434
Chaac
Level 109
God Stats
2W - 0L
1,619 SR
Queue Stats
28W - 19L
1,603 Elo+
Party 3
Artio
Artio
BegottenFiend54
Artio
Level 160
God Stats
2W - 2L
1,788 SR
Queue Stats
232W - 108L
1,728 Elo+
Party 3
Rama
Rama
IkuRo yaSuo
Rama
Level 160
God Stats
13W - 5L
1,696 SR
Queue Stats
472W - 208L
1,744 Elo+
Party 3
Pele
Pele
SidaCome4You
Pele
Level 29
God Stats
4W - 3L
1,394 SR
Queue Stats
79W - 43L
1,637 Elo+
Party 3
Team Averages
Level 123
1,599 SR
1,642 Elo+

VS

Team Averages
Level 58
1,568 SR
1,387 Elo+
Izanami
Izanami
Jocelui11
Izanami
Level 28
God Stats
3W - 6L
1,461 SR
Queue Stats
4W - 9L
1,337 Elo+
Party 1
Fenrir
Fenrir
Nito_Valle6
Fenrir
Level 56
God Stats
0W - 1L
1,399 SR
Queue Stats
6W - 7L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
Rofl-gamers
Cthulhu
Level 25
God Stats
2W - 5L
1,486 SR
Queue Stats
22W - 36L
1,394 Elo+
Party 2
Chaac
Chaac
SHADOW_man318
Chaac
Level 102
God Stats
3W - 2L
1,789 SR
Queue Stats
123W - 158L
1,396 Elo+
Party 2
Scylla
Scylla
mauronauta
Scylla
Level 81
God Stats
1W - 2L
1,704 SR
Queue Stats
3W - 5L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 0 / 5
6,268
570
4,366
4,187
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
10
1 / 2 / 1
6,123
557
5,927
8,514
6,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 8
6,365
579
2,750
7,525
3,879
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 1 / 0
7,457
678
3,385
5,506
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 1 / 3
6,734
612
6,667
7,665
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jocelui11
Izanami
8
0 / 3 / 0
4,722
429
3,271
3,570
786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
10
3 / 3 / 1
5,855
532
4,241
7,279
2,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Rofl-gamers
Cthulhu
6
0 / 4 / 0
4,096
372
1,770
6,193
2,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 4 / 3
5,717
520
5,063
11,867
7,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
mauronauta
Scylla
9
1 / 2 / 1
5,420
493
2,135
4,612
1,115
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
5
3.5
W
Chaac
1
2
1
0.75
W
2
1
8
6
W
5
1
0
5
L
Izanami
Jocelui11
Izanami
0
3
0
0
L
Fenrir
3
3
1
1.17
L
Cthulhu
Rofl-gamers
Cthulhu
0
4
0
0
L
1
4
3
0.63
W
7
1
3
8.5
L
Scylla
mauronauta
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,095
Damage
16,480
33,397
Taken
33,521
17,451
Mitigated
14,592
16,118
Healing
6,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,366
211
0
2,237
4,187
2,484
0
833
3,354
33,700
0
W
Chaac
5,927
1,671
0
3,903
8,514
6,827
760
313
8,201
0
32,168
W
2,750
322
823
2,632
7,525
3,879
0
1,136
6,389
10,039
0
W
3,385
3,166
0
3,402
5,506
1,786
2,425
942
4,564
0
53,591
L
Izanami
Jocelui11
Izanami
3,271
2,557
0
378
3,570
786
0
426
3,144
0
21,454
L
Fenrir
4,241
650
0
665
7,279
2,422
0
1,215
5,965
0
25,314
L
Cthulhu
Rofl-gamers
Cthulhu
1,770
428
0
125
6,193
2,556
0
981
5,212
11,851
0
L
5,063
1,568
0
4,453
11,867
7,713
0
2,646
8,713
0
22,095
W
6,667
2,106
0
3,121
7,665
2,475
0
681
6,984
0
32,853
L
Scylla
mauronauta
Scylla
2,135
94
0
883
4,612
1,115
0
1,492
2,971
23,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,947
Gold Earned
25,810
330
Minions Killed
193
0
Camps Cleared
0
1,038,259
Distance Traveled
1,027,980
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,268
570
72
7
0
212,877
1
W
Chaac
6,123
557
59
5
0
176,915
2
W
Artio
6,365
579
12
1
0
235,248
2
W
Rama
7,457
678
118
11
0
180,800
2
L
Izanami
4,722
429
48
4
0
198,135
0
L
Fenrir
5,855
532
50
5
0
243,569
3
L
Cthulhu
4,096
372
14
1
0
191,807
2
L
Chaac
5,717
520
40
4
0
196,359
0
W
Pele
6,734
612
69
6
0
232,419
3
L
Scylla
5,420
493
41
4
0
198,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role