Player Matchup

Freya
Freya
DogsEater
Freya
Level 17
God Stats
9W - 4L
1,768 SR
Queue Stats
48W - 32L
1,649 Elo+
Solo
Ra
Ra
Feаnоr
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,686 Elo+
Solo
Bellona
Bellona
ISmurfzy
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 15L
1,646 Elo+
Party 1
Ganesha
Ganesha
NotThreadus
Ganesha
Level 18
God Stats
0W - 2L
1,325 SR
Queue Stats
52W - 29L
1,637 Elo+
Party 1
Artemis
Artemis
СẪсайКудасай
Artemis
Level 8
God Stats
2W - 2L
1,865 SR
Queue Stats
36W - 37L
1,677 Elo+
Solo
Team Averages
Level 12
1,592 SR
1,659 Elo+

VS

Team Averages
Level 16
1,695 SR
1,624 Elo+
Bakasura
Bakasura
Ferve
Bakasura
Level 18
God Stats
21W - 11L
1,854 SR
Queue Stats
98W - 57L
1,587 Elo+
Solo
Yemoja
Yemoja
Reaper5252
Yemoja
Level 16
God Stats
3W - 2L
1,794 SR
Queue Stats
228W - 180L
1,638 Elo+
Solo
Medusa
Medusa
iTsAdrii
Medusa
Level 18
God Stats
5W - 2L
1,692 SR
Queue Stats
9W - 3L
1,769 Elo+
Solo
Ra
Ra
rian201
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,569 Elo+
Solo
Cthulhu
Cthulhu
zCr0nos
Cthulhu
Level 15
God Stats
33W - 22L
1,634 SR
Queue Stats
40W - 29L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DogsEater
Freya
7
0 / 1 / 1
4,410
490
1,328
3,722
920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 1 / 0
4,694
522
1,188
3,271
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ISmurfzy
Bellona
10
2 / 2 / 0
5,604
623
3,696
6,903
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
NotThreadus
Ganesha
8
0 / 4 / 2
4,943
549
2,942
8,520
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 4 / 0
4,658
518
2,291
6,211
1,305
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ferve
Bakasura
10
3 / 0 / 3
5,730
637
4,661
4,406
1,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Reaper5252
Yemoja
9
1 / 0 / 4
5,539
615
1,942
5,222
1,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
iTsAdrii
Medusa
10
5 / 0 / 1
6,008
668
5,131
4,198
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 1 / 2
4,842
538
1,650
4,103
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
zCr0nos
Cthulhu
9
1 / 1 / 2
5,139
571
5,093
5,376
2,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
12
12
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Freya
DogsEater
Freya
0
1
1
0.5
W
Bakasura
Ferve
Bakasura
3
0
3
4.5
L
0
1
0
0
L
Bellona
ISmurfzy
Bellona
2
2
0
1
L
Ganesha
NotThreadus
Ganesha
0
4
2
0.25
W
Yemoja
Reaper5252
Yemoja
1
0
4
3
W
Medusa
iTsAdrii
Medusa
5
0
1
5.5
W
2
1
2
3
W
Cthulhu
zCr0nos
Cthulhu
1
1
2
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,445
Damage
18,477
28,627
Taken
23,305
10,634
Mitigated
8,700
11,617
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
DogsEater
Freya
1,328
349
0
1,770
3,722
920
0
317
3,365
13,766
0
W
Bakasura
Ferve
Bakasura
4,661
3,031
0
1,546
4,406
1,739
50
486
3,858
0
22,429
L
1,188
116
161
1,075
3,271
827
162
813
2,133
21,156
0
L
Bellona
ISmurfzy
Bellona
3,696
940
0
3,314
6,903
3,423
0
3,718
2,794
0
30,580
L
Ganesha
NotThreadus
Ganesha
2,942
327
0
3,411
8,520
4,159
0
2,268
5,556
16,671
0
W
Yemoja
Reaper5252
Yemoja
1,942
830
715
2,683
5,222
1,992
595
1,025
4,157
17,358
0
W
Medusa
iTsAdrii
Medusa
5,131
2,738
0
496
4,198
983
1,285
858
3,336
0
27,153
W
1,650
265
166
640
4,103
1,167
0
2,236
1,717
14,721
0
W
Cthulhu
zCr0nos
Cthulhu
5,093
675
74
1,580
5,376
2,819
0
597
4,779
21,021
0
L
2,291
1,009
0
1,886
6,211
1,305
357
811
5,276
0
19,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,309
Gold Earned
27,258
217
Minions Killed
197
0
Camps Cleared
0
863,817
Distance Traveled
945,014
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,410
490
32
4
0
144,903
0
W
Bakasura
5,730
637
55
6
0
231,571
1
L
Ra
4,694
522
50
6
0
181,082
2
L
Bellona
5,604
623
80
9
0
193,692
4
L
Ganesha
4,943
549
9
1
0
204,891
1
W
Yemoja
5,539
615
25
3
0
155,422
1
W
Medusa
6,008
668
46
5
0
161,911
0
W
Ra
4,842
538
31
3
0
202,723
0
W
Cthulhu
5,139
571
40
4
0
193,387
0
L
Artemis
4,658
518
46
5
0
139,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role