Player Matchup

Ymir
Ymir
BabbieSnek
Ymir
Level 159
God Stats
5W - 9L
1,389 SR
Queue Stats
347W - 320L
1,616 Elo+
Party 3
Mulan
Mulan
CairoOvercoat
Mulan
Level 81
God Stats
5W - 2L
1,514 SR
Queue Stats
39W - 50L
1,510 Elo+
Solo
Raijin
Raijin
Murkaba
Raijin
Level 157
God Stats
2W - 4L
1,276 SR
Queue Stats
314W - 281L
1,618 Elo+
Party 3
Rama
Rama
Nathan4Nachos2
Rama
Level 89
God Stats
19W - 5L
1,898 SR
Queue Stats
164W - 113L
1,748 Elo+
Party 2
Cabrakan
Cabrakan
scenicccc
Cabrakan
Level 109
God Stats
3W - 3L
1,269 SR
Queue Stats
395W - 329L
1,652 Elo+
Party 2
Team Averages
Level 119
1,469 SR
1,629 Elo+

VS

Team Averages
Level 121
1,777 SR
1,605 Elo+
Yemoja
Yemoja
D32 RAFAEL
Yemoja
Level 86
God Stats
6W - 4L
1,704 SR
Queue Stats
21W - 25L
1,532 Elo+
Party 1
Vulcan
Vulcan
Mightykingdave
Vulcan
Level 146
God Stats
2W - 2L
1,842 SR
Queue Stats
32W - 29L
1,634 Elo+
Party 1
Medusa
Medusa
NinjaEau505
Medusa
Level 128
God Stats
2W - 3L
1,854 SR
Queue Stats
146W - 135L
1,624 Elo+
Party 1
Guan Yu
Guan Yu
RoiSix67
Guan Yu
Level 107
God Stats
2W - 2L
1,753 SR
Queue Stats
80W - 72L
1,622 Elo+
Party 1
Loki
Loki
Vo1dDragon
Loki
Level 139
God Stats
0W - 5L
1,731 SR
Queue Stats
204W - 199L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 6
6,143
614
5,050
9,374
4,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 1 / 1
6,398
640
6,705
6,753
4,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
Murkaba
Raijin
11
3 / 1 / 3
6,573
657
2,739
5,021
1,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
7 / 2 / 5
6,705
671
7,816
6,610
1,782
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
scenicccc
Cabrakan
11
5 / 0 / 4
6,514
651
4,764
7,123
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
D32 RAFAEL
Yemoja
8
2 / 5 / 2
5,105
511
3,851
6,512
2,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 4 / 1
5,213
521
2,595
5,666
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
8
0 / 6 / 4
4,757
476
4,442
8,259
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
RoiSix67
Guan Yu
10
2 / 2 / 0
5,861
586
4,253
8,555
4,383
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
2 / 4 / 1
5,288
529
2,422
5,712
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
21
Kills
6
7
Deaths
21
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
3
1
1
3.5
L
Yemoja
D32 RAFAEL
Yemoja
2
5
2
0.6
L
0
4
1
0.13
W
Raijin
Murkaba
Raijin
3
1
3
4.5
W
7
2
5
4.75
L
Medusa
0
6
4
0.33
L
Guan Yu
RoiSix67
Guan Yu
2
2
0
1
L
2
4
1
0.63
W
Cabrakan
scenicccc
Cabrakan
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,074
Damage
17,563
34,881
Taken
34,704
15,998
Mitigated
12,376
14,299
Healing
8,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,050
1,353
0
1,088
9,374
4,301
0
2,303
7,071
21,267
0
W
6,705
1,170
0
4,002
6,753
4,455
390
389
6,324
0
32,796
L
Yemoja
D32 RAFAEL
Yemoja
3,851
434
276
526
6,512
2,416
102
2,794
3,718
13,149
0
L
2,595
720
0
1,142
5,666
1,863
0
4,214
1,427
26,398
0
W
Raijin
Murkaba
Raijin
2,739
278
0
1,990
5,021
1,418
642
1,340
3,581
35,214
0
W
7,816
6,676
0
4,057
6,610
1,782
62
758
5,852
0
30,183
L
Medusa
4,442
2,218
0
1,681
8,259
2,216
0
2,608
5,651
0
23,004
L
Guan Yu
RoiSix67
Guan Yu
4,253
1,165
0
3,282
8,555
4,383
0
1,063
7,096
0
26,373
L
2,422
933
0
1,984
5,712
1,498
0
1,874
3,818
0
21,884
W
Cabrakan
scenicccc
Cabrakan
4,764
1,092
0
3,162
7,123
4,042
0
1,463
5,607
33,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
26,224
316
Minions Killed
219
0
Camps Cleared
0
965,033
Distance Traveled
909,245
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,143
614
42
4
0
197,246
0
W
Mulan
6,398
640
65
7
0
193,987
0
L
Yemoja
5,105
511
18
2
0
170,363
2
L
Vulcan
5,213
521
63
6
0
185,567
5
W
Raijin
6,573
657
90
9
0
173,331
4
W
Rama
6,705
671
48
5
0
191,763
0
L
Medusa
4,757
476
37
4
0
176,030
2
L
Guan Yu
5,861
586
54
5
0
183,934
0
L
Loki
5,288
529
47
5
0
193,351
2
W
Cabrakan
6,514
651
71
7
0
208,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role