Player Matchup

Tiamat
Tiamat
Cyberemi07
Tiamat
Level 8
God Stats
6W - 2L
1,705 SR
Queue Stats
19W - 15L
1,683 Elo+
Solo
Cerberus
Cerberus
DoNotGet2Mad
Cerberus
Level 28
God Stats
21W - 7L
1,909 SR
Queue Stats
71W - 59L
1,513 Elo+
Party 2
Heimdallr
Heimdallr
Ragemode_Levi
Heimdallr
Level 29
God Stats
2W - 1L
1,494 SR
Queue Stats
93W - 77L
1,465 Elo+
Party 2
Arachne
Arachne
Tamino-Black88
Arachne
Level 16
God Stats
7W - 11L
1,465 SR
Queue Stats
51W - 44L
1,374 Elo+
Party 2
Vamana
Vamana
crazyplay1511
Vamana
Level 23
God Stats
20W - 12L
1,568 SR
Queue Stats
29W - 25L
1,445 Elo+
Party 2
Team Averages
Level 21
1,628 SR
1,496 Elo+

VS

Team Averages
Level 28
1,619 SR
1,488 Elo+
Nemesis
Nemesis
Aqautical
Nemesis
Level 12
God Stats
1W - 1L
1,710 SR
Queue Stats
13W - 6L
1,576 Elo+
Party 1
Vamana
Vamana
KosztaKoffee
Vamana
Level 66
God Stats
2W - 3L
1,475 SR
Queue Stats
177W - 186L
1,492 Elo+
Party 1
Chronos
Chronos
Moussa361
Chronos
Level 8
God Stats
3W - 4L
1,823 SR
Queue Stats
11W - 10L
1,461 Elo+
Solo
Heimdallr
Heimdallr
enr_91
Heimdallr
Level 26
God Stats
4W - 5L
1,633 SR
Queue Stats
140W - 130L
1,496 Elo+
Solo
Ymir
Ymir
stanislavprg
Ymir
Level 29
God Stats
8W - 14L
1,452 SR
Queue Stats
22W - 30L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cyberemi07
Tiamat
20
3 / 8 / 12
16,023
553
14,415
20,251
14,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
DoNotGet2Mad
Cerberus
18
3 / 5 / 13
13,376
461
9,900
24,893
26,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
Ragemode_Levi
Heimdallr
20
8 / 4 / 12
14,630
504
27,306
18,846
11,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
21 / 2 / 9
18,158
626
36,605
30,644
20,907
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
5 / 1 / 10
16,727
577
18,710
25,518
23,592
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aqautical
Nemesis
20
2 / 6 / 6
12,729
439
14,044
29,478
16,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
19
2 / 4 / 3
13,348
460
16,665
26,006
33,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
Moussa361
Chronos
19
6 / 11 / 1
13,957
481
20,895
29,074
12,008
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
enr_91
Heimdallr
20
7 / 8 / 4
14,386
496
24,722
27,195
12,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 11 / 8
12,126
418
14,476
30,822
33,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
42
40
Kills
20
20
Deaths
40
56
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aqautical
Nemesis
2
6
6
0.83
W
Tiamat
Cyberemi07
Tiamat
3
8
12
1.13
W
Cerberus
DoNotGet2Mad
Cerberus
3
5
13
1.9
L
Vamana
2
4
3
0.88
L
Chronos
Moussa361
Chronos
6
11
1
0.59
W
Heimdallr
Ragemode_Levi
Heimdallr
8
4
12
3.5
W
21
2
9
12.75
W
5
1
10
10
L
Heimdallr
enr_91
Heimdallr
7
8
4
1.13
L
3
11
8
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,936
Damage
90,802
120,152
Taken
142,575
95,953
Mitigated
107,168
43,731
Healing
39,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aqautical
Nemesis
14,044
4,359
0
9,993
29,478
16,119
0
3,778
25,700
0
101,811
W
Tiamat
Cyberemi07
Tiamat
14,415
1,278
296
7,335
20,251
14,028
1,667
10,122
10,129
106,106
0
W
Cerberus
DoNotGet2Mad
Cerberus
9,900
409
0
6,319
24,893
26,219
742
5,095
19,798
47,846
0
L
Vamana
16,665
8,553
0
9,246
26,006
33,068
0
5,134
20,872
0
100,291
L
Chronos
Moussa361
Chronos
20,895
6,163
0
6,282
29,074
12,008
4,385
8,575
20,499
93,982
0
W
Heimdallr
Ragemode_Levi
Heimdallr
27,306
12,520
0
4,706
18,846
11,207
4,895
5,722
13,124
0
99,738
W
36,605
26,225
0
13,827
30,644
20,907
2,466
8,568
22,076
0
129,989
W
18,710
10,256
0
11,248
25,518
23,592
2,826
6,072
19,446
0
126,347
L
Heimdallr
enr_91
Heimdallr
24,722
16,074
0
11,191
27,195
12,685
82
5,424
21,771
0
116,908
L
14,476
1,229
0
3,064
30,822
33,288
415
5,094
25,728
45,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,914
Gold Earned
66,546
748
Minions Killed
691
0
Camps Cleared
0
2,888,851
Distance Traveled
2,650,693
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,729
439
156
5
0
572,425
5
W
Tiamat
16,023
553
172
6
0
470,304
5
W
Cerberus
13,376
461
80
3
0
620,746
3
L
Vamana
13,348
460
183
6
0
567,501
8
L
Chronos
13,957
481
146
5
0
450,381
1
W
Heimdallr
14,630
504
142
5
0
533,067
2
W
Arachne
18,158
626
153
5
0
676,627
2
W
Vamana
16,727
577
201
7
0
588,107
3
L
Heimdallr
14,386
496
152
5
0
532,462
2
L
Ymir
12,126
418
54
2
0
527,924
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role