Player Matchup

Horus
Horus
THEJKILLER
Horus
Level 26
God Stats
6W - 3L
1,857 SR
Queue Stats
119W - 114L
1,530 Elo+
Solo
Cerberus
Cerberus
Tyranty
Cerberus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 114L
1,556 Elo+
Solo
Thanatos
Thanatos
copo22
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,439 Elo+
Party 1
Ra
Ra
d10sdieguito
Ra
Level 17
God Stats
5W - 6L
1,454 SR
Queue Stats
10W - 11L
1,418 Elo+
Party 1
Neith
Neith
ssebas2212
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,341 Elo+
Party 1
Team Averages
Level 20
1,562 SR
1,457 Elo+

VS

Team Averages
Level 21
1,622 SR
1,533 Elo+
Khepri
Khepri
BaZuCa0o0o
Khepri
Level 28
God Stats
10W - 6L
1,581 SR
Queue Stats
100W - 78L
1,530 Elo+
Solo
Danzaburou
Danzaburou
RDM_HunterDucK_
Danzaburou
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,500 Elo+
Solo
Da Ji
Da Ji
SkidRow_18_
Da Ji
Level 22
God Stats
1W - 0L
1,485 SR
Queue Stats
3W - 3L
1,492 Elo+
Solo
Cerberus
Cerberus
caezaemoco
Cerberus
Level 15
God Stats
5W - 1L
1,826 SR
Queue Stats
14W - 13L
1,508 Elo+
Solo
Skadi
Skadi
xTsunadee
Skadi
Level 11
God Stats
2W - 0L
1,717 SR
Queue Stats
7W - 4L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
9
1 / 4 / 1
5,711
381
4,112
11,514
6,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Tyranty
Cerberus
13
3 / 5 / 1
7,492
499
11,183
15,315
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
copo22
Thanatos
9
1 / 8 / 0
6,044
403
3,878
11,679
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 1
6,625
442
3,894
6,460
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
8
0 / 6 / 3
5,478
365
3,392
7,195
1,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BaZuCa0o0o
Khepri
14
7 / 2 / 13
9,474
632
9,409
9,135
8,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
RDM_HunterDucK_
Danzaburou
14
1 / 2 / 1
8,787
586
3,097
7,436
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 1 / 4
8,119
541
5,966
10,221
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
caezaemoco
Cerberus
13
1 / 1 / 5
7,964
531
6,013
10,812
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
xTsunadee
Skadi
16
15 / 0 / 4
10,285
686
16,177
12,324
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
6
Kills
27
27
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Khepri
BaZuCa0o0o
Khepri
7
2
13
6.75
W
Danzaburou
RDM_HunterDucK_
Danzaburou
1
2
1
0.75
W
3
1
4
5
L
Horus
1
4
1
0.38
L
Cerberus
Tyranty
Cerberus
3
5
1
0.7
W
Cerberus
caezaemoco
Cerberus
1
1
5
3.5
L
Thanatos
copo22
Thanatos
1
8
0
0.13
L
1
4
1
0.38
L
Neith
0
6
3
0.25
W
Skadi
xTsunadee
Skadi
15
0
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,459
Damage
40,662
52,163
Taken
49,928
18,780
Mitigated
26,259
15,333
Healing
19,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BaZuCa0o0o
Khepri
9,409
961
779
1,887
9,135
8,271
502
2,095
6,905
28,315
0
W
Danzaburou
RDM_HunterDucK_
Danzaburou
3,097
1,513
0
2,431
7,436
2,545
2,322
2,508
4,766
0
51,853
W
5,966
1,018
0
4,092
10,221
3,333
318
2,899
7,322
0
43,827
L
Horus
4,112
2,285
650
3,170
11,514
6,114
0
3,152
8,312
0
10,075
L
Cerberus
Tyranty
Cerberus
11,183
983
0
4,656
15,315
5,070
0
5,582
9,333
43,921
0
W
Cerberus
caezaemoco
Cerberus
6,013
381
0
4,212
10,812
7,167
386
5,690
5,122
39,479
0
L
Thanatos
copo22
Thanatos
3,878
1,550
0
5,110
11,679
3,477
0
1,722
9,957
0
23,216
L
3,894
396
346
430
6,460
2,157
0
1,833
4,602
34,359
0
L
Neith
3,392
1,759
0
971
7,195
1,962
36
2,608
4,537
0
16,235
W
Skadi
xTsunadee
Skadi
16,177
9,484
0
6,209
12,324
4,943
4,703
1,468
10,736
0
65,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,350
Gold Earned
44,629
270
Minions Killed
432
0
Camps Cleared
0
1,190,390
Distance Traveled
1,352,754
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,474
632
36
2
0
269,109
1
W
Danzaburou
8,787
586
111
7
0
231,938
4
W
Da Ji
8,119
541
79
5
0
296,688
0
L
Horus
5,711
381
24
2
0
262,368
0
L
Cerberus
7,492
499
105
7
0
241,788
0
W
Cerberus
7,964
531
106
7
0
303,467
3
L
Thanatos
6,044
403
47
3
0
222,040
0
L
Ra
6,625
442
69
5
0
246,074
0
L
Neith
5,478
365
25
2
0
218,120
0
W
Skadi
10,285
686
100
7
0
251,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role