Player Matchup

Arachne
Arachne
Donnuuu
Arachne
Level 15
God Stats
1W - 4L
1,457 SR
Queue Stats
8W - 13L
1,301 Elo+
Party 2
Neith
Neith
NoMoreMrIceGuy
Neith
Level 28
God Stats
6W - 3L
1,703 SR
Queue Stats
279W - 265L
1,332 Elo+
Solo
Chronos
Chronos
SchokoUchiha_Rs6
Chronos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,420 Elo+
Party 2
Geb
Geb
diellgashi11
Geb
Level 6
God Stats
1W - 0L
1,207 SR
Queue Stats
3W - 3L
1,073 Elo+
Party 2
Ymir
Ymir
yavuzao14
Ymir
Level 83
God Stats
1W - 2L
1,315 SR
Queue Stats
76W - 87L
1,426 Elo+
Party 2
Team Averages
Level 40
1,437 SR
1,310 Elo+

VS

Team Averages
Level 11
1,485 SR
1,362 Elo+
Ymir
Ymir
MyBloodyVaseline
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
RissingSun
Yemoja
Level 13
God Stats
4W - 3L
1,550 SR
Queue Stats
40W - 45L
1,218 Elo+
Party 1
Nemesis
Nemesis
Solborg3929
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
Vivaldek
Pele
Level 17
God Stats
6W - 10L
1,509 SR
Queue Stats
51W - 58L
1,300 Elo+
Party 1
Mercury
Mercury
iShAkAxX
Mercury
Level 18
God Stats
15W - 17L
1,364 SR
Queue Stats
69W - 62L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Donnuuu
Arachne
10
8 / 1 / 1
6,243
624
4,104
5,430
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
6 / 0 / 4
6,351
635
5,681
2,425
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 0 / 2
5,626
563
4,305
2,114
585
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 2 / 3
4,863
486
785
4,931
2,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
8
3 / 2 / 8
5,562
556
4,468
4,924
3,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 9 / 1
3,978
398
500
8,696
2,785
Yemoja
RissingSun
Yemoja
8
1 / 2 / 2
4,606
461
2,599
4,848
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Solborg3929
Nemesis
5
1 / 6 / 0
4,142
414
373
4,930
1,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Pele
8
3 / 2 / 0
5,062
506
4,024
6,522
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
iShAkAxX
Mercury
7
0 / 3 / 0
4,264
426
1,100
5,174
1,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
21
Kills
5
5
Deaths
22
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Donnuuu
Arachne
8
1
1
8.5
L
0
9
1
0.06
W
6
0
4
8
L
Yemoja
RissingSun
Yemoja
1
2
2
1
W
4
0
2
5
L
Nemesis
Solborg3929
Nemesis
1
6
0
0.17
L
Pele
3
2
0
1.5
W
0
2
3
0.75
L
Mercury
iShAkAxX
Mercury
0
3
0
0
W
Ymir
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,343
Damage
8,596
19,824
Taken
30,170
9,898
Mitigated
9,909
3,308
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Donnuuu
Arachne
4,104
3,212
0
1,157
5,430
2,125
540
263
5,167
0
23,746
L
500
411
120
84
8,696
2,785
0
2,716
5,980
6,696
0
W
5,681
2,825
0
597
2,425
1,032
1,315
360
2,065
0
29,595
L
Yemoja
RissingSun
Yemoja
2,599
826
315
268
4,848
2,125
0
1,087
3,761
10,056
0
W
4,305
1,223
171
381
2,114
585
897
283
1,831
18,007
0
L
Nemesis
Solborg3929
Nemesis
373
245
0
0
4,930
1,611
0
1,583
3,347
0
3,801
L
Pele
4,024
879
0
2,504
6,522
1,827
0
2,104
4,418
0
21,748
W
785
262
0
0
4,931
2,748
513
921
4,010
6,132
0
L
Mercury
iShAkAxX
Mercury
1,100
430
0
221
5,174
1,561
322
2,068
3,106
0
14,844
W
Ymir
4,468
1,373
121
881
4,924
3,408
120
1,272
3,652
14,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,645
Gold Earned
22,052
189
Minions Killed
109
0
Camps Cleared
0
988,811
Distance Traveled
869,652
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,243
624
51
5
0
197,769
0
L
Ymir
3,978
398
13
1
0
158,936
3
W
Neith
6,351
635
67
7
0
194,354
3
L
Yemoja
4,606
461
14
1
0
183,580
3
W
Chronos
5,626
563
38
4
0
195,273
0
L
Nemesis
4,142
414
11
1
0
144,689
0
L
Pele
5,062
506
45
5
0
198,125
0
W
Geb
4,863
486
14
1
0
229,447
0
L
Mercury
4,264
426
26
3
0
184,322
0
W
Ymir
5,562
556
19
2
0
171,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role