Player Matchup

Ymir
Ymir
ErenPrime
Ymir
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
34W - 37L
1,331 Elo+
Party 3
Neith
Neith
KudlatyFenton
Neith
Level 14
God Stats
11W - 9L
1,391 SR
Queue Stats
27W - 23L
1,417 Elo+
Party 3
Fenrir
Fenrir
Mislilac24
Fenrir
Level 27
God Stats
17W - 12L
1,626 SR
Queue Stats
65W - 46L
1,458 Elo+
Solo
King Arthur
King Arthur
Pabrador
King Arthur
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,422 Elo+
Solo
Ra
Ra
dragodaralith
Ra
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,296 Elo+
Solo
Team Averages
Level 19
1,503 SR
1,385 Elo+

VS

Team Averages
Level 34
1,467 SR
1,411 Elo+
Hades
Hades
I5oheil
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,587 Elo+
Party 2
Bellona
Bellona
anyghen
Bellona
Level 17
God Stats
0W - 1L
1,417 SR
Queue Stats
5W - 5L
1,385 Elo+
Party 1
Sylvanus
Sylvanus
pandaabutt
Sylvanus
Level 25
God Stats
28W - 24L
1,460 SR
Queue Stats
54W - 60L
1,399 Elo+
Solo
Fenrir
Fenrir
shayanbakhsi6473
Fenrir
Level 108
God Stats
8W - 5L
1,269 SR
Queue Stats
368W - 328L
1,455 Elo+
Party 2
Neith
Neith
vojtasmrdi
Neith
Level 15
God Stats
1W - 1L
1,687 SR
Queue Stats
3W - 4L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 3 / 6
7,870
525
2,973
7,229
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
7 / 1 / 1
8,052
537
10,178
7,248
2,590
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Mislilac24
Fenrir
13
6 / 1 / 4
8,316
554
5,649
7,723
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Pabrador
King Arthur
13
5 / 3 / 0
8,370
558
3,708
8,513
8,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 3 / 8
8,816
588
6,669
6,948
2,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
I5oheil
Hades
11
0 / 6 / 3
6,365
424
3,734
10,408
4,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
anyghen
Bellona
11
1 / 8 / 0
6,687
446
4,878
12,592
8,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
pandaabutt
Sylvanus
7
0 / 2 / 1
5,558
371
1,896
5,123
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
5 / 5 / 0
7,673
512
5,933
12,624
4,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
12
3 / 3 / 1
6,819
455
6,073
7,225
2,398
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
23
Kills
9
11
Deaths
24
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
3
6
1.33
L
Hades
I5oheil
Hades
0
6
3
0.25
W
7
1
1
7.5
W
Fenrir
Mislilac24
Fenrir
6
1
4
8
W
King Arthur
Pabrador
King Arthur
5
3
0
1.67
L
Bellona
anyghen
Bellona
1
8
0
0.13
W
4
3
8
2.67
L
Sylvanus
pandaabutt
Sylvanus
0
2
1
0.25
L
5
5
0
1
L
Neith
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,177
Damage
22,514
37,661
Taken
47,972
21,916
Mitigated
22,729
7,356
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,973
117
0
1,185
7,229
4,883
326
1,543
5,686
17,838
0
L
Hades
I5oheil
Hades
3,734
624
296
2,335
10,408
4,645
0
3,081
6,951
20,353
0
W
10,178
5,851
0
2,160
7,248
2,590
2,744
1,879
5,369
0
37,362
W
Fenrir
Mislilac24
Fenrir
5,649
2,019
0
3,482
7,723
2,990
77
1,822
5,901
0
36,138
W
King Arthur
Pabrador
King Arthur
3,708
581
0
256
8,513
8,589
525
0
8,513
0
32,570
L
Bellona
anyghen
Bellona
4,878
1,708
0
578
12,592
8,379
1,050
1,148
11,100
0
34,812
W
6,669
689
96
177
6,948
2,864
973
658
6,290
44,086
0
L
Sylvanus
pandaabutt
Sylvanus
1,896
628
479
2,043
5,123
2,588
0
1,086
4,037
8,163
0
L
5,933
1,094
0
1,435
12,624
4,719
0
2,422
9,911
278
38,996
L
Neith
6,073
2,750
0
1,794
7,225
2,398
0
1,197
6,006
0
33,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,424
Gold Earned
33,102
350
Minions Killed
258
0
Camps Cleared
0
1,407,324
Distance Traveled
1,142,665
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,870
525
43
3
0
293,665
3
L
Hades
6,365
424
44
3
0
207,358
1
W
Neith
8,052
537
72
5
0
255,131
2
W
Fenrir
8,316
554
64
4
0
294,688
1
W
King Arthur
8,370
558
75
5
0
270,864
0
L
Bellona
6,687
446
63
4
0
265,674
0
W
Ra
8,816
588
96
6
0
292,976
6
L
Sylvanus
5,558
371
12
1
0
157,628
0
L
Fenrir
7,673
512
74
5
0
258,568
0
L
Neith
6,819
455
65
4
0
253,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role