Player Matchup

Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold IV
BrzDancingBear
Apollo
Gold IV
Level 119
God Stats
6W - 7L
1,674 SR
Queue Stats
187W - 184L
1,413 MMR
Solo
Neith
Neith
Gold V
KENBARZZZ
Neith
Gold V
Level 101
God Stats
87W - 94L
1,487 SR
Queue Stats
461W - 460L
1,423 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Mclovin9979
Nu Wa
Gold IV
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 110L
1,431 MMR
Solo
Set
Set
Gold II
lloulex94
Set
Gold II
Level 121
God Stats
3W - 2L
1,702 SR
Queue Stats
265W - 250L
1,389 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,573 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,503 SR
1,412 MMR
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Bronze III
AbsoluteRED
Aphrodite
Bronze III
Level 107
God Stats
1W - 2L
1,601 SR
Queue Stats
87W - 97L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Helen Cris3427
Nemesis
Gold V
Level 109
God Stats
1W - 2L
1,178 SR
Queue Stats
51W - 54L
1,378 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
ItsRossLG
Erlang Shen
Gold V
Level 107
God Stats
3W - 1L
1,657 SR
Queue Stats
134W - 142L
1,269 MMR
Party 1
Artio
Artio
Gold IV
KillacCive05
Artio
Gold IV
Level 128
God Stats
65W - 63L
1,581 SR
Queue Stats
218W - 223L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 6 / 5
8,248
485
5,251
12,289
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
0 / 5 / 4
7,506
442
6,788
12,733
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
KENBARZZZ
Neith
12
1 / 3 / 0
7,726
454
6,379
8,604
3,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 5 / 2
7,499
441
6,752
9,189
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 2 / 4
9,552
562
11,315
13,250
5,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
SobekScyllaTsukuyomiTiamatCu Chulainn

VS

Bans
CerberusCupidChang'eKing ArthurGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
9 / 2 / 5
10,939
643
16,164
13,755
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
AbsoluteRED
Aphrodite
15
1 / 4 / 8
9,513
560
7,518
12,178
4,232
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 2 / 5
10,075
593
7,198
11,177
5,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
ItsRossLG
Erlang Shen
13
2 / 2 / 12
8,932
525
6,467
12,084
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 0 / 2
9,901
582
6,704
13,307
10,915
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
10
Kills
21
21
Deaths
10
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
6
5
0.75
W
Danzaburou
 
Danzaburou
9
2
5
5.75
W
Aphrodite
AbsoluteRED
Aphrodite
1
4
8
1.25
L
0
5
4
0.4
W
6
2
5
4.25
W
Erlang Shen
ItsRossLG
Erlang Shen
2
2
12
4
L
Neith
KENBARZZZ
Neith
1
3
0
0.33
W
3
0
2
4
L
3
5
2
0.8
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,485
Damage
44,051
56,065
Taken
62,501
21,722
Mitigated
31,821
11,128
Healing
30,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,251
1,074
1,282
1,199
12,289
7,012
0
2,021
10,192
22,802
0
W
Danzaburou
 
Danzaburou
16,164
7,317
0
7,442
13,755
4,932
5,171
2,833
10,798
0
68,692
W
Aphrodite
AbsoluteRED
Aphrodite
7,518
1,155
1,421
6,443
12,178
4,232
801
2,876
9,074
50,021
0
L
6,788
3,524
0
3,531
12,733
3,434
0
1,840
10,851
0
46,259
W
7,198
3,450
0
4,398
11,177
5,055
649
1,791
9,254
0
58,193
W
Erlang Shen
ItsRossLG
Erlang Shen
6,467
3,243
0
2,378
12,084
6,687
2,184
2,432
9,444
0
48,517
L
Neith
KENBARZZZ
Neith
6,379
3,210
0
2,872
8,604
3,335
1,328
3,734
4,870
0
39,327
W
6,704
431
460
8,446
13,307
10,915
717
1,303
11,928
54,472
0
L
6,752
1,279
0
1,002
9,189
2,591
658
2,948
6,117
31,117
0
L
11,315
3,933
0
1,242
13,250
5,350
0
3,245
9,813
0
67,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,531
Gold Earned
49,360
378
Minions Killed
499
0
Camps Cleared
0
1,383,212
Distance Traveled
1,681,542
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,248
485
23
1
0
313,240
1
W
Danzaburou
10,939
643
117
7
0
312,989
3
W
Aphrodite
9,513
560
113
7
0
297,397
1
L
Apollo
7,506
442
83
5
0
323,300
8
W
Nemesis
10,075
593
103
6
0
383,261
2
W
Erlang Shen
8,932
525
67
4
0
339,709
3
L
Neith
7,726
454
89
5
0
165,874
2
W
Artio
9,901
582
99
6
0
348,186
1
L
Nu Wa
7,499
441
66
4
0
230,975
4
L
Set
9,552
562
117
7
0
349,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role