Player Matchup

Janus
Janus
IlIGoodSportllI
Janus
Level 22
God Stats
10W - 1L
2,042 SR
Queue Stats
370W - 308L
1,788 Elo+
Solo
Danzaburou
Danzaburou
ImAsper
Danzaburou
Level 29
God Stats
24W - 21L
1,900 SR
Queue Stats
438W - 374L
1,691 Elo+
Solo
Zeus
Zeus
NovaxBlitz44
Zeus
Level 27
God Stats
3W - 3L
1,409 SR
Queue Stats
55W - 60L
1,513 Elo+
Solo
Ymir
Ymir
PinguimBr81
Ymir
Level 7
God Stats
3W - 1L
1,568 SR
Queue Stats
14W - 12L
1,586 Elo+
Solo
Ares
Ares
chicken_pall7
Ares
Level 10
God Stats
6W - 2L
1,500 SR
Queue Stats
63W - 45L
1,572 Elo+
Solo
Team Averages
Level 19
1,684 SR
1,630 Elo+

VS

Team Averages
Level 14
1,633 SR
1,724 Elo+
Poseidon
Poseidon
Crispy200
Poseidon
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,683 Elo+
Solo
Neith
Neith
FlavorTownRider
Neith
Level 4
God Stats
1W - 1L
1,685 SR
Queue Stats
1W - 2L
1,514 Elo+
Solo
Susano
Susano
NikeJungleOP
Susano
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 22L
1,997 Elo+
Party 1
Ares
Ares
SmiteL-RT
Ares
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 100L
1,530 Elo+
Solo
Janus
Janus
Zoooomi
Janus
Level 17
God Stats
59W - 14L
1,980 SR
Queue Stats
334W - 75L
1,898 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 6 / 8
8,826
588
7,266
9,942
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ImAsper
Danzaburou
14
13 / 3 / 8
10,391
693
12,371
9,817
3,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 7 / 3
8,446
563
5,686
10,102
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 0 / 3
9,155
610
7,467
7,902
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 2 / 8
8,175
545
3,056
9,221
7,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Crispy200
Poseidon
6
0 / 10 / 1
4,988
333
716
7,196
1,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 7 / 4
6,547
436
2,448
6,600
1,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
16
12 / 3 / 3
9,614
641
13,518
10,592
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
10
0 / 5 / 0
5,706
380
2,076
10,838
5,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
Zoooomi
Janus
16
6 / 5 / 4
9,557
637
9,049
10,066
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
30
Kills
18
18
Deaths
30
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Crispy200
Poseidon
0
10
1
0.05
L
0
7
4
0.29
W
6
6
8
1.67
W
Danzaburou
ImAsper
Danzaburou
13
3
8
5.67
L
Susano
12
3
3
4.5
W
3
7
3
0.64
W
5
0
3
6.5
L
Ares
0
5
0
0
L
Janus
Zoooomi
Janus
6
5
4
1.6
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,846
Damage
27,807
46,984
Taken
45,292
20,330
Mitigated
16,392
10,679
Healing
6,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Crispy200
Poseidon
716
473
0
0
7,196
1,528
361
2,650
4,542
8,441
0
L
2,448
1,370
0
657
6,600
1,829
871
2,350
4,250
0
23,759
W
7,266
1,311
0
1,832
9,942
2,875
0
1,666
8,218
53,937
0
W
Danzaburou
ImAsper
Danzaburou
12,371
5,767
0
3,702
9,817
3,181
637
3,149
6,594
0
51,278
L
Susano
13,518
4,488
0
2,442
10,592
4,194
0
5,881
4,509
0
52,169
W
5,686
522
0
1,460
10,102
3,188
0
2,766
7,242
49,760
0
W
7,467
2,128
0
1,442
7,902
4,033
0
2,798
5,064
45,742
2,483
L
Ares
2,076
63
0
999
10,838
5,427
0
6,023
4,815
19,007
0
L
Janus
Zoooomi
Janus
9,049
638
37
2,116
10,066
3,414
754
6,005
3,877
61,100
0
W
3,056
77
0
2,243
9,221
7,053
848
1,448
7,715
28,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,993
Gold Earned
36,412
410
Minions Killed
322
0
Camps Cleared
0
1,327,321
Distance Traveled
1,248,239
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
4,988
333
13
1
0
200,674
0
L
Neith
6,547
436
57
4
0
238,261
1
W
Janus
8,826
588
91
6
0
265,921
1
W
Danzaburou
10,391
693
82
5
0
261,779
0
L
Susano
9,614
641
86
6
0
311,682
2
W
Zeus
8,446
563
92
6
0
252,749
5
W
Ymir
9,155
610
97
6
0
290,701
0
L
Ares
5,706
380
34
2
0
212,642
0
L
Janus
9,557
637
132
9
0
284,980
0
W
Ares
8,175
545
48
3
0
256,171
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role