Player Matchup

Cerberus
Cerberus
Harambe100202
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,329 Elo+
Party 3
Hun Batz
Hun Batz
Jekoz
Hun Batz
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 17L
1,553 Elo+
Party 1
Hades
Hades
Pieterknaap58
Hades
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,497 Elo+
Solo
Artemis
Artemis
Pipils
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,580 Elo+
Party 1
Bellona
Bellona
TreabaMea
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,195 Elo+
Party 3
Team Averages
Level 10
1,500 SR
1,431 Elo+

VS

Team Averages
Level 25
1,459 SR
1,534 Elo+
Jing Wei
Jing Wei
Affinitix
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 94L
1,668 Elo+
Party 2
Chang'e
Chang'e
Ferrovius
Chang'e
Level 29
God Stats
9W - 5L
1,504 SR
Queue Stats
195W - 184L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
RS500AARON
Sun Wukong
Level 27
God Stats
4W - 3L
1,292 SR
Queue Stats
161W - 168L
1,373 Elo+
Solo
Artio
Artio
Tarunn
Artio
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
111W - 89L
1,556 Elo+
Party 2
Serqet
Serqet
zatarupfr
Serqet
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 45L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Harambe100202
Cerberus
12
1 / 7 / 6
8,055
403
7,990
16,899
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
Jekoz
Hun Batz
16
4 / 3 / 1
9,630
482
5,503
15,025
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 2 / 3
8,389
419
5,662
8,198
3,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
Pipils
Artemis
15
4 / 8 / 3
9,843
492
13,116
13,709
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
TreabaMea
Bellona
12
1 / 11 / 6
7,656
383
6,113
14,487
10,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Affinitix
Jing Wei
16
5 / 2 / 6
10,687
534
7,889
12,084
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Ferrovius
Chang'e
15
5 / 1 / 8
10,054
503
10,558
9,223
4,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RS500AARON
Sun Wukong
18
15 / 1 / 5
12,295
615
17,060
13,906
9,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artio
Tarunn
Artio
13
3 / 5 / 6
8,546
427
3,235
12,727
8,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
zatarupfr
Serqet
15
3 / 3 / 17
10,290
515
8,240
14,635
4,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
73
12
Kills
31
31
Deaths
12
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Affinitix
Jing Wei
5
2
6
4
W
Chang'e
Ferrovius
Chang'e
5
1
8
9
L
Cerberus
Harambe100202
Cerberus
1
7
6
0.57
L
Hun Batz
Jekoz
Hun Batz
4
3
1
1.5
L
2
2
3
1.75
L
Artemis
Pipils
Artemis
4
8
3
0.69
W
Sun Wukong
RS500AARON
Sun Wukong
15
1
5
17.5
W
Artio
Tarunn
Artio
3
5
6
1.2
L
Bellona
TreabaMea
Bellona
1
11
6
0.36
W
Serqet
zatarupfr
Serqet
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,384
Damage
46,982
68,318
Taken
62,575
35,098
Mitigated
30,911
13,970
Healing
26,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Affinitix
Jing Wei
7,889
6,003
0
5,926
12,084
3,259
0
1,991
10,093
0
64,721
W
Chang'e
Ferrovius
Chang'e
10,558
340
3,356
4,620
9,223
4,351
785
2,839
6,384
62,619
0
L
Cerberus
Harambe100202
Cerberus
7,990
480
0
2,526
16,899
11,031
23
3,425
13,335
26,637
0
L
Hun Batz
Jekoz
Hun Batz
5,503
1,946
0
5,830
15,025
5,568
0
2,361
12,364
0
76,866
L
5,662
387
839
3,911
8,198
3,619
27
1,873
6,017
44,133
0
L
Artemis
Pipils
Artemis
13,116
5,745
0
625
13,709
4,511
0
2,451
10,586
0
56,601
W
Sun Wukong
RS500AARON
Sun Wukong
17,060
3,388
0
5,147
13,906
9,852
1,274
3,852
10,054
0
76,335
W
Artio
Tarunn
Artio
3,235
489
1,077
1,763
12,727
8,794
123
2,752
9,975
14,175
0
L
Bellona
TreabaMea
Bellona
6,113
1,720
0
239
14,487
10,369
0
3,998
10,318
0
27,355
W
Serqet
zatarupfr
Serqet
8,240
1,236
0
4,477
14,635
4,655
607
2,218
12,417
0
52,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,573
Gold Earned
51,872
409
Minions Killed
440
0
Camps Cleared
0
1,666,137
Distance Traveled
1,835,145
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,687
534
129
6
0
359,513
2
W
Chang'e
10,054
503
83
4
0
339,854
2
L
Cerberus
8,055
403
43
2
0
376,851
1
L
Hun Batz
9,630
482
131
7
0
349,011
5
L
Hades
8,389
419
96
5
0
290,807
1
L
Artemis
9,843
492
90
5
0
298,345
2
W
Sun Wukong
12,295
615
131
7
0
371,892
6
W
Artio
8,546
427
11
1
0
355,284
1
L
Bellona
7,656
383
49
2
0
351,123
3
W
Serqet
10,290
515
86
4
0
408,602
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role