Player Matchup

Yemoja
Yemoja
Fritszz
Yemoja
Level 22
God Stats
2W - 5L
1,316 SR
Queue Stats
130W - 136L
1,456 Elo+
Party 1
Izanami
Izanami
GBouvierRamos
Izanami
Level 23
God Stats
22W - 19L
1,655 SR
Queue Stats
110W - 117L
1,455 Elo+
Party 1
Hel
Hel
PomboCanhoto
Hel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 135L
1,575 Elo+
Solo
Vamana
Vamana
Squaalll
Vamana
Level 26
God Stats
0W - 2L
1,235 SR
Queue Stats
70W - 80L
1,407 Elo+
Party 1
Thor
Thor
gigiodarksiders
Thor
Level 30
God Stats
3W - 2L
1,710 SR
Queue Stats
67W - 71L
1,470 Elo+
Party 1
Team Averages
Level 25
1,483 SR
1,473 Elo+

VS

Team Averages
Level 19
1,564 SR
1,531 Elo+
Cabrakan
Cabrakan
Aur0ro
Cabrakan
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
203W - 207L
1,511 Elo+
Solo
Mulan
Mulan
BatmanDeCamazotz
Mulan
Level 28
God Stats
11W - 6L
1,683 SR
Queue Stats
278W - 266L
1,512 Elo+
Solo
Cerberus
Cerberus
hnrc
Cerberus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
muniz420e1
Zeus
Level 17
God Stats
3W - 5L
1,637 SR
Queue Stats
25W - 41L
1,339 Elo+
Solo
Skadi
Skadi
xTsunadee
Skadi
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,796 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fritszz
Yemoja
13
2 / 6 / 3
8,658
456
3,922
12,046
7,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
12
2 / 8 / 4
7,810
411
8,310
13,520
5,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
8 / 5 / 4
11,686
615
17,221
14,403
7,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Squaalll
Vamana
15
0 / 2 / 0
8,567
451
3,628
14,798
8,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
5 / 8 / 4
10,000
526
7,486
17,134
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Aur0ro
Cabrakan
14
1 / 5 / 12
9,313
490
7,453
17,530
19,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
12 / 1 / 2
12,973
683
10,902
16,572
9,506
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
hnrc
Cerberus
18
1 / 0 / 2
11,177
588
12,108
11,597
12,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 7 / 4
9,242
486
4,071
9,547
3,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
xTsunadee
Skadi
17
14 / 4 / 7
11,370
598
23,429
16,755
5,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
17
Kills
29
29
Deaths
17
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Aur0ro
Cabrakan
1
5
12
1.4
W
12
1
2
13
L
Yemoja
Fritszz
Yemoja
2
6
3
0.58
L
Izanami
2
8
4
0.5
L
8
5
4
2
L
Vamana
Squaalll
Vamana
0
2
0
0
L
5
8
4
0.88
W
Cerberus
hnrc
Cerberus
1
0
2
2
W
1
7
4
0.43
W
Skadi
xTsunadee
Skadi
14
4
7
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,567
Damage
57,963
71,901
Taken
72,001
35,080
Mitigated
51,124
20,611
Healing
27,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Aur0ro
Cabrakan
7,453
1,587
0
2,837
17,530
19,747
0
5,585
11,742
33,375
0
W
10,902
999
0
11,167
16,572
9,506
0
4,823
11,509
0
108,287
L
Yemoja
Fritszz
Yemoja
3,922
1,181
744
806
12,046
7,838
223
3,677
8,369
27,882
0
L
Izanami
8,310
5,782
0
3,186
13,520
5,584
585
2,546
10,974
0
37,270
L
17,221
1,558
1,007
5,961
14,403
7,051
264
4,516
9,879
71,237
0
L
Vamana
Squaalll
Vamana
3,628
1,351
0
4,823
14,798
8,255
0
10,723
3,308
0
44,989
L
7,486
2,021
0
4,084
17,134
6,352
0
1,395
15,739
0
46,618
W
Cerberus
hnrc
Cerberus
12,108
384
0
5,022
11,597
12,558
803
1,089
10,458
73,003
0
W
4,071
980
0
800
9,547
3,441
906
4,617
4,698
44,356
0
W
Skadi
xTsunadee
Skadi
23,429
14,421
0
7,330
16,755
5,872
254
4,178
12,451
0
84,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,721
Gold Earned
54,075
411
Minions Killed
571
0
Camps Cleared
0
1,635,464
Distance Traveled
1,781,961
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,313
490
36
2
0
331,424
7
W
Mulan
12,973
683
175
9
0
436,885
1
L
Yemoja
8,658
456
49
3
0
353,726
2
L
Izanami
7,810
411
66
3
0
296,512
0
L
Hel
11,686
615
125
7
0
326,789
2
L
Vamana
8,567
451
92
5
0
349,992
5
L
Thor
10,000
526
79
4
0
308,445
2
W
Cerberus
11,177
588
193
10
0
377,497
7
W
Zeus
9,242
486
79
4
0
333,006
0
W
Skadi
11,370
598
88
5
0
303,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role