Player Matchup

Horus
Horus
Bergbuur
Horus
Level 65
God Stats
220W - 99L
1,854 SR
Queue Stats
305W - 178L
1,778 Elo+
Party 3
Tiamat
Tiamat
Jaka611
Tiamat
Level 126
God Stats
220W - 90L
1,902 SR
Queue Stats
437W - 238L
1,886 Elo+
Party 3
Cthulhu
Cthulhu
Líff
Cthulhu
Level 59
God Stats
254W - 104L
1,867 SR
Queue Stats
418W - 234L
1,799 Elo+
Party 3
Bacchus
Bacchus
bigikefan
Bacchus
Level 67
God Stats
40W - 29L
1,945 SR
Queue Stats
479W - 317L
1,801 Elo+
Party 3
Danzaburou
Danzaburou
zeas01
Danzaburou
Level 28
God Stats
35W - 22L
1,690 SR
Queue Stats
340W - 223L
1,682 Elo+
Party 3
Team Averages
Level 69
1,852 SR
1,789 Elo+

VS

Team Averages
Level 34
1,552 SR
1,488 Elo+
Ares
Ares
Celestiiiial
Ares
Level 27
God Stats
5W - 2L
1,836 SR
Queue Stats
62W - 71L
1,530 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Fluffy Wolf iTz
Tsukuyomi
Level 40
God Stats
7W - 11L
1,523 SR
Queue Stats
130W - 132L
1,525 Elo+
Party 2
Arachne
Arachne
I ZaCkArIAhh x
Arachne
Level 33
God Stats
18W - 30L
1,424 SR
Queue Stats
50W - 59L
1,414 Elo+
Party 1
Izanami
Izanami
LeChatonBarbare
Izanami
Level 31
God Stats
7W - 8L
1,516 SR
Queue Stats
108W - 105L
1,570 Elo+
Party 2
Anubis
Anubis
andersonO295
Anubis
Level 37
God Stats
18W - 22L
1,461 SR
Queue Stats
50W - 63L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bergbuur
Horus
15
2 / 0 / 15
10,690
535
7,572
23,404
23,333
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Jaka611
Tiamat
20
11 / 2 / 7
13,813
691
26,198
15,626
15,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Líff
Cthulhu
17
3 / 1 / 7
11,347
567
11,486
18,877
9,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
bigikefan
Bacchus
18
10 / 3 / 11
11,969
598
16,747
17,838
12,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Danzaburou
zeas01
Danzaburou
17
8 / 1 / 7
11,906
595
12,194
12,991
5,600
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
9,897
495
12,353
22,515
19,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Fluffy Wolf iTz
Tsukuyomi
14
2 / 7 / 1
9,332
467
11,430
18,155
7,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 2
8,113
406
3,974
17,872
6,230
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 8 / 1
9,488
474
10,052
15,412
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
15
1 / 8 / 3
9,493
475
15,479
20,601
10,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
34
Kills
7
7
Deaths
34
47
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
Bergbuur
Horus
2
0
15
9.5
L
3
6
1
0.58
L
Tsukuyomi
Fluffy Wolf iTz
Tsukuyomi
2
7
1
0.36
L
0
5
2
0.2
W
Tiamat
Jaka611
Tiamat
11
2
7
7.25
L
1
8
1
0.19
W
Cthulhu
Líff
Cthulhu
3
1
7
6.5
L
Anubis
1
8
3
0.31
W
Bacchus
bigikefan
Bacchus
10
3
11
5.17
W
Danzaburou
zeas01
Danzaburou
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,197
Damage
53,288
88,736
Taken
94,555
65,898
Mitigated
48,519
41,699
Healing
19,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bergbuur
Horus
7,572
3,835
5,997
11,092
23,404
23,333
864
8,700
14,704
0
22,277
L
12,353
662
0
2,760
22,515
19,668
0
10,243
11,933
29,788
0
L
Tsukuyomi
Fluffy Wolf iTz
Tsukuyomi
11,430
2,756
0
2,876
18,155
7,145
0
10,442
7,524
0
52,722
L
3,974
2,715
246
3,593
17,872
6,230
0
9,115
8,509
0
37,605
W
Tiamat
Jaka611
Tiamat
26,198
4,300
184
8,655
15,626
15,403
6,599
2,203
13,423
127,611
0
L
10,052
6,247
0
1,982
15,412
5,384
472
7,422
7,838
0
64,381
W
Cthulhu
Líff
Cthulhu
11,486
491
983
7,523
18,877
9,011
1,302
10,398
7,393
68,461
0
L
Anubis
15,479
1,163
316
7,394
20,601
10,092
72
15,863
4,320
67,808
0
W
Bacchus
bigikefan
Bacchus
16,747
1,901
0
4,966
17,838
12,551
233
4,283
13,555
76,042
0
W
Danzaburou
zeas01
Danzaburou
12,194
2,649
0
2,299
12,991
5,600
4,129
2,248
10,743
0
79,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,725
Gold Earned
46,323
646
Minions Killed
504
0
Camps Cleared
0
1,830,783
Distance Traveled
1,778,636
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,690
535
34
2
0
389,854
9
L
Ares
9,897
495
27
1
0
376,182
4
L
Tsukuyomi
9,332
467
108
5
0
376,749
0
L
Arachne
8,113
406
82
4
0
423,555
0
W
Tiamat
13,813
691
226
11
0
370,958
8
L
Izanami
9,488
474
164
8
0
352,089
3
W
Cthulhu
11,347
567
123
6
0
334,916
2
L
Anubis
9,493
475
123
6
0
250,061
0
W
Bacchus
11,969
598
133
7
0
361,079
0
W
Danzaburou
11,906
595
130
7
0
373,976
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role