Player Matchup

Merlin
Merlin
Gr8man1o100
Merlin
Level 25
God Stats
2W - 1L
1,716 SR
Queue Stats
3W - 3L
1,299 Elo+
Solo
Horus
Horus
ImToSilent
Horus
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 160L
1,596 Elo+
Party 2
Ymir
Ymir
Morzzo
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,797 Elo+
Party 3
Danzaburou
Danzaburou
albert0521
Danzaburou
Level 29
God Stats
8W - 6L
1,823 SR
Queue Stats
52W - 43L
1,708 Elo+
Party 2
Thanatos
Thanatos
slightAf
Thanatos
Level 6
God Stats
2W - 0L
1,770 SR
Queue Stats
27W - 6L
1,675 Elo+
Party 3
Team Averages
Level 15
1,662 SR
1,615 Elo+

VS

Team Averages
Level 21
1,508 SR
1,526 Elo+
Apollo
Apollo
Kaos_Nebbdyr
Apollo
Level 29
God Stats
1W - 1L
1,798 SR
Queue Stats
110W - 83L
1,623 Elo+
Party 1
Chaac
Chaac
Kaos_SkinkeHitle
Chaac
Level 18
God Stats
11W - 10L
1,548 SR
Queue Stats
30W - 32L
1,522 Elo+
Party 1
Awilix
Awilix
Roasted-_-Hippo
Awilix
Level 29
God Stats
6W - 5L
1,556 SR
Queue Stats
119W - 87L
1,597 Elo+
Party 1
Chang'e
Chang'e
Sole 2D
Chang'e
Level 23
God Stats
19W - 20L
1,195 SR
Queue Stats
490W - 452L
1,469 Elo+
Solo
King Arthur
King Arthur
UglySur
King Arthur
Level 5
God Stats
7W - 9L
1,443 SR
Queue Stats
8W - 13L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
6 / 1 / 0
7,364
614
7,436
4,950
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
10
0 / 1 / 4
5,991
499
2,691
6,581
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ymir
Morzzo
Ymir
10
1 / 3 / 1
5,890
491
2,234
6,872
4,551
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
albert0521
Danzaburou
11
2 / 1 / 0
7,059
588
3,382
5,887
1,408
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
slightAf
Thanatos
10
2 / 3 / 2
6,137
511
5,404
8,407
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
1 / 1 / 0
6,233
519
3,063
5,330
1,595
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 1
6,143
512
4,630
8,192
4,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 5 / 1
6,500
542
3,628
9,705
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Sole 2D
Chang'e
9
1 / 0 / 0
5,486
457
612
1,955
430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
UglySur
King Arthur
10
1 / 3 / 2
6,043
504
3,249
9,272
3,440
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
11
Kills
8
9
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
1
0
6
W
Horus
0
1
4
2
L
Apollo
1
1
0
1
L
2
2
1
1.25
W
Ymir
Morzzo
Ymir
1
3
1
0.5
L
3
5
1
0.7
L
Chang'e
Sole 2D
Chang'e
1
0
0
1
L
King Arthur
UglySur
King Arthur
1
3
2
0.67
W
Danzaburou
albert0521
Danzaburou
2
1
0
2
W
Thanatos
slightAf
Thanatos
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,147
Damage
15,182
32,697
Taken
34,454
15,583
Mitigated
12,602
12,495
Healing
7,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,436
802
0
500
4,950
1,697
193
227
4,673
38,361
0
W
Horus
2,691
1,427
190
2,226
6,581
5,034
540
289
6,267
0
15,019
L
Apollo
3,063
1,491
0
1,325
5,330
1,595
0
0
5,330
0
35,806
L
4,630
561
0
3,325
8,192
4,454
260
3,047
5,079
0
22,791
W
Ymir
Morzzo
Ymir
2,234
702
0
422
6,872
4,551
573
0
6,484
20,768
0
L
3,628
1,925
0
500
9,705
2,683
0
2,798
6,693
0
28,221
L
Chang'e
Sole 2D
Chang'e
612
40
193
887
1,955
430
769
448
1,389
17,960
0
L
King Arthur
UglySur
King Arthur
3,249
375
0
847
9,272
3,440
0
2,880
6,293
64
21,355
W
Danzaburou
albert0521
Danzaburou
3,382
1,413
0
2,761
5,887
1,408
892
16
5,871
0
39,515
W
Thanatos
slightAf
Thanatos
5,404
1,605
0
6,396
8,407
2,893
0
96
8,261
0
26,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,441
Gold Earned
30,405
268
Minions Killed
245
0
Camps Cleared
0
1,084,169
Distance Traveled
1,117,030
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,364
614
78
7
0
198,158
1
W
Horus
5,991
499
24
2
0
221,268
4
L
Apollo
6,233
519
71
6
0
232,696
3
L
Chaac
6,143
512
44
4
0
220,873
0
W
Ymir
5,890
491
33
3
0
232,791
0
L
Awilix
6,500
542
49
4
0
232,665
0
L
Chang'e
5,486
457
40
3
0
182,533
0
L
King Arthur
6,043
504
41
3
0
248,263
2
W
Danzaburou
7,059
588
81
7
0
198,459
2
W
Thanatos
6,137
511
52
4
0
233,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role