Player Matchup

Da Ji
Da Ji
Akatsuyo
Da Ji
Level 128
God Stats
2W - 1L
1,770 SR
Queue Stats
39W - 39L
1,456 Elo+
Party 2
Tiamat
Tiamat
BUNUNDERABRIDGE
Tiamat
Level 28
God Stats
5W - 11L
1,500 SR
Queue Stats
152W - 144L
1,545 Elo+
Party 2
King Arthur
King Arthur
BoxODankMemes
King Arthur
Level 27
God Stats
7W - 6L
1,676 SR
Queue Stats
17W - 16L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
YronedTheDuke
Cabrakan
Level 4
God Stats
1W - 5L
1,611 SR
Queue Stats
8W - 14L
1,283 Elo+
Solo
Ra
Ra
bettermfwithabag
Ra
Level 17
God Stats
1W - 1L
1,903 SR
Queue Stats
52W - 42L
1,649 Elo+
Party 2
Team Averages
Level 41
1,692 SR
1,484 Elo+

VS

Team Averages
Level 25
1,583 SR
1,542 Elo+
Osiris
Osiris
JustAnotherSupp
Osiris
Level 26
God Stats
3W - 3L
1,398 SR
Queue Stats
69W - 49L
1,609 Elo+
Solo
Baba Yaga
Baba Yaga
LordVamshe
Baba Yaga
Level 15
God Stats
4W - 4L
1,510 SR
Queue Stats
47W - 47L
1,530 Elo+
Solo
Ymir
Ymir
ProfDiablo
Ymir
Level 29
God Stats
6W - 3L
1,726 SR
Queue Stats
94W - 75L
1,596 Elo+
Solo
Hun Batz
Hun Batz
TSAPrecheck
Hun Batz
Level 25
God Stats
3W - 0L
1,772 SR
Queue Stats
23W - 22L
1,526 Elo+
Party 1
Medusa
Medusa
TheRhibo
Medusa
Level 28
God Stats
17W - 17L
1,509 SR
Queue Stats
54W - 65L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Akatsuyo
Da Ji
15
6 / 4 / 3
9,311
517
10,797
14,661
6,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 5 / 5
6,987
388
3,328
8,484
4,016
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
BoxODankMemes
King Arthur
14
1 / 4 / 1
8,125
451
7,252
15,037
10,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cabrakan
YronedTheDuke
Cabrakan
12
3 / 5 / 3
7,808
434
4,292
11,233
6,781
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 6 / 2
7,825
435
1,772
7,534
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 2
10,986
610
11,266
17,427
16,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baba Yaga
LordVamshe
Baba Yaga
18
6 / 2 / 9
11,983
666
12,798
10,194
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 8
9,316
518
3,626
10,026
8,651
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
TSAPrecheck
Hun Batz
15
4 / 2 / 1
9,617
534
5,410
13,659
4,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
TheRhibo
Medusa
16
4 / 2 / 5
10,111
562
5,927
6,777
2,150
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
11
Kills
23
24
Deaths
11
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Akatsuyo
Da Ji
6
4
3
1.88
L
0
5
5
0.5
L
King Arthur
BoxODankMemes
King Arthur
1
4
1
0.38
W
6
2
2
3.5
W
Baba Yaga
LordVamshe
Baba Yaga
6
2
9
5.25
W
3
3
8
2.33
W
Hun Batz
TSAPrecheck
Hun Batz
4
2
1
2.25
W
Medusa
TheRhibo
Medusa
4
2
5
3.25
L
Cabrakan
YronedTheDuke
Cabrakan
3
5
3
0.9
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,441
Damage
39,027
56,949
Taken
58,083
29,638
Mitigated
37,163
11,527
Healing
19,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Akatsuyo
Da Ji
10,797
3,558
0
3,729
14,661
6,092
0
3,631
11,030
0
55,123
L
3,328
484
0
1,524
8,484
4,016
0
2,569
5,915
27,218
0
L
King Arthur
BoxODankMemes
King Arthur
7,252
1,410
0
3,307
15,037
10,291
124
653
14,384
0
40,363
W
11,266
5,124
0
8,270
17,427
16,968
0
1,875
14,965
0
70,502
W
Baba Yaga
LordVamshe
Baba Yaga
12,798
610
0
4,598
10,194
4,883
923
1,683
8,359
93,141
0
W
3,626
542
226
588
10,026
8,651
0
3,053
6,938
39,022
0
W
Hun Batz
TSAPrecheck
Hun Batz
5,410
1,811
0
3,325
13,659
4,511
0
1,318
12,316
0
68,204
W
Medusa
TheRhibo
Medusa
5,927
2,387
0
2,454
6,777
2,150
2,684
1,248
5,525
0
53,232
L
Cabrakan
YronedTheDuke
Cabrakan
4,292
420
0
2,596
11,233
6,781
0
4,740
6,493
27,054
0
L
1,772
215
147
224
7,534
2,458
0
4,831
2,703
27,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,056
Gold Earned
52,013
307
Minions Killed
537
0
Camps Cleared
0
1,551,590
Distance Traveled
1,693,239
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,311
517
91
5
0
350,124
3
L
Tiamat
6,987
388
41
2
0
353,956
1
L
King Arthur
8,125
451
77
4
0
342,894
0
W
Osiris
10,986
610
136
8
0
356,197
2
W
Baba Yaga
11,983
666
152
8
0
347,552
5
W
Ymir
9,316
518
61
3
0
306,961
6
W
Hun Batz
9,617
534
98
5
0
331,967
1
W
Medusa
10,111
562
90
5
0
350,562
1
L
Cabrakan
7,808
434
43
2
0
186,439
0
L
Ra
7,825
435
55
3
0
318,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role