Player Matchup

Olorun
Olorun
KrappyPatty4281
Olorun
Level 9
God Stats
3W - 4L
1,500 SR
Queue Stats
77W - 43L
1,557 Elo+
Party 3
Sylvanus
Sylvanus
MaryPoopinz8762
Sylvanus
Level 9
God Stats
11W - 3L
1,803 SR
Queue Stats
76W - 43L
1,557 Elo+
Party 3
Pele
Pele
MattBullet
Pele
Level 13
God Stats
1W - 0L
1,301 SR
Queue Stats
8W - 9L
1,408 Elo+
Solo
Vamana
Vamana
Morzzo
Vamana
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,863 Elo+
Party 2
Fenrir
Fenrir
slightAf
Fenrir
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 6L
1,702 Elo+
Party 2
Team Averages
Level 9
1,521 SR
1,617 Elo+

VS

Team Averages
Level 22
1,590 SR
1,544 Elo+
Heimdallr
Heimdallr
Kaos_Nebbdyr
Heimdallr
Level 29
God Stats
2W - 2L
1,657 SR
Queue Stats
110W - 83L
1,613 Elo+
Party 1
Cerberus
Cerberus
Kaos_SkinkeHitle
Cerberus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,513 Elo+
Party 1
Janus
Janus
Roasted-_-Hippo
Janus
Level 29
God Stats
4W - 4L
1,717 SR
Queue Stats
119W - 87L
1,588 Elo+
Party 1
King Arthur
King Arthur
UglySur
King Arthur
Level 6
God Stats
7W - 9L
1,403 SR
Queue Stats
8W - 13L
1,385 Elo+
Solo
Set
Set
gankthefiregiant
Set
Level 28
God Stats
16W - 10L
1,672 SR
Queue Stats
117W - 120L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 4
14,873
595
14,268
14,126
7,057
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
17
0 / 1 / 11
12,161
486
7,771
20,669
24,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
3 / 9 / 9
12,192
488
10,646
22,487
10,951
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Morzzo
Vamana
17
1 / 3 / 9
11,645
466
10,100
16,364
12,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
slightAf
Fenrir
20
14 / 5 / 8
14,275
571
27,997
22,836
13,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kaos_Nebbdyr
Heimdallr
18
3 / 4 / 5
11,424
457
16,326
18,202
7,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 6 / 7
8,947
358
4,352
18,060
16,500
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
7 / 7 / 3
12,477
499
13,292
16,217
7,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
UglySur
King Arthur
17
2 / 3 / 0
10,928
437
6,859
19,144
15,034
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
9 / 5 / 5
13,270
531
19,155
25,026
12,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
41
25
Kills
21
21
Deaths
25
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Kaos_Nebbdyr
Heimdallr
3
4
5
1.38
L
0
6
7
0.58
W
7
3
4
3
W
Sylvanus
0
1
11
5.5
W
3
9
9
0.83
W
Vamana
Morzzo
Vamana
1
3
9
1.83
L
7
7
3
1.21
L
King Arthur
UglySur
King Arthur
2
3
0
0.67
L
9
5
5
2.3
W
Fenrir
slightAf
Fenrir
14
5
8
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,782
Damage
59,984
96,482
Taken
96,649
68,237
Mitigated
58,691
37,463
Healing
23,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Kaos_Nebbdyr
Heimdallr
16,326
9,008
0
6,459
18,202
7,795
92
3,755
14,447
0
88,012
L
4,352
372
0
2,843
18,060
16,500
0
7,848
10,212
25,391
0
W
14,268
9,424
1,295
7,730
14,126
7,057
3,324
1,282
12,844
133,384
0
W
Sylvanus
7,771
1,687
4,208
7,976
20,669
24,261
1,203
2,923
17,621
36,837
0
W
10,646
3,088
0
4,092
22,487
10,951
479
4,422
17,911
0
55,348
W
Vamana
Morzzo
Vamana
10,100
4,620
0
3,767
16,364
12,416
2,725
4,701
11,266
392
52,378
L
13,292
572
0
2,402
16,217
7,194
0
3,211
13,006
76,688
0
L
King Arthur
UglySur
King Arthur
6,859
357
0
5,780
19,144
15,034
0
612
18,532
802
82,476
L
19,155
9,967
0
5,916
25,026
12,168
954
6,965
18,061
0
98,820
W
Fenrir
slightAf
Fenrir
27,997
9,953
0
8,395
22,836
13,552
1,513
4,984
17,777
0
100,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,146
Gold Earned
57,046
482
Minions Killed
615
0
Camps Cleared
0
2,479,668
Distance Traveled
2,226,513
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,424
457
146
6
0
438,472
1
L
Cerberus
8,947
358
43
2
0
436,978
2
W
Olorun
14,873
595
182
7
0
447,911
3
W
Sylvanus
12,161
486
57
2
0
456,005
6
W
Pele
12,192
488
63
3
0
545,950
5
W
Vamana
11,645
466
79
3
0
528,299
0
L
Janus
12,477
499
130
5
0
439,289
1
L
King Arthur
10,928
437
131
5
0
471,709
3
L
Set
13,270
531
165
7
0
440,065
3
W
Fenrir
14,275
571
101
4
0
501,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role