Player Matchup

Bacchus
Bacchus
AmazonianLion13
Bacchus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 111L
1,375 Elo+
Party 3
Hel
Hel
Gerec9259
Hel
Level 42
God Stats
19W - 18L
1,592 SR
Queue Stats
133W - 165L
1,405 Elo+
Party 3
Nemesis
Nemesis
GraceLouisse
Nemesis
Level 127
God Stats
12W - 8L
1,641 SR
Queue Stats
227W - 201L
1,555 Elo+
Party 3
Anhur
Anhur
lFinesseLord
Anhur
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
173W - 242L
1,321 Elo+
Party 3
Ao Kuang
Ao Kuang
lXotiic1
Ao Kuang
Level 43
God Stats
14W - 16L
1,392 SR
Queue Stats
138W - 180L
1,325 Elo+
Party 3
Team Averages
Level 53
1,525 SR
1,396 Elo+

VS

Team Averages
Level 67
1,603 SR
1,510 Elo+
Amaterasu
Amaterasu
DoctorKalil
Amaterasu
Level 48
God Stats
29W - 28L
1,316 SR
Queue Stats
158W - 173L
1,392 Elo+
Party 1
Cthulhu
Cthulhu
Jeeblitt
Cthulhu
Level 64
God Stats
10W - 3L
1,716 SR
Queue Stats
93W - 87L
1,449 Elo+
Party 1
Ullr
Ullr
KaibaBoy
Ullr
Level 108
God Stats
7W - 11L
1,705 SR
Queue Stats
164W - 164L
1,588 Elo+
Party 2
Scylla
Scylla
LetMeBack
Scylla
Level 21
God Stats
4W - 4L
1,679 SR
Queue Stats
198W - 207L
1,577 Elo+
Party 2
Ymir
Ymir
LozSen
Ymir
Level 93
God Stats
1W - 1L
1,602 SR
Queue Stats
30W - 20L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,898
460
5,564
12,185
6,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 4 / 0
7,866
524
9,034
10,516
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
GraceLouisse
Nemesis
14
1 / 3 / 1
8,264
551
9,420
11,747
7,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 7 / 4
7,001
467
4,852
10,733
2,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
lXotiic1
Ao Kuang
9
3 / 6 / 1
6,583
439
4,993
11,107
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DoctorKalil
Amaterasu
14
4 / 2 / 1
7,982
532
6,222
10,976
7,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Jeeblitt
Cthulhu
12
3 / 2 / 9
7,109
474
6,523
12,233
7,078
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
13
7 / 2 / 5
8,047
536
10,491
11,649
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
LetMeBack
Scylla
15
4 / 2 / 4
8,427
562
5,626
10,569
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
LozSen
Ymir
13
6 / 1 / 6
7,797
520
7,716
9,763
3,370
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
9
Kills
24
24
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Amaterasu
DoctorKalil
Amaterasu
4
2
1
2.25
L
2
4
0
0.5
L
Nemesis
GraceLouisse
Nemesis
1
3
1
0.5
W
Cthulhu
Jeeblitt
Cthulhu
3
2
9
3.75
W
Ullr
7
2
5
4.75
W
Scylla
LetMeBack
Scylla
4
2
4
3
W
Ymir
LozSen
Ymir
6
1
6
9
L
2
7
4
0.57
L
Ao Kuang
lXotiic1
Ao Kuang
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,863
Damage
36,578
56,288
Taken
55,190
22,636
Mitigated
25,286
15,702
Healing
17,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,564
772
0
3,398
12,185
6,511
297
5,516
6,633
23,088
0
W
Amaterasu
DoctorKalil
Amaterasu
6,222
2,753
0
4,236
10,976
7,907
0
1,006
9,445
0
38,702
L
9,034
0
353
4,291
10,516
3,626
617
3,673
6,629
49,905
0
L
Nemesis
GraceLouisse
Nemesis
9,420
4,605
0
4,676
11,747
7,168
146
1,342
10,405
0
48,660
W
Cthulhu
Jeeblitt
Cthulhu
6,523
781
573
2,358
12,233
7,078
344
3,687
8,461
22,215
0
W
Ullr
10,491
6,250
0
3,730
11,649
3,736
871
4,178
7,250
0
40,372
W
Scylla
LetMeBack
Scylla
5,626
1,745
0
5,075
10,569
3,195
0
4,901
5,280
56,332
0
W
Ymir
LozSen
Ymir
7,716
1,556
0
1,500
9,763
3,370
0
5,151
4,568
36,398
0
L
4,852
1,280
0
0
10,733
2,596
0
4,837
5,896
0
23,802
L
Ao Kuang
lXotiic1
Ao Kuang
4,993
1,237
423
2,561
11,107
2,735
1,310
4,229
6,860
18,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,612
Gold Earned
39,362
292
Minions Killed
359
0
Camps Cleared
0
1,367,713
Distance Traveled
1,422,909
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,898
460
38
3
0
248,655
2
W
Amaterasu
7,982
532
84
6
0
306,623
1
L
Hel
7,866
524
103
7
0
291,204
0
L
Nemesis
8,264
551
81
5
0
292,722
4
W
Cthulhu
7,109
474
32
2
0
283,312
0
W
Ullr
8,047
536
69
5
0
295,861
2
W
Scylla
8,427
562
117
8
0
248,980
5
W
Ymir
7,797
520
57
4
0
288,133
1
L
Anhur
7,001
467
34
2
0
243,620
1
L
Ao Kuang
6,583
439
36
2
0
291,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role