Player Matchup

Yemoja
Yemoja
Flitsh
Yemoja
Level 5
God Stats
0W - 2L
1,290 SR
Queue Stats
2W - 3L
1,599 Elo+
Solo
Sol
Sol
IceLordLKE
Sol
Level 17
God Stats
1W - 1L
1,761 SR
Queue Stats
108W - 44L
1,654 Elo+
Solo
He Bo
He Bo
KillBeat00
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 66L
1,525 Elo+
Solo
Apollo
Apollo
jvest67
Apollo
Level 16
God Stats
0W - 1L
1,681 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Danzaburou
Danzaburou
korbakiller
Danzaburou
Level 28
God Stats
7W - 8L
1,579 SR
Queue Stats
186W - 193L
1,632 Elo+
Solo
Team Averages
Level 18
1,562 SR
1,582 Elo+

VS

Team Averages
Level 22
1,683 SR
1,683 Elo+
Artio
Artio
 
Artio
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MuteCabbage
Thor
Level 29
God Stats
4W - 0L
2,006 SR
Queue Stats
69W - 11L
1,847 Elo+
Party 1
Heimdallr
Heimdallr
Sukuna_-Ryomen
Heimdallr
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,450 Elo+
Solo
Persephone
Persephone
xElsaDreamJean
Persephone
Level 29
God Stats
8W - 2L
1,911 SR
Queue Stats
92W - 23L
1,783 Elo+
Party 1
Geb
Geb
xll MCKEOWN llx
Geb
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 4L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flitsh
Yemoja
13
1 / 1 / 7
9,588
457
2,008
10,626
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
11 / 8 / 4
12,305
586
19,498
21,651
8,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
17
7 / 7 / 0
11,369
541
13,531
17,484
6,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
jvest67
Apollo
11
1 / 14 / 2
7,878
375
4,609
15,384
4,627
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
korbakiller
Danzaburou
14
5 / 6 / 2
8,898
424
10,417
19,971
7,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
3 / 4 / 4
10,825
515
3,595
15,313
11,196
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
16 / 5 / 13
13,114
624
24,727
14,750
6,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Sukuna_-Ryomen
Heimdallr
18
6 / 6 / 5
10,914
520
9,972
20,236
8,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
xElsaDreamJean
Persephone
20
8 / 5 / 8
12,866
613
21,958
15,702
6,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 6 / 16
9,688
461
7,710
18,534
12,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
82
25
Kills
36
36
Deaths
26
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
4
4
1.25
L
Yemoja
Flitsh
Yemoja
1
1
7
4.5
L
11
8
4
1.63
L
He Bo
7
7
0
1
W
16
5
13
4.5
W
Heimdallr
Sukuna_-Ryomen
Heimdallr
6
6
5
1.42
L
Apollo
jvest67
Apollo
1
14
2
0.14
L
Danzaburou
korbakiller
Danzaburou
5
6
2
1
W
Persephone
xElsaDreamJean
Persephone
8
5
8
2.4
W
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,063
Damage
67,962
85,116
Taken
84,535
35,149
Mitigated
45,959
25,004
Healing
23,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,595
486
312
4,777
15,313
11,196
294
9,998
4,813
48,481
0
L
Yemoja
Flitsh
Yemoja
2,008
528
3,316
2,054
10,626
8,820
442
5,675
4,951
13,818
0
L
19,498
6,888
0
8,844
21,651
8,030
2,094
11,700
9,951
83,088
0
L
He Bo
13,531
491
0
5,401
17,484
6,055
623
3,558
13,926
73,792
0
W
24,727
6,571
0
2,659
14,750
6,961
503
3,731
10,977
0
88,878
W
Heimdallr
Sukuna_-Ryomen
Heimdallr
9,972
2,713
454
7,458
20,236
8,088
0
7,176
13,012
0
69,087
L
Apollo
jvest67
Apollo
4,609
2,608
0
1,166
15,384
4,627
469
4,433
10,951
0
26,377
L
Danzaburou
korbakiller
Danzaburou
10,417
3,923
0
4,223
19,971
7,617
327
7,897
12,066
0
58,161
W
Persephone
xElsaDreamJean
Persephone
21,958
790
196
3,610
15,702
6,751
694
7,296
8,402
105,942
0
W
7,710
1,149
0
4,010
18,534
12,963
0
6,180
12,294
22,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,038
Gold Earned
57,407
436
Minions Killed
512
0
Camps Cleared
0
1,815,145
Distance Traveled
2,020,515
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,825
515
110
5
0
389,171
2
L
Yemoja
9,588
457
25
1
0
410,479
0
L
Sol
12,305
586
131
6
0
352,458
3
L
He Bo
11,369
541
148
7
0
316,603
2
W
Thor
13,114
624
120
6
0
401,372
3
W
Heimdallr
10,914
520
93
4
0
356,125
2
L
Apollo
7,878
375
38
2
0
303,717
1
L
Danzaburou
8,898
424
94
4
0
431,888
4
W
Persephone
12,866
613
166
8
0
414,274
1
W
Geb
9,688
461
23
1
0
459,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role