Player Matchup

Ymir
Ymir
J4HR
Ymir
Level 106
God Stats
2W - 1L
1,695 SR
Queue Stats
22W - 28L
1,550 Elo+
Party 1
Da Ji
Da Ji
NinjaAngè
Da Ji
Level 158
God Stats
2W - 2L
1,701 SR
Queue Stats
185W - 147L
1,575 Elo+
Party 1
Ullr
Ullr
TrueNooB93
Ullr
Level 129
God Stats
2W - 2L
1,543 SR
Queue Stats
157W - 138L
1,522 Elo+
Party 1
Kukulkan
Kukulkan
beercandle
Kukulkan
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,226 Elo+
Party 1
Vulcan
Vulcan
klavots
Vulcan
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 74L
1,490 Elo+
Solo
Team Averages
Level 100
1,588 SR
1,472 Elo+

VS

Team Averages
Level 74
1,585 SR
1,585 Elo+
Danzaburou
Danzaburou
Alasboro
Danzaburou
Level 45
God Stats
45W - 37L
1,566 SR
Queue Stats
352W - 325L
1,620 Elo+
Party 3
Sun Wukong
Sun Wukong
Ciclon11
Sun Wukong
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 56L
1,631 Elo+
Party 2
Athena
Athena
HerrNiko
Athena
Level 129
God Stats
12W - 10L
1,634 SR
Queue Stats
565W - 517L
1,567 Elo+
Party 3
Scylla
Scylla
kariminho
Scylla
Level 89
God Stats
10W - 8L
1,597 SR
Queue Stats
408W - 387L
1,500 Elo+
Solo
Serqet
Serqet
vorovio
Serqet
Level 78
God Stats
1W - 1L
1,631 SR
Queue Stats
94W - 60L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
J4HR
Ymir
13
2 / 3 / 5
8,430
468
9,310
13,321
11,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
16
7 / 4 / 1
9,751
542
8,554
16,193
6,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 4
8,493
472
4,202
10,367
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
beercandle
Kukulkan
14
2 / 7 / 3
8,648
480
4,669
9,514
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
klavots
Vulcan
14
0 / 8 / 1
8,590
477
9,694
12,445
4,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alasboro
Danzaburou
15
6 / 1 / 4
9,909
551
8,894
10,095
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Ciclon11
Sun Wukong
19
9 / 0 / 3
11,774
654
13,100
19,410
11,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
HerrNiko
Athena
13
2 / 2 / 10
9,021
501
9,178
14,895
11,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
kariminho
Scylla
17
4 / 1 / 6
10,259
570
4,996
6,303
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
vorovio
Serqet
15
7 / 8 / 6
10,098
561
8,912
13,130
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
11
Kills
28
28
Deaths
12
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alasboro
Danzaburou
6
1
4
8
W
Sun Wukong
Ciclon11
Sun Wukong
9
0
3
10.5
W
Athena
HerrNiko
Athena
2
2
10
3.5
L
Ymir
J4HR
Ymir
2
3
5
1.5
L
Da Ji
7
4
1
1.88
L
0
6
4
0.33
L
Kukulkan
beercandle
Kukulkan
2
7
3
0.5
W
Scylla
kariminho
Scylla
4
1
6
7
L
Vulcan
klavots
Vulcan
0
8
1
0.06
W
Serqet
vorovio
Serqet
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,429
Damage
45,080
61,840
Taken
63,833
29,709
Mitigated
33,393
13,485
Healing
18,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alasboro
Danzaburou
8,894
3,500
0
5,462
10,095
3,863
310
2,245
7,824
0
59,742
W
Sun Wukong
Ciclon11
Sun Wukong
13,100
2,625
0
8,469
19,410
11,844
21
10,757
8,011
0
84,943
W
Athena
HerrNiko
Athena
9,178
2,060
68
2,028
14,895
11,198
58
4,588
10,215
24,472
0
L
Ymir
J4HR
Ymir
9,310
1,568
0
3,496
13,321
11,101
0
4,455
8,790
44,377
0
L
Da Ji
8,554
2,081
0
4,740
16,193
6,511
0
2,829
12,677
0
66,493
L
4,202
1,583
0
1,999
10,367
4,122
0
3,381
6,834
0
56,305
L
Kukulkan
beercandle
Kukulkan
4,669
796
0
321
9,514
3,419
0
3,243
6,001
41,661
0
W
Scylla
kariminho
Scylla
4,996
946
0
361
6,303
2,161
413
2,633
3,608
62,398
0
L
Vulcan
klavots
Vulcan
9,694
1,410
0
2,929
12,445
4,556
0
0
11,817
58,512
0
W
Serqet
vorovio
Serqet
8,912
2,381
0
2,221
13,130
4,327
26
2,534
10,502
0
39,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,912
Gold Earned
51,061
508
Minions Killed
497
0
Camps Cleared
0
1,597,114
Distance Traveled
1,755,268
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,909
551
110
6
0
338,370
5
W
Sun Wukong
11,774
654
173
10
0
376,667
0
W
Athena
9,021
501
25
1
0
391,836
5
L
Ymir
8,430
468
56
3
0
300,124
6
L
Da Ji
9,751
542
114
6
0
347,300
3
L
Ullr
8,493
472
110
6
0
294,294
5
L
Kukulkan
8,648
480
103
6
0
338,300
3
W
Scylla
10,259
570
126
7
0
317,586
4
L
Vulcan
8,590
477
125
7
0
317,096
9
W
Serqet
10,098
561
63
4
0
330,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role