Player Matchup

Hun Batz
Hun Batz
An0sfistHD
Hun Batz
Level 14
God Stats
0W - 2L
1,213 SR
Queue Stats
7W - 19L
1,111 Elo+
Party 1
Neith
Neith
Julezcore89
Neith
Level 20
God Stats
7W - 16L
1,290 SR
Queue Stats
29W - 77L
1,167 Elo+
Party 1
Skadi
Skadi
Seroun
Skadi
Level 48
God Stats
3W - 2L
1,527 SR
Queue Stats
19W - 53L
1,130 Elo+
Party 1
Ra
Ra
TierLindemann
Ra
Level 41
God Stats
0W - 3L
1,300 SR
Queue Stats
97W - 109L
1,386 Elo+
Solo
Cthulhu
Cthulhu
Wintermann
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 48L
1,262 Elo+
Party 1
Team Averages
Level 50
1,366 SR
1,211 Elo+

VS

Team Averages
Level 39
1,604 SR
1,410 Elo+
Nemesis
Nemesis
B1avleren
Nemesis
Level 38
God Stats
14W - 10L
1,529 SR
Queue Stats
404W - 430L
1,466 Elo+
Solo
Izanami
Izanami
Sm411W1lly
Izanami
Level 44
God Stats
9W - 6L
1,546 SR
Queue Stats
171W - 219L
1,387 Elo+
Party 2
Athena
Athena
TheDrifter11
Athena
Level 45
God Stats
6W - 5L
1,780 SR
Queue Stats
171W - 243L
1,405 Elo+
Party 2
Ymir
Ymir
hensby70
Ymir
Level 21
God Stats
5W - 3L
1,407 SR
Queue Stats
40W - 65L
1,350 Elo+
Party 2
Vulcan
Vulcan
sybaka2701
Vulcan
Level 49
God Stats
12W - 6L
1,758 SR
Queue Stats
170W - 156L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
An0sfistHD
Hun Batz
10
0 / 18 / 1
7,913
304
5,332
22,133
7,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 15 / 2
9,281
357
14,755
22,467
7,518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
Seroun
Skadi
15
2 / 15 / 2
10,313
397
10,976
27,208
14,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 13 / 1
12,387
476
8,098
22,918
9,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Wintermann
Cthulhu
14
1 / 5 / 3
9,461
364
13,926
20,170
11,877
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B1avleren
Nemesis
20
10 / 2 / 9
14,575
561
7,908
19,091
9,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Sm411W1lly
Izanami
20
30 / 3 / 6
16,896
650
42,536
29,556
13,932
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
18
5 / 2 / 19
12,651
487
12,779
23,195
27,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
17
2 / 2 / 19
12,421
478
4,136
17,412
15,008
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
sybaka2701
Vulcan
20
18 / 0 / 12
16,097
619
30,912
12,968
7,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
130
8
Kills
65
66
Deaths
9
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
An0sfistHD
Hun Batz
0
18
1
0.03
W
Nemesis
B1avleren
Nemesis
10
2
9
7.25
L
2
15
2
0.2
L
Skadi
Seroun
Skadi
2
15
2
0.2
W
Izanami
Sm411W1lly
Izanami
30
3
6
11
W
Athena
5
2
19
7.25
L
3
13
1
0.27
L
Cthulhu
Wintermann
Cthulhu
1
5
3
0.5
W
Ymir
2
2
19
5.75
W
Vulcan
sybaka2701
Vulcan
18
0
12
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,087
Damage
98,271
114,896
Taken
102,222
51,490
Mitigated
74,294
8,565
Healing
36,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
An0sfistHD
Hun Batz
5,332
1,222
0
884
22,133
7,160
0
8,731
13,402
0
22,717
W
Nemesis
B1avleren
Nemesis
7,908
3,867
0
9,764
19,091
9,811
730
2,679
16,098
0
114,697
L
14,755
8,784
0
2,248
22,467
7,518
758
11,143
11,324
0
47,660
L
Skadi
Seroun
Skadi
10,976
5,280
0
90
27,208
14,975
902
10,044
17,164
0
53,137
W
Izanami
Sm411W1lly
Izanami
42,536
35,933
0
16,872
29,556
13,932
4,574
6,912
21,968
0
182,288
W
Athena
12,779
2,845
0
4,855
23,195
27,931
84
2,951
20,174
54,608
0
L
8,098
379
44
3,427
22,918
9,960
0
10,006
12,912
78,471
0
L
Cthulhu
Wintermann
Cthulhu
13,926
70
580
1,292
20,170
11,877
0
7,903
12,267
38,543
0
W
Ymir
4,136
198
0
1,201
17,412
15,008
90
5,030
12,269
40,636
0
W
Vulcan
sybaka2701
Vulcan
30,912
7,571
0
4,253
12,968
7,612
4,745
3,943
8,949
126,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,355
Gold Earned
72,640
390
Minions Killed
710
0
Camps Cleared
0
2,012,585
Distance Traveled
2,550,139
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,913
304
36
1
0
372,049
4
W
Nemesis
14,575
561
173
7
0
496,785
4
L
Neith
9,281
357
57
2
0
404,427
0
L
Skadi
10,313
397
93
4
0
364,920
1
W
Izanami
16,896
650
212
8
0
472,015
2
W
Athena
12,651
487
89
3
0
568,359
3
L
Ra
12,387
476
164
6
0
419,399
0
L
Cthulhu
9,461
364
40
2
0
451,790
8
W
Ymir
12,421
478
53
2
0
483,534
3
W
Vulcan
16,097
619
183
7
0
529,446
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role