Player Matchup

Medusa
Medusa
Delisandwich16
Medusa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
DomTheDingus
Cthulhu
Level 69
God Stats
5W - 0L
1,852 SR
Queue Stats
31W - 19L
1,701 Elo+
Party 1
Vulcan
Vulcan
I0K_Vlone
Vulcan
Level 88
God Stats
1W - 3L
1,519 SR
Queue Stats
35W - 32L
1,489 Elo+
Solo
Team Averages
Level 75
1,624 SR
1,598 Elo+

VS

Team Averages
Level 60
1,442 SR
1,495 Elo+
Nemesis
Nemesis
HydroSamurai
Nemesis
Level 110
God Stats
13W - 12L
1,325 SR
Queue Stats
386W - 394L
1,544 Elo+
Solo
Bellona
Bellona
ReinaldoJG
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
Thumpinglyric63
Ra
Level 65
God Stats
4W - 5L
1,500 SR
Queue Stats
134W - 164L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 7
11,792
737
8,726
10,795
4,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
DomTheDingus
Cthulhu
14
4 / 3 / 9
12,348
772
9,731
13,363
13,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
I0K_Vlone
Vulcan
14
5 / 5 / 6
11,223
701
9,721
11,940
4,549
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HydroSamurai
Nemesis
15
5 / 6 / 2
10,833
677
9,603
15,144
6,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
ReinaldoJG
Bellona
6
0 / 3 / 2
8,350
522
0
3,148
1,148
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 5 / 5
11,857
741
14,260
14,765
5,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
14
Kills
12
13
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
5
7
1.7
W
Cthulhu
DomTheDingus
Cthulhu
4
3
9
2.83
L
Nemesis
HydroSamurai
Nemesis
5
6
2
1
W
Vulcan
I0K_Vlone
Vulcan
5
5
6
1.6
L
Bellona
ReinaldoJG
Bellona
0
3
2
0.33
L
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,178
Damage
23,863
36,098
Taken
33,057
21,664
Mitigated
13,622
4,949
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,726
4,512
0
1,227
10,795
4,016
3,241
4,010
6,563
0
57,162
W
Cthulhu
DomTheDingus
Cthulhu
9,731
636
452
1,023
13,363
13,099
366
5,419
7,602
25,790
0
L
Nemesis
HydroSamurai
Nemesis
9,603
3,730
0
1,730
15,144
6,764
260
7,743
7,401
0
34,005
W
Vulcan
I0K_Vlone
Vulcan
9,721
2,574
183
2,064
11,940
4,549
120
4,062
7,630
46,396
0
L
Bellona
ReinaldoJG
Bellona
0
0
0
160
3,148
1,148
0
2,460
688
0
938
L
14,260
282
1,227
3,498
14,765
5,710
455
9,278
5,487
74,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
31,040
181
Minions Killed
186
0
Camps Cleared
0
886,727
Distance Traveled
619,627
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,792
737
74
5
0
289,895
1
W
Cthulhu
12,348
772
34
2
0
307,031
2
L
Nemesis
10,833
677
54
3
0
308,553
0
W
Vulcan
11,223
701
73
5
0
289,801
2
L
Bellona
8,350
522
3
0
0
34,358
0
L
Ra
11,857
741
129
8
0
276,716
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role