Player Matchup

Cerberus
Cerberus
Claknorion
Cerberus
Level 15
God Stats
1W - 4L
1,313 SR
Queue Stats
9W - 17L
1,293 Elo+
Solo
Artemis
Artemis
Lazysheepherd
Artemis
Level 28
God Stats
160W - 139L
1,531 SR
Queue Stats
298W - 314L
1,424 Elo+
Solo
Thor
Thor
Valdis94
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,367 Elo+
Solo
Tiamat
Tiamat
Ze1ik74
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,336 Elo+
Party 2
Chernobog
Chernobog
lask0vyy
Chernobog
Level 15
God Stats
11W - 17L
1,498 SR
Queue Stats
12W - 21L
1,170 Elo+
Party 2
Team Averages
Level 14
1,468 SR
1,318 Elo+

VS

Team Averages
Level 22
1,500 SR
1,382 Elo+
Nemesis
Nemesis
Clairu
Nemesis
Level 27
God Stats
23W - 21L
1,401 SR
Queue Stats
95W - 98L
1,376 Elo+
Solo
Nox
Nox
DinoWuwr
Nox
Level 18
God Stats
9W - 5L
1,644 SR
Queue Stats
11W - 10L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
FireBoy12345
Cthulhu
Level 25
God Stats
14W - 9L
1,520 SR
Queue Stats
19W - 24L
1,326 Elo+
Party 3
Baron Samedi
Baron Samedi
Skaldus02
Baron Samedi
Level 18
God Stats
2W - 1L
1,529 SR
Queue Stats
13W - 12L
1,401 Elo+
Party 1
Merlin
Merlin
thebigsmoke56
Merlin
Level 22
God Stats
15W - 24L
1,406 SR
Queue Stats
63W - 74L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Claknorion
Cerberus
15
5 / 7 / 10
10,739
488
11,999
23,922
23,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
17
7 / 8 / 11
11,119
505
12,051
20,396
7,552
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
13
0 / 13 / 1
8,084
367
3,308
17,618
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Ze1ik74
Tiamat
11
0 / 16 / 5
7,550
343
3,238
17,542
6,468
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
lask0vyy
Chernobog
16
10 / 4 / 5
11,627
529
16,636
17,370
6,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clairu
Nemesis
20
13 / 2 / 9
12,943
588
12,838
14,232
9,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
16 / 3 / 14
12,706
578
23,255
11,729
4,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
FireBoy12345
Cthulhu
14
3 / 7 / 19
9,980
454
8,165
20,956
16,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
Skaldus02
Baron Samedi
16
8 / 4 / 15
11,304
514
14,419
15,188
7,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
8 / 7 / 16
11,425
519
19,147
15,868
5,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
121
22
Kills
48
48
Deaths
23
32
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Clairu
Nemesis
13
2
9
8.75
L
Cerberus
Claknorion
Cerberus
5
7
10
1.43
W
16
3
14
7.67
W
Cthulhu
FireBoy12345
Cthulhu
3
7
19
1.79
L
Artemis
7
8
11
1.56
W
Baron Samedi
Skaldus02
Baron Samedi
8
4
15
3.88
L
Thor
0
13
1
0.04
L
Tiamat
Ze1ik74
Tiamat
0
16
5
0.16
L
Chernobog
lask0vyy
Chernobog
10
4
5
3.13
W
8
7
16
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,232
Damage
77,824
96,848
Taken
77,973
49,500
Mitigated
43,764
12,631
Healing
22,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Clairu
Nemesis
12,838
7,374
0
6,607
14,232
9,249
2,330
1,007
13,225
0
86,281
L
Cerberus
Claknorion
Cerberus
11,999
1,178
0
3,472
23,922
23,401
78
16,509
7,413
52,272
0
W
23,255
1,538
0
2,464
11,729
4,697
6,106
2,815
8,914
67,499
0
W
Cthulhu
FireBoy12345
Cthulhu
8,165
260
1,069
1,383
20,956
16,234
803
3,079
17,877
32,213
0
L
Artemis
12,051
4,863
0
2,061
20,396
7,552
172
16,651
3,745
0
56,940
W
Baron Samedi
Skaldus02
Baron Samedi
14,419
861
3,698
5,187
15,188
7,960
1,568
4,809
10,379
37,716
0
L
Thor
3,308
561
0
743
17,618
5,462
2,084
7,429
10,189
0
35,210
L
Tiamat
Ze1ik74
Tiamat
3,238
574
0
1,425
17,542
6,468
340
12,318
5,224
12,351
0
L
Chernobog
lask0vyy
Chernobog
16,636
11,585
0
4,930
17,370
6,617
1,008
12,079
5,291
0
60,876
W
19,147
1,851
0
2,148
15,868
5,624
2,627
3,527
12,341
69,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,119
Gold Earned
58,358
367
Minions Killed
414
0
Camps Cleared
0
1,672,714
Distance Traveled
1,926,789
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,943
588
150
7
0
481,270
2
L
Cerberus
10,739
488
90
4
0
389,617
1
W
Nox
12,706
578
100
5
0
360,206
3
W
Cthulhu
9,980
454
47
2
0
358,921
0
L
Artemis
11,119
505
92
4
0
344,500
0
W
Baron Samedi
11,304
514
43
2
0
373,612
4
L
Thor
8,084
367
59
3
0
302,255
1
L
Tiamat
7,550
343
23
1
0
285,179
0
L
Chernobog
11,627
529
103
5
0
351,163
4
W
Merlin
11,425
519
74
3
0
352,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role