Player Matchup

Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ATHA00123
Ra
Level 62
God Stats
5W - 13L
1,429 SR
Queue Stats
451W - 648L
1,365 Elo+
Party 2
Ares
Ares
Cometgyn
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
byMurilx
Apollo
Level 83
God Stats
9W - 16L
1,335 SR
Queue Stats
479W - 739L
1,375 Elo+
Party 2
Sol
Sol
trintiniike
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 416L
1,385 Elo+
Party 2
Team Averages
Level 100
1,453 SR
1,425 Elo+

VS

Team Averages
Level 74
1,506 SR
1,494 Elo+
Kuzenbo
Kuzenbo
HellCatSamy
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
SweetKpopper
Chang'e
Level 26
God Stats
1W - 1L
1,480 SR
Queue Stats
5W - 3L
1,561 Elo+
Party 3
Sol
Sol
iTZ_DUBU_-
Sol
Level 88
God Stats
6W - 2L
1,500 SR
Queue Stats
266W - 289L
1,437 Elo+
Party 1
Nemesis
Nemesis
kingluiz
Nemesis
Level 17
God Stats
3W - 2L
1,526 SR
Queue Stats
26W - 24L
1,519 Elo+
Party 3
Danzaburou
Danzaburou
tch_fenduckiller
Danzaburou
Level 87
God Stats
13W - 7L
1,522 SR
Queue Stats
491W - 550L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 2 / 1
6,104
509
3,732
7,024
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 5 / 1
5,988
499
5,093
8,895
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
9
0 / 2 / 2
5,612
468
6,471
8,182
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
byMurilx
Apollo
10
2 / 1 / 1
5,787
482
2,573
7,647
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 3 / 0
6,228
519
2,186
5,349
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HellCatSamy
Kuzenbo
9
1 / 0 / 3
6,121
510
4,639
7,568
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
SweetKpopper
Chang'e
13
3 / 1 / 2
7,022
585
6,252
5,455
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
5 / 0 / 2
7,208
601
7,813
6,215
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
kingluiz
Nemesis
11
2 / 0 / 3
6,322
527
2,411
6,579
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
tch_fenduckiller
Danzaburou
9
2 / 3 / 1
6,287
524
5,739
7,615
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
13
13
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
1
0.75
L
0
5
1
0.1
L
Ares
0
2
2
0.5
W
Kuzenbo
HellCatSamy
Kuzenbo
1
0
3
2.5
W
Chang'e
SweetKpopper
Chang'e
3
1
2
4
L
Apollo
byMurilx
Apollo
2
1
1
2.5
W
5
0
2
6
W
Nemesis
kingluiz
Nemesis
2
0
3
3.5
W
Danzaburou
tch_fenduckiller
Danzaburou
2
3
1
0.83
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,055
Damage
26,854
37,097
Taken
33,432
15,747
Mitigated
13,908
12,442
Healing
15,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,732
491
0
2,520
7,024
3,094
0
3,166
3,804
33,737
0
L
5,093
677
101
2,203
8,895
3,102
0
5,320
3,575
34,517
0
L
Ares
6,471
113
662
3,038
8,182
5,123
128
2,919
5,207
18,009
0
W
Kuzenbo
HellCatSamy
Kuzenbo
4,639
2,179
0
1,730
7,568
5,565
0
3,495
4,017
12,909
0
W
Chang'e
SweetKpopper
Chang'e
6,252
628
464
3,219
5,455
1,835
636
2,748
2,707
34,262
0
L
Apollo
byMurilx
Apollo
2,573
1,243
0
2,973
7,647
2,495
516
2,521
5,126
0
30,041
W
7,813
2,180
0
2,817
6,215
1,968
485
4,600
1,403
43,149
0
W
Nemesis
kingluiz
Nemesis
2,411
954
0
3,382
6,579
2,288
0
2,282
4,275
0
26,398
W
Danzaburou
tch_fenduckiller
Danzaburou
5,739
1,670
566
2,880
7,615
2,252
90
3,988
3,601
0
35,661
L
2,186
515
0
945
5,349
1,933
0
4,276
681
24,836
1,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,719
Gold Earned
32,960
308
Minions Killed
284
0
Camps Cleared
0
1,057,515
Distance Traveled
1,133,170
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,104
509
73
6
0
211,185
3
L
Ra
5,988
499
77
6
0
211,217
4
L
Ares
5,612
468
17
1
0
228,263
2
W
Kuzenbo
6,121
510
17
1
0
231,120
5
W
Chang'e
7,022
585
77
6
0
221,658
3
L
Apollo
5,787
482
67
6
0
216,824
0
W
Sol
7,208
601
87
7
0
227,911
0
W
Nemesis
6,322
527
46
4
0
256,308
2
W
Danzaburou
6,287
524
57
5
0
196,173
1
L
Sol
6,228
519
74
6
0
190,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role